1. #521
    High Overlord azwesjr's Avatar
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    I would say a BARD.

  2. #522
    Quote Originally Posted by General Zanjin View Post
    engineering is a profession not a class.
    also blizzard has said DK is the necromancer class.

    comparing apples to oranges.
    Engineering does everything Teriz's version of a tinker does. That's why I made the comparison.

  3. #523
    Quote Originally Posted by TheRevenantHero View Post
    Engineering does everything Teriz's version of a tinker does. That's why I made the comparison.
    does engineering let me fight in a steampunk mech?
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  4. #524
    Banned Teriz's Avatar
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    Quote Originally Posted by username993720 View Post
    Just like Death Knights are based on Arthas, Demon Hunters are based on Illidan, Monks are based on Chen, Paladins are based on Uther, Druids are based on Malfurion/Cenarius, Mages are based on Jaina/Antonidas (frost) and Kael'thas (fire), Warriors are based on Muradin and Cairne, and Hunters are based on Rexxar (Beastmaster). There are always representatives.
    Yeah, but here's the difference, in the case of the expansion classes (DKs, Monks, DHs) Blizzard made it quite clear that there were multiples of that class. There were DKs who were not Arthas who could use Necromancy. There were Demon Hunters who were not Illidan who could use metamorphosis. There were Monks who were not Chen Stormstout who had martial arts abilities.

    There are no Dark Rangers besides Sylvanas who have Banshee powers. Why? Because Sylvanas has a unique origin which gave her those Banshee powers, and Dark Rangers she has create since do NOT have Banshee powers. To further drive this point home, Dark Rangers appeared in the Hunter class hall, indicating that they were in fact a variety of Hunter.

    as i've mentioned above, the Demon Hunter abilities was divided among the Priest, Warlock and Rogue. it didn't prevent it from becoming a playable class, did it?

    In World of Warcraft terms, different shadow hunters have been seen as variants of hunters, shaman, rogues, or priests.
    While shadow hunters primarily use glaives, they have also been seen with bows and polearms, weapons usable by hunters, and many have been depicted wearing hunter-variant mail. Some have also been seen with animal pets, such as the panthers in Zul'Gurub which tail behind Gurubashi Shadow Hunters. Vol'jin mentions in Shadows of the Horde that he once had a pet that died.
    [Healing Wave] and [Hex] were Warcraft III shadow hunter abilities that were given to shaman (though the shadow hunter spell functioned more like [Chain Heal], another shaman spell). [Vol'jin's Serpent Totem] is a shaman-exclusive toy that summons a serpent ward similar to those used by shadow hunters in Warcraft III. Vol'jin has also been called a shaman, but this could have been an oversight.
    Vol'jin and other shadow hunter NPCs have also used shadow priest abilities throughout World of Warcraft, such as [Shadow Word: Pain], something not part of the Warcraft III unit's skill set.
    Some shadow hunter NPCs have been seen using rogue abilities, and have been depicted wearing rogue leather armor. They've also been seen in different places using either the rogue's variant of [Stealth], or the hunter's variant of [Camouflage].

    Their representation is all over the place. it is lacking. you can't just expect players to be happy with an ability here and there.

    Remind me again about how i can use Mirror Image and Windwalk as an orc Warrior. and while at it, show me how i can wield an umbral crescent as a Night elf Rogue and use Blink and Vengeance.
    If someone wants to play as a Blademaster, why aren't they simply playing an Arms Warrior with Bladestorm? Yes, you're missing Windwalk and Mirror Image, but you have everything else that makes a Blademaster what it is. If you want to play an assassin who sneaks up on people and kills them, they can roll a Rogue. It really isn't about individual abilities, it's about themes.

    You can summon an explosive sheep as an engineer. BOOM! Clockwerk Goblin and Pocket Factory solved for Tinkers. You can use Goblin Rocket Launcher as an engineer. Ta Da! Cluster Rockets solved for Tinkers. Acquire the G.M.O.D mount. Shazam! Robo-Goblin solved for Tinkers! Healing Spray: "Sprays waves of healing mist that heals units in a target area". Monk abilities - Enveloping Mist: "Wraps the target in healing mists healing for X for over 6 sec"; Renewing Mist: "Surrounds the targer with healing mists, restoring X health over 20 sec; "Soothing Mist". Healing Spray solved for Alchemists. Shamans have Bloodlust. Solved Chemical Rage for Alchemists. Acid Bomb: "Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. Decreases armor; deals slightly less damage over time to nearby targets."
    Rogue have Poison Bomb: "Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [(11% of Attack power) * 4] Nature damage over 2 sec to all enemies within it." Voila! solved Acid Bomb for Alchemists. Transmutation is a sub-skill of Alchemy. Hurray! i just solved transmute for Alchemists.

