We’re talking about gameplay, not lore.
However with that said, where in lore does is state that atonement is a holy spell?
Mechanics that Blizzard would never apply because they wouldn’t make sense with any other existing class. Again, technology as a theme lends itself to gameplay mechanics and options not available to other classes because no other class uses that theme.And that is objectively false, as I've demonstrated several times over. No gameplay or mechanics that you claim is "exclusive to the mechanical theme" is actually exclusive to it, as I've given several examples of how those exact same mechanics and gameplay could be given to other themes.
Okay, do you have any examples of these Necromancers using poison?Re-read what I wrote. I never said Slate is a necromancer. I said he is teaching necromancers.
Those abilities I listed prove that Blizzard is not afraid to look into non-Warcraft-related games to look for inspiration.
Taking a couple of abilities and moving them over to WoW is not the same as basing an entire class or spec on a Diablo class and abilities.
Feel free to find any iteration of Kel’thuzad in Necromancer or Lich form using fire or arcane spells.And considering necromancers are unlikely to be liches, saying Kel'Thuzad lost access to those abilities when he turned into a Lich is not exactly relevant. Also, you have no proof that he lost access to those abilities, and simply opted to favor frost and necromantic spells.
Uh no. I said that we could easily tie Priests to the old Gods and say we have a class based on the tug of war between worshipping the light or worshipping the darkness. Within that theme you have holy spec, shadow spec, and a grey spec. That’s exactly what we ended up with for priests, and it’s totally different than the Paladin class.Yes. Because you just said that, if the priest class did not exist, all we had to do to make it different from the paladin class was to "link it to something else that isn't linked to the paladin class". And I've done that already, over and over, by linking necromancers to something else that isn't linked to the paladin's class, i.e., fulfilling your criteria, and you still continue to say 'nuh-uh'.
You have yet to provide anything fundamentally different between a Necromancer and a Death Knight, since a DK can use every school of magic proposed for your Necromancer.
I already have.Give examples.
And you still don’t get it. There’s nothing wrong with specs within classes sharing themes and magic schools. The problem is when an entire class has the exact same themes and magic school as another class. Consider that most Necromancer advocates want a Blood/Frost/Unholy spec configuration for a Necromancer class. Sound familiar? It should.Didn't stop Blizzard from letting paladins heal with holy magic despite priests already being able to heal with holy magic. Didn't stop Blizzard from letting monks heal with water magic despite shamans already being able to heal with water magic. Didn't stop Blizzard from letting warlocks have a fire spec despite mages already having a fire spec.
Again, Priests utilize an entire school of magic that Paladins don’t use. Your comparison here is bogus.Not to mention that the death knight spec is a tank spec while a necromancer would have a healing spec for blood. Your argument is like saying that paladins cannot have a holy tank spec because priests have a holy healing spec. Or vice-versa.