I don't credit any single instance for my opinion on the matter. It's more of a bunch of little things all adding up and pointing in the same direction.
You don't have to agree or anything. These are just my overall feelings on the direction of the company in a general sense. I'll be just as happy as the next guy if WoW and other Blizzard titles get back more towards the quality and player-friendly games they used to be. We;re seeing a little little bit of that in Shadowlands. But we're also seeing some pretty heavy metric/engagement-figure driven decisions as well.
Given how bad BfA was in a lot of respects, it's going to be difficult for SL to not be an overall improvement. But we'll have to wait and see how things go over the next year and a half. With Diablo Immortal being the only real new game coming out of Blizzard(that's not even a new IP), and nothing else really on the horizon, I'd say a lot rides on the performance of SL.
I think I know who you're talking about. But I thought he was moved to another project shortly after? Maybe I'm misremembering. I'll see if I can find it. Or maybe someone else in the thread can help us out.
All I'll say about that guy is that I hope he's one of the people who worked on Reaper of Souls, and not the base game. XD
I don't know why people keep misunderstanding my position on flight. We have a thread for that already, so make your replies there. But suffice to say, I do not, nir have I ever asked for flying 100% of the time.
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The real question I would like to ask, then, is: If having a larger budget allows the art team to do such amazing things, wouldn't it stand to reason that giving other teams(like class or game balance or whatever) more money would also generate a similar effect?
That's probably not a direct comparison. Money doesn't always equate to success for things like this.
Last edited by SirCowdog; 2020-11-26 at 01:51 AM.
The budget is still finite and could be allocated to other areas where it actually impacts the gameplay itself, rather than just how things look.
Kaleiki said that the class team for example is rather small, i guess one or two more people working there could smooth things out, especially on the balance front.
Unless one wants to humor the idea that Blizzard balance is in fact good enough and doesn't even need more frequent updates.
And when looking how Blizzard has stepped up in the art department in the last few years, it has grown without question.
Again, WoW team is over 230 heads big, the art certainly represents a sizeable portion of that.
Last edited by Kralljin; 2020-11-26 at 02:26 AM.
Him changing jobs isn't odd, Blizzard hiding that information is odd. Not sure why this is difficult to understand.
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I mean is there literally anyone that people don't hate? As long as WoW is "bad" people are going to want everyone to get fired in hopes of things changing. But that's not how it works, lol.
Just fire everyone and hire a completely new staff. Nothing will change, but at least that will prevent scapegoats from being a thing for a week or so, and we can just acknowledge that the game's direction has faults rather than the design of the game.
PS: I don't care about Afrasiabi, but I'm tired of seeing people blame someone then someone else then someone else. Like there always has to be someone at fault. "OMG Metzen ruined the game." "OMG Ghostcrawler ruined the game." "OMG Golden ruined the game." I'm not even sure who the next scapegoat would be.
The only person I actively dislike is Ion, and that's just because he has an obnoxious attitude and likes to think he knows the game better than the community does, which leads to a lot of bad content that he gets obsessively stuck up on. Doesn't mean I think he's the sole problem or that he should get fired/etc, no idea why people obsess over this so much.
Last edited by therealbowser; 2020-11-26 at 02:29 AM.
Whatever happened both sides agreed to be quiet, obviously.
Regardless of the terms of which he left, if he did, they don't want that publicity prior SL launch.
A couple of years ago I was given a lofty premium to agree to not talk about the conditions in which I left my company and I know of other people who had similar experiences in other places. It is not uncommon.
Also, do we expect every WoW developer to spend their life working on it?
True. They also have a don't rock the boat mentality when it comes to balancing. If they constantly balance, as the one poster you quoted, players would complain even more as the uncertainty of each class is now in question each month. It may also be harder to balance things given all the variables like playstyles, skill levels, and how simple vs complex different classes and specs are.
Sure the armchair dev can say just tweak the numbers, but it's not always that easy. And who knows, maybe they pick favorites.
If people want to leave on their own accord there is nothing wrong with this. I remember saying the same thing about a man who made a Youtube video about it and him not agreeing with the direction the game was going.
Ironically I was reading something about work conditions this week called, "working wounded" by Bob Rosner
Now if these people want to leave on their own accord. Again, this is fine. It just gives me a different impression when Morhaime retires and then starts another company. Same with some of the other employees leaving. I think the only ones who know what is really going on. Are not able to say anything. So it's really just speculation on everyone's part. Sucks they lost another person. Garrosh was pretty fun around those times. I truly hope he left his job because it's what he wanted.
"Do we expect every WoW developer to spend the rest of their life on this franchise?"
Well only if they want to.
Sorry to hear that. I left the door open to return to WoW when I got the SL beta, but no, not interested. Story was a big part of it. Danuser is awful, if he's responsible for most of it.
Danuser will never be at the level of Metzen. Period. And honestly, he's creepy.
WoW is truly dead to me if he's the new Creative Director and story guy. This would explain a lot, actually. It would explain why SL is dull, uninteresting, and shallow.
You're entitled to your opinion but absolutely nothing about WoW's story was groundbreaking even when Metzen was in charge. And I get different strokes for different folks but if story elements are your motivating factor for playing a WoW expansions I feel genuinely sorry for you.
We don't know this but it's not odd at all if they fired him for cause. Any corporate discussion about something like that opens the door to legal proceedings. It's easier and safer legally to simply say nothing in that case. And by nothing I mean really nothing; not even acknowledging that anything has changed.
I worked in some IT shops where desks were cleared and people stopped showing up and there wasn't a memo circulated to staff or even team members. There was often some sort of informal very short conversation from a supervisor or manager that "X is no longer with the company" (that was it in its entirety) along with a warning to not share any of that outside the department, much less off the campus.
So it's not entirely surprising.
AGAIN: We don't know that anything like this happened. But terminations for cause are very often classified as non-events.
Last edited by MoanaLisa; 2020-11-26 at 08:06 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I'm glad this guy is gone. He was responsable for BfA's Story and for me going through a horde civil war AGAIN. Felt like playing MoP just with different names.
And I paid for that shit. So screw this guy.
Are you sure it was March? I just DM'd Activision this question on Twitter and they responded with a coupon code for Call of Duty so your timeline isn't adding up.
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This is easy to explain. See, Blizzard makes subpar products. And subpar products are only made by miserable employees. This is common sense. It's written somewhere in the Bible.