    See? i can be petty and annoying as well. would you be satisfied with these lackluster representations?
    So what you're saying is that in order to play a Tinker I have to max out Engineering and play about 5 classes at once, yet for you to play a bow user who shoots magical arrows, you only need to roll a Hunter? That doesn't seem balanced at all.

  5. #525
    Quote Originally Posted by General Zanjin View Post
    does engineering let me fight in a steampunk mech?
    To be honest, I highly doubt tinker will let you do that as well if it ever gets implemented.

  6. #526
    Quote Originally Posted by TheRevenantHero View Post
    To be honest, I highly doubt tinker will let you do that as well if it ever gets implemented.
    it will if it has a tank spec.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  7. #527
    Quote Originally Posted by General Zanjin View Post
    it will if it has a tank spec.
    You really don't know that for sure. There's a lot of ways it can go so all we have is conjecture. But overall, Teriz's description of tinker is just engineer in class form.

  8. #528
    Banned Teriz's Avatar
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    Quote Originally Posted by Triceron View Post
    Which is what would happen with a Ranger. The different identities would be mashed together to form a cohesive Ranger class that is part Divine caster, part Necromantic magic user and part Arcane magic user. It's little different than what Priests and Mages are already capable of.
    Based on what WoW character exactly? There is literally no character like that in WoW.


    Are you gonna try to argue that a Demon Hunter can't exist because the Hunter name is already taken too? I don't think that went too well for you.
    There's a difference. There was a clear difference between a Demon Hunter and Hunters on a superficial level. In this case, Blizzard already considers the Hunter a Ranger, and you really haven't produced a good reason why we need another one.
    And they're not ready for any Dark Ranger or Necromancer class now. They explicitly said nothing jumped out for the theme of the expansion; and we're shown very clearly 4 different well-defined aspects of Death themes that aren't the typical Necromantic magic themes we would associate with Necromancers and Dark Rangers.
    They didn't say they weren't ready. They said that none of their future class concept fits the theme of an expansion revolving around Sylvanas, the Lich King, and death. You can play obtuse all you want, but it's rather obvious what happened there.

    Except the expansion doesn't only revolve around Sylvanas. It also revolves around the Jailer. The entire concept of the Shadowlands is built around him being a Primus. Sylvanas is just the macguffin; much like how Garrosh was for Warlords of Draenor or Gul'dan for Legion.
    Saying it doesn't only revolve around Sylvanas doesn't change the fact that it revolves around Sylvanas. If Dark Rangers don't fit the theme of an expansion that revolves around Sylvanas, what expansion theme would they fit in? Come on Triceron, this isn't hard.

    There isn't really anything Dark Ranger or Necromancer related to this. If they added Dark Rangers now, how would they fit in the story? How would Necromancers? Simple answer- they wouldn't. The story isn't about revenge or mastery over undeath; it's about Sylvanas attempting to break the whole cycle. We don't even know what that means yet.
    The same way Monks fit into the story of MoP. They didn't. They were just added because of Chen Stormstout, and because their theme was related to Pandaria. Are you now going to argue that Dark Rangers don't fit the theme of Sylvanas, Shadowlands, and Death? Are you going to argue that Necromancers don't fit the theme of the Lich King, the Jailer of Death, the Afterlife, Death, Shadowlands, etc.?

    This is getting silly.

    - - - Updated - - -

    Quote Originally Posted by TheRevenantHero View Post
    To be honest, I highly doubt tinker will let you do that as well if it ever gets implemented.
    It was the Tinker ultimate ability in WC3. Death Knights, Brewmasters, and Demon Hunters all had their WC3 ultimate abilities brought into WoW. There's no reason to believe that the same wouldn't happen with the Tinker class.

    Unless you're extremely biased of course.

