If people can't see the problem with raids of people filled with Naxx gear + buying out crafted gear that lasts until T6 within the first 2-3 weeks of TBC with the heavily nerfed values of T4/T5 and heroic dungeons in patch 2.4.3, then I'm not sure what else to say. The game will be a joke and will become boring for many people very quickly.
It's a different game, think of TBC as a new release. People who didn't play Classic shouldn't have to deal with years of people botting and multiboxing their way to millions of gold in a game where having a thousand gold was originally a decent amount. The economy would be absolutely ass fucked in TBC classic if you have people going into it with millions of gold from day one.
TBC Classic should be free from the taint, Vanilla Classic players being "punished" is a price worth paying. You can keep your gold on Vanilla Classic of course, but TBC transfer gold should be severely limited.
Probably running on a Pentium 4
TBC on it's own with all Vanilla content cleared is already a joke and all of it will be clearable in the first 2 weeks of each content patch. TBC just doesn't have that much to do. If they want people to play beyond the first month they will of course have to include the 1-60 level grind.
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Considering they are only punishing themselves by assuming they would be able to progress their Classic characters into other expansions, it's not even a price.
I am far from rich, but to be blunt:
It's none of yours or anyone else's business (except Blizzard's) how much gold anyone else has on this fictional/virtual game.
It's ridiculous that the thought is even being entertained.
If we could all sit and talk without demonizing one another and attempt to understand the opposite point of view, the collective world would be a better place. Mental bigotry is the worst of all.
What about Diablo 2/3, Path of Exile, and other games of the like where they start fresh leagues and wipe all currency? Those are just fictional/virtual games. You honestly believe they would continue to be as popular as they are now without that happening? Your post is asinine. People caring about the economy when it's such a central part of the game experience is not ridiculous.
I'm sorry you mind explaining to me what classic has that TBC doesn't? TBC has dailies, badges that keep heroics relevant throughout the entire expac, honor gear that isn't an absolute dread to farm for the casual pvper, obviously raids, arenas, the list goes on.
Not to even mention the content itself provides even deeper content than vanilla. Every raid is relevant throughout the entire expansion. Dungeons are relevant throughout the entire expansion. BGs are relevant throughout the entire expansion for arena players as well. The rep farms are actually meaningful and give you really nice things to aim for like netherdrakes and nether-rays and such.
How on earth are you implying classic somehow has *more* to do than tbc?
Using Diablo and PoE as an example is what's asinine. Those are free to play games. No monthly fee. But resetting players all the time while also expecting them to give you money for the experience is what's asinine. If WoW had no monthly fee, I'd be fine with seasons. Expecting players to be ok with losing all their progress while also paying $15 a month is the true asinine mentality.
Private servers actually show the opposite, Classic and WOTLK servers have always thrived while TBC servers usually start to die off heavily after the launch hype. To the extent where a popular TBC server that originally had over 10k active players was down to less than 100 players online not long after Sunwell was cleared, meanwhile WOTLK servers have survived with similar (10k+) active players for years after ICC has been cleared.
Everything points to TBC not having lasting power, maybe due to attunements being a big barrier of entry. Players need guilds to help them get attunements, however guilds reach a point where they don't want to attune players anymore. That triggers a reaction, if you don't attune players you can't raid but your raiders don't want to be forced to do old content and quit playing, guilds just cannibalise each other until the server is dead.
Probably running on a Pentium 4
I take it you haven't actually been in any tbc private server very long then. The private servers that TBC has offered have all been EXTREMELY filled with gamebreaking bugs and fights that simply don't work. Not to mention almost all of them open up with a cash shop option which, surprise surprise, isn't fun.
The TBC private server numbers have nothing to do with it's lasting power if you see what actually happened to all of them.
Hell no and these type of things only happen on private servers. Why would they punish all players for no reason and make everyone mad? They wouldn't do even if they didn't have all the controversy and negative stuff they have to deal with right now.
1. Actually yes I was active on one recently. TBC private servers as they are now are just as good as the Vanilla ones and that has been the case for about 3 years. So I would ask the same question of you, who seems to be basing his opinions on 2011.
2. The WOTLK server I was talking about that is extremely popular actually has a cash shop, so that point is kinda irrelevant. Believe it or not but cash shops are popular, I've seen players begging for cash shops on private server realms, such as thread "when is the cash shop getting added". The TBC realm in question I'm discussing had both a non shop server and a "limited shop" server selling previous tier items.. The non shop server died a hard death and had to be merged into the shop server because the players prefer the shop server.
Honestly you couldn't be more clueless about private servers and the players.
Probably running on a Pentium 4