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  1. #221
    Keep in mind that the pandemic is still ongoing, and as such thr burden on internet infrastructure remains high, especially in some areas.

    Over the past months i've heard and seen countless examples of people experiencing that there is a limit to the amount of people that even the best infrastructure can handle before its reliability and speed start being affected.

    It's often an in-home problem, but in cities there are also entire areas where the traffic manages to genuinely congest the larger arteries, so to speak.
    Mostly in university student-heavy areas i've noticed, i'm inclined to joke about porn but research data can be vast.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  2. #222
    Quote Originally Posted by ReleaseDay View Post
    I have experienced this as well, however not with these rares or the Nath encounter. But in Nazjatar, in Korraks AV and Tarren Mill vs. Southshore. Korrak's AV was to the point where it was absolutely unplayable and I just left.



    Lag generally means FPS drop, MS lag (as in delay like OP is talking about), freezing/stuttering and even screen tear.
    It's important to be clear on what the issue is (OP already was) but don't try to sound smart.
    I think you need to re-read the definition of lag.

  3. #223
    Quote Originally Posted by ReleaseDay View Post



    Lag generally means FPS drop, MS lag (as in delay like OP is talking about), freezing/stuttering and even screen tear.
    No, it does not! To make this very clear, lag never had anything to do with FPS drops.
    Feel free to also check out wikipedia about this: https://en.wikipedia.org/wiki/Lag

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    Quote Originally Posted by loras View Post
    Keep in mind that the pandemic is still ongoing, and as such thr burden on internet infrastructure remains high, especially in some areas.
    This might be true now and it is a good argument, but the issue is not only true for this specific time but for a lot of events during the last 2 expansions.

  4. #224
    Quote Originally Posted by Accendor View Post
    No, it does not! To make this very clear, lag never had anything to do with FPS drops.
    Feel free to also check out wikipedia about this: https://en.wikipedia.org/wiki/Lag

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    This might be true now and it is a good argument, but the issue is not only true for this specific time but for a lot of events during the last 2 expansions.
    Fair enough, that does sound like something else is going on.
    I cannot say i've experienced it too much, but occasionally i experience "bouts" of lag as you described, but this also happens in instances for me when it does.

    You seem like someone that puts great care into his machine, it might be a good idea to review your networking stuff some more, perhaps you can find something that is off.
    Technology is very fallible after all, and in practice repeated problems point to repeated local failures as often as a single failure affecting multiple people simultanously.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  5. #225
    The better question is why do you care? Not to be a dick but this is just a silly pre patch event giving gear that will be outclassed in a week. Wow works lagless in literally all other scenarios. Is it worth spending tons of money on either upgrading the server hardware (which i doubt will do anything) or upgrade the code base to handle 100 people in one area doing the same thing? Not at all. This is an edge case that happens every couple years before returning to the normal player distribution (both total players and player location). It simply isnt worth the investment. Also you are playing with war mode off which would literally cut the problem in half

  6. #226
    Quote Originally Posted by Melliodas View Post
    I think you need to re-read the definition of lag.
    Wrong.

    Quote Originally Posted by Accendor View Post
    No, it does not! To make this very clear, lag never had anything to do with FPS drops.
    Feel free to also check out wikipedia about this: https://en.wikipedia.org/wiki/Lag

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    What wikipedia couldn't be any less relevant. What people refer to as lag is what I just taught you. If you think it's just about internet connection then you're definitely wrong.

  7. #227
    what realm? cause i've seen zero lag farming rares so far on various realms.
    Member: Dragon Flight Alpha Club, Member since 7/20/22

  8. #228
    Jesus christ the dumb asses in the first comments -SERIOUSLY PEOPLE STILL THINK LAG IS DOWN TO YOUR OWN PC OR ISP! <333 Sorry but holly jesus.
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  9. #229
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    May OP should put in big block letters the words “INPUT LAG caused by blizzard servers/large amounts of players together” so people understand.

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    Quote Originally Posted by cuafpr View Post
    what realm? cause i've seen zero lag farming rares so far on various realms.
    It just depends on how many players are around.

    For me in some cases it also depends how close I get to the rare being attacked by over 50 players.

  10. #230
    Quote Originally Posted by kaminaris View Post
    Server doesn't process any animations, you are wrong. It's called shard now, physical servers are long gone (the methods, still have to have physical servers).

    And the only thing to actually reduce shard lags is to disallow grouping above 5 players and aggressively spread people to shards.
    But then again people will cry they got phased.
    What are you talking about, the animations are processed on the server and if 50 ppl are in the same area it has to load 50 versions of those animations so performance and latency issues happen, those animations take up server resources so dont talk BS, a shard is a server just can be split up into many depending on load from the players, so what they should do is in heavy load areas they should be loaded up on thier own server with no additional shards so they get all the servers attention.