  9. #529
    Quote Originally Posted by TheRevenantHero View Post
    You really don't know that for sure. There's a lot of ways it can go so all we have is conjecture. But overall, Teriz's description of tinker is just engineer in class form.
    Teriz has his own ideas. i only agree on wanting a tinker class. then my idea is different than his.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  10. #530
    Tinkerer - A master of metals and savy of all that is technology you bring your personal "twisted taste" of the world's progressing future to even the most ancient and savage of combat. With tinkering bots of all shapes, flavors and sizes you take to battle to shield those not as "advanced" as you from harm, dazzle those of weak body and mind, and smite all that stand in the way of you and your army of bots and gadets with a quick mind, overwhelming expertise for tech and the sheer might of the metal and mechanical!


    Races: Horde - Orc / Undead / Blood Elf / Goblin / Mag’har Orc / Vulpera
    Races: Alliance - Human / Dwarf / Gnome / Worgen / Dark Iron Dwarf / Kul’Tiran / Mechagnome
    Armor Type - Cloth/Leather/Mail (Mail Specialization) - (Adds a second class to Int-Mail and a third to Agi-Mail)
    Weapons - One Hand Swords/Maces/Axes, Fist Weapons, Staves, Wands, Offhands
    Roles - Damage / Healer / Tank

    Damage Role: "Technomancer" - Armor Specialization (Mail/Int) - Control your own "Knock 'Em Clock 'Em Robot" to do battle at it's master's beck and call. (What bot is depicted would be able to be changed to other bots in game with glyphs/schematics found off mobs. See below.)
    -Would play much like a Beast Master hunter does, where it's pet is a large portion of it's damage, while the player would use a mobile turret that spawns and scoots around with them when they're in combat, that the player uses to cast their spells through, controlled by a class cosmetic arm gauntlet/controller they would punch away at the buttons on..cause who has time for reading arcane tomes and reciting long, confusing spells when you can just punch a few buttons and BOOM, all the fun and fireworks is taken care of?
    -So they're a caster with a pet, think Frost Mage/Lock meets Beast Master Hunter.

    Mastery: "Technomancy" - Increases the damage done by your robots by (insert number here) percent, and gives all your spells a chance to infuse your robot with a random elemental magic, causing it's next attack to deal additional damage of that element.

    Healer Role: "Tech Support" - Armor Specialization (Mail/Int) - Use "repair bots" , "displacer fields" and other gadgets to shield and piece back together your allies. Would play somewhat akin to any other direct and splash healer, not really playing to the "HoT" type of healing class at all. Repair bots would do your healing for you be them AOE or direct, teamed with cooldowns that would be gadgets like a Canister Backpack that would appear on the target's back when used and remain for its duration of the ability, "infusing the target with health" (this being their earth shield/HoT type ability) and mechanical turrets/bots (much like in Ulduar) that you could throw down or summon to do different things.
    -One could be to put up a turret/summon a bot that does a dome shield that would be akin to the disc Barrier to just mitigate incoming damage for those that stand under it. (Think the Parts Recovery Technicians just before X-T do that spawn those turtle shell like dome "Defense Matrix".)
    -Another could be a second healing bot that mimics the heals you're having your first active bot doing/or sends your bot into "overdrive" or "overlocks" it, effectively being a base healing potency output type spell.
    -A third cooldown could spawn a little army of tiny "scrap bot" like bots that together channel an AOE heal (work in that even our smaller bots are important to the class and have a purpose).
    -A fourth could be a battle rez that would depict your bot shocking your target with a chainlightning like bolt to bring them back to life. (Brings back that old "engineer shocky rez" with the pocket knives they could craft that we rarely if ever see anymore, fun concept and now it'd get new life.)

    Mastery: "Blood and Oil" - Your bots' healing spells begin to infuse their targets with "A Taste of the Mechanical", stacking up to 10 times. At 10th application the "Oil in my Veins" effect is triggered, decreasing the damage the target takes from physical and magical sources by 1%. "Oil in my Veins" lasts for 10 seconds, and the target cannot benefit from stacks of "A Taste of the Mechanical" for it's duration.

    Tank Role: "Pilot" - Armor Specialization (Mail/Agi/Dual Wields) - Pilot your own "Battle Bot" (Looks like a Venture Co. Shredder) and take the fight to your enemies. Would play like old DKs did in Wrath being able to dual wield tank and how bear tanks work now, with self heals and minor cooldowns , but their minor CDs would give parry or armor rather than dodge, and their self-heals would be "repairs" for themselves. (their Frenzied Regeneration being the spell "Patch Job")
    -There would be minor glyphs or an ability specific to the class (Analyze) that you could use on dead mechanical mobs to catalog it's schematic/skin so you can change the bot you mount from a Shredder to instead use their look, giving one of several to choose from to appear as..such as..

    Scavengebot
    Compactobot
    Anima Golem
    Spidertank
    X-T
    Fel Reaver
    Mimiron's V-07-TR-0N


    Mastery: "Technician" - Increases the armor contribution of your armor to your bot by (insert number here), and the amount your "Patch Job" heals you for by (insert number here) percent
    Last edited by Vx-Odessa-xV; 2020-11-25 at 03:00 AM.

  11. #531
    Quote Originally Posted by Teriz View Post
    Based on what WoW character exactly? There is literally no character like that in WoW.




    There's a difference. There was a clear difference between a Demon Hunter and Hunters on a superficial level. In this case, Blizzard already considers the Hunter a Ranger, and you really haven't produced a good reason why we need another one.


    They didn't say they weren't ready. They said that none of their future class concept fits the theme of an expansion revolving around Sylvanas, the Lich King, and death. You can play obtuse all you want, but it's rather obvious what happened there.



    Saying it doesn't only revolve around Sylvanas doesn't change the fact that it revolves around Sylvanas. If Dark Rangers don't fit the theme of an expansion that revolves around Sylvanas, what expansion theme would they fit in? Come on Triceron, this isn't hard.



    The same way Monks fit into the story of MoP. They didn't. They were just added because of Chen Stormstout, and because their theme was related to Pandaria. Are you now going to argue that Dark Rangers don't fit the theme of Sylvanas, Shadowlands, and Death? Are you going to argue that Necromancers don't fit the theme of the Lich King, the Jailer of Death, the Afterlife, Death, Shadowlands, etc.?

    This is getting silly.

    - - - Updated - - -



    It was the Tinker ultimate ability in WC3. Death Knights, Brewmasters, and Demon Hunters all had their WC3 ultimate abilities brought into WoW. There's no reason to believe that the same wouldn't happen with the Tinker class.

    Unless you're extremely biased of course.
    The only person who is biased in threads like this is you. You will shift goalposts over and over, you refuse to accept proper logic, you are full of double standards like saying Blizzard can change the lore to make Vulpera tinkers but outright refuse the same can be done for literally every other race, and you talk in circles when responding to other people's points without actually saying anything of substance. Oh you also ramble about things in threads like these like you work for Blizzard and spout everything like it's 100% truth. If you at least admitted that most everything you say is either conjecture or headcanon, these threads would be as aggravating. Instead you just claim that everything you say are facts and everything everyone else says is headcanon.

    - - - Updated - - -

    Quote Originally Posted by Vx-Odessa-xV View Post
    Tinkerer - A master of metals and savy of all that is technology you bring your personal "twisted taste" of the world's progressing future to even the most ancient and savage of combat. With tinkering bots of all shapes, flavors and sizes you take to battle to shield those not as "advanced" as you from harm, dazzle those of weak body and mind, and smite all that stand in the way of you and your army of bots and gadets with a quick mind, overwhelming expertise for tech and the sheer might of the metal and mechanical!


    Races: Horde - Orc / Undead / Blood Elf / Goblin
    Races: Alliance - Human / Dwarf / Gnome / Worgen
    Armor Type - Cloth/Leather/Mail (Mail Specialization) - (Adds a second class to Int-Mail and a third to Agi-Mail)
    Weapons - One Hand Swords/Maces/Axes, Fist Weapons, Staves, Wands, Offhands
    Roles - Damage / Healer / Tank

    Damage Role: "Technomancer" - Armor Specialization (Mail/Int) - Control your own "Knock 'Em Clock 'Em Robot" to do battle at it's master's beck and call. (What bot is depicted would be able to be changed to other bots in game with glyphs/schematics found off mobs. See below.)
    -Would play much like a Beast Master hunter does, where it's pet is a large portion of it's damage, while the player would use a mobile turret that spawns and scoots around with them when they're in combat, that the player uses to cast their spells through, controlled by a class cosmetic arm gauntlet/controller they would punch away at the buttons on..cause who has time for reading arcane tomes and reciting long, confusing spells when you can just punch a few buttons and BOOM, all the fun and fireworks is taken care of?
    -So they're a caster with a pet, think Frost Mage/Lock meets Beast Master Hunter.

    Mastery: "Technomancy" - Increases the damage done by your robots by (insert number here) percent, and gives all your spells a chance to infuse your robot with a random elemental magic, causing it's next attack to deal additional damage of that element.