    If the current number of players in one shard has performance issues they should reduce the player cap in those zones.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  11. #231
    Quote Originally Posted by ReleaseDay View Post
    Wrong.


    What wikipedia couldn't be any less relevant. What people refer to as lag is what I just taught you. If you think it's just about internet connection then you're definitely wrong.
    Yeah sorry Im gonna take Wikipedias and the rest of the tech-worlds side on what defines lag here.

  12. #232
    Quote Originally Posted by Melliodas View Post
    Yeah sorry Im gonna take Wikipedias and the rest of the tech-worlds side on what defines lag here.
    the funniest realization in all the "lag" discussions over the years is that it seems to be purely an american phenomenon of people (mostly teens and to a lesser extent uneducated adults) calling literally any computer performance issue "lag". in no other language, that i frequent forums has anyone ever called "low fps" being lag.

    bonus point: i'm mostly confirming your definition of lag as an electrical engineer, the subject where the definition of it actually comes from. just expanding on it: it means any type of delay between an action and a reaction. so, unless people are speaking of input lag in the magnitude of less than 100 ms, frame time and fps as a result of that aren't anywhere remotely relevant for the discussion.

    fun fact: the tick rate of wows servers is also atrocious as can be seen in the video below


  13. #233
    Quote Originally Posted by kenn9530 View Post
    What are you talking about, the animations are processed on the server and if 50 ppl are in the same area it has to load 50 versions of those animations so performance and latency issues happen, those animations take up server resources so dont talk BS, a shard is a server just can be split up into many depending on load from the players, so what they should do is in heavy load areas they should be loaded up on thier own server with no additional shards so they get all the servers attention.

    If the current number of players in one shard has performance issues they should reduce the player cap in those zones.
    Why would a server have to actually load anything? it sends the client the actionID thats happening and the client PC handles the animation.
    A witty saying proves nothing.
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  14. #234
    Quote Originally Posted by Melliodas View Post
    Yeah sorry Im gonna take Wikipedias and the rest of the tech-worlds side on what defines lag here.
    That would be my definition. But w/e

  15. #235
    Quote Originally Posted by ymirsson View Post
    Why would a server have to actually load anything? it sends the client the actionID thats happening and the client PC handles the animation.
    The server sends all the information to all clients thats relevant to it, it doesnt just magically bypass the server altogether and all the clients see what spells your casting, the server hosts everything a character does and sends that information to wherever its needed, so however small everything a character does effects server performance, and at a certain point a server will have performance issues.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  16. #236
    This definitely is an issue. Sometimes there is a delay on random maps and I ask people in general chat to confirm. There doesn't even need to be an event. Even when it's working something feels off. I only killed one rare in ICC this week and people were making fun of the delay while they were attacking.

  17. #237
    Quote Originally Posted by ReleaseDay View Post
    That would be my definition. But w/e
    It really is not, but i feel like we are going on circles here.

  18. #238
    It's 2020 and WoW players who played this game for about a decade (or maybe even longer) still don't know the difference between lag and frame drops. Jesus fucking Christ, this is really embarrassing...
    @Topic:
    Why create them? Because players like those even if they are a lagfest. It's always fun to have those masses of players do tasks together. Even if it's laggy and has zero challenge. That's one of the things that makes MMOs feel alive. The problem is how laggy this event is because Blizzard designed it poorly. They could've easily done it differently to reduce lag but they chose the one way that maximized lag by putting ALL players onto the same spot attacking the same enemy.

    The question shouldn't be "why do it?" but "why are they doing it so poorly?"

  19. #239
    Quote Originally Posted by kenn9530 View Post
    What are you talking about, the animations are processed on the server and if 50 ppl are in the same area it has to load 50 versions of those animations so performance and latency issues happen, those animations take up server resources so dont talk BS
    Holy shit no, this is wrong, server DOES NOT do any animations whatsoever and doesn't care about them in the slightest.
    Server only deals with events and raw numbers.

    Quote Originally Posted by kenn9530 View Post
    a shard is a server just can be split up into many depending on load from the players, so what they should do is in heavy load areas they should be loaded up on thier own server with no additional shards so they get all the servers attention.

    If the current number of players in one shard has performance issues they should reduce the player cap in those zones.
    split and merged. If current number of players in a shard is too high, shards can also be combined.

  20. #240
    Quote Originally Posted by Narwhalosh Whalescream View Post
    Blizzard could solve this problem, but it'd cost more money so they won't.
    They already solved it. Sharding and layering. People bitch about it. Go look at how all the Classic Kiddies screamed and moaned about layering being turned on for launch. These people literally demanded a degraded/unplayable gaming experience versus these mitigation features.

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