    Healer Role: "Tech Support" - Armor Specialization (Mail/Int) - Use "repair bots" , "displacer fields" and other gadgets to shield and piece back together your allies. Would play somewhat akin to any other direct and splash healer, not really playing to the "HoT" type of healing class at all. Repair bots would do your healing for you be them AOE or direct, teamed with cooldowns that would be gadgets like a Canister Backpack that would appear on the target's back when used and remain for its duration of the ability, "infusing the target with health" (this being their earth shield/HoT type ability) and mechanical turrets/bots (much like in Ulduar) that you could throw down or summon to do different things.
    -One could be to put up a turret/summon a bot that does a dome shield that would be akin to the disc Barrier to just mitigate incoming damage for those that stand under it. (Think the Parts Recovery Technicians just before X-T do that spawn those turtle shell like dome "Defense Matrix".)
    -Another could be a second healing bot that mimics the heals you're having your first active bot doing/or sends your bot into "overdrive" or "overlocks" it, effectively being a base healing potency output type spell.
    -A third cooldown could spawn a little army of tiny "scrap bot" like bots that together channel an AOE heal (work in that even our smaller bots are important to the class and have a purpose).
    -A fourth could be a battle rez that would depict your bot shocking your target with a chainlightning like bolt to bring them back to life. (Brings back that old "engineer shocky rez" with the pocket knives they could craft that we rarely if ever see anymore, fun concept and now it'd get new life.)

    Mastery: "Blood and Oil" - Your bots' healing spells begin to infuse their targets with "A Taste of the Mechanical", stacking up to 10 times. At 10th application the "Oil in my Veins" effect is triggered, decreasing the damage the target takes from physical and magical sources by 1%. "Oil in my Veins" lasts for 10 seconds, and the target cannot benefit from stacks of "A Taste of the Mechanical" for it's duration.

    Tank Role: "Pilot" - Armor Specialization (Mail/Agi/Dual Wields) - Pilot your own "Battle Bot" (Looks like a Venture Co. Shredder) and take the fight to your enemies. Would play like old DKs did in Wrath being able to dual wield tank and how bear tanks work now, with self heals and minor cooldowns , but their minor CDs would give parry or armor rather than dodge, and their self-heals would be "repairs" for themselves. (their Frenzied Regeneration being the spell "Patch Job")
    -There would be minor glyphs or an ability specific to the class (Analyze) that you could use on dead mechanical mobs to catalog it's schematic/skin so you can change the bot you mount from a Shredder to instead use their look, giving one of several to choose from to appear as..such as..

    Scavengebot
    Compactobot
    Anima Golem
    Spidertank
    X-T
    Fel Reaver
    Mimiron's V-07-TR-0N


    Mastery: "Technician" - Increases the armor contribution of your armor to your bot by (insert number here), and the amount your "Patch Job" heals you for by (insert number here) percent
    draenei and nightborne should be added to the races that can be tinkers.

  12. #532
    people just love to hate Goblins and Gnomes. they refuse to let them have their own class.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  13. #533
    Quote Originally Posted by General Zanjin View Post
    people just love to hate Goblins and Gnomes. they refuse to let them have their own class.
    Why would people want the two most unpopular races in the game get a class that only they can play? There's also no legitimate reason to limit tinker to them either.

  14. #534
    Banned Teriz's Avatar
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    Quote Originally Posted by TheRevenantHero View Post
    The only person who is biased in threads like this is you. You will shift goalposts over and over, you refuse to accept proper logic, you are full of double standards like saying Blizzard can change the lore to make Vulpera tinkers but outright refuse the same can be done for literally every other race, and you talk in circles when responding to other people's points without actually saying anything of substance. Oh you also ramble about things in threads like these like you work for Blizzard and spout everything like it's 100% truth. If you at least admitted that most everything you say is either conjecture or headcanon, these threads would be as aggravating. Instead you just claim that everything you say are facts and everything everyone else says is headcanon.
    Simple;

    Draenei and Nightborne (and Blood Elves) utilize Magi-tech. In order for that to work, Blizzard would have to create a different model and animation set for each Tinker race in order to reflect their differences in technology. For example, Pocket Factory, Flame Throwers, Cluster Rockets, large bombs, or Rock-it turret shooting bullets works just fine for Gnomes and Goblins, but it doesn't work out too well for Nightborne and Draenei since you would expect them to be using more magical tech. Considering that the Tinker would be a model heavy class (in would have a large amount of summons), I simply don't see Blizzard doing that level of work for one class.

    Vulpera on the other hand could simply use what Goblins and Gnomes are using.

  15. #535
    Quote Originally Posted by TheRevenantHero View Post
    Why would people want the two most unpopular races in the game get a class that only they can play? There's also no legitimate reason to limit tinker to them either.
    they are literally the 2 tech races. their whole society is based around tech, so it was make sense to only limit Tinker to those 2 races.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  16. #536
    Quote Originally Posted by TheRevenantHero View Post

    draenei and nightborne should be added to the races that can be tinkers.
    Was just a quick copy pasta of something I wrote up back in WoD, just figured it played well to the thread and people might enjoy it

  17. #537
    Quote Originally Posted by Teriz View Post
    Simple;

    Draenei and Nightborne (and Blood Elves) utilize Magi-tech. In order for that to work, Blizzard would have to create a different model and animation set for each Tinker race in order to reflect their differences in technology. For example, Pocket Factory, Flame Throwers, Cluster Rockets, large bombs, or Rock-it turret shooting bullets works just fine for Gnomes and Goblins, but it doesn't work out too well for Nightborne and Draenei since you would expect them to be using more magical tech. Considering that the Tinker would be a model heavy class (in would have a large amount of summons), I simply don't see Blizzard doing that level of work for one class.

    Vulpera on the other hand could simply use what Goblins and Gnomes are using.
    Guess what? The other races you mentioned might not use magitech for a class but it absolutely shows they are smart enough to be tinkers. Which means, by your logic, those races absolutely could be tinkers. Meanwhile, in lore, vulpera have shown no such intelligence. They're as primitive as trolls with no inclination to tech. Blizzard would have to DRASTICALLY change the lore in order to make vulpera make sense. But since you are incredibly biased, you're ok with that but stubbornly refuse any other race being tinkers. I long for the day when you don't use double standards in your arguments.

    - - - Updated - - -

    Quote Originally Posted by General Zanjin View Post
    they are literally the 2 tech races. their whole society is based around tech, so it was make sense to only limit Tinker to those 2 races.
    No there aren't. Nightborne, draenei, sin'dorei(and by extension ren'dorei), and mag'har are ALL tech inclined. Forsaken as well. So...no. Limiting it to goblin and gnome makes absolutely NO sense.

  18. #538
    Banned Teriz's Avatar
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    Quote Originally Posted by TheRevenantHero View Post
    Guess what? The other races you mentioned might not use magitech for a class but it absolutely shows they are smart enough to be tinkers. Which means, by your logic, those races absolutely could be tinkers. Meanwhile, in lore, vulpera have shown no such intelligence. They're as primitive as trolls with no inclination to tech. Blizzard would have to DRASTICALLY change the lore in order to make vulpera make sense. But since you are incredibly biased, you're ok with that but stubbornly refuse any other race being tinkers. I long for the day when you don't use double standards in your arguments.
    And Blizzard can change that Vulpera lore with a stroke of the pen. You can't change the fact that Draenei and Nightborne tech are vastly different than Goblin and Gnome tech, and the latter is what the Tinker class is based on.

    I mean in all seriousness, you want Draenei using Naaru tech and shooting lasers all over the place. You don't want a Draenei rolling around in something like this;



    But that's Goblin (and Gnome) tech in a nutshell.

  19. #539
    what tech does nightborne have?

    Draenei focus on magic and light.

    Sin'dorei tech is magic golems/blood golems.

    Mag'har use blackfuse goblin tech.

    forsaken tech is bioweapons.


    Goblins and Gnomes are the only 2 races who society is based on tech.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  20. #540
    Quote Originally Posted by Teriz View Post
    And Blizzard can change that Vulpera lore with a stroke of the pen. You can't change the fact that Draenei and Nightborne tech are vastly different than Goblin and Gnome tech, and the latter is what the Tinker class is based on.

    I mean in all seriousness, you want Draenei using Naaru tech and shooting lasers all over the place. You don't want a Draenei rolling around in something like this;



    But that's Goblin (and Gnome) tech in a nutshell.
    Except my point is that they have an inclination to tech. Saying that tinker is ONLY going to be based on gnome or goblin tech is conjecture. Furthermore, Blizzard can change EVERY race to be tinkers with the same stroke of a pen. If they can do it for vulpera, they can absolutely do it for every race.

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