"the biggest SL problem now" is people complaining about everything. just stop. thank you.
it levels up your LOWEST conduits, you dont get to choose, plus renown conduits? what?
Also the sockets are not really mandatory since you can just get them on the gear itself, and there is only a couple slots you can put them in.
that extra 2-3 sockets aint gunna be a big difference
Thanks for clarifying. That seems to be useful for CE, but definitely not mandatory at the level OP is suggesting (they specified they're casual and don't do hardcore content). That being said, CE guilds have done way more tedious things to get that slight advantage, I dont think doing a coulple dailies would be too annoying for them.
It's like 6 slots. Even if you have half your items in those slots with natural sockets, that's a lot of extra power on your whole raid. That said, they won't really be relevant for progress this tier. It'll probably mostly be for next tier, same as getting multiple covenants to high/max renown.
Certain conducts are tied to your covenant quests and table as the sole means to obtain them the ilv of these rewards is tied to your renowned level. You level up the conduits you get from drops then use the upgrade to level those.
An extra 3 sockets to one person is an extra 60 sockets to a raid team.
It might not be needed I have no way of knowing currently. If this tier is tuned like last it will be needed for early kills.
The dailies themselves aren't really the issue, it's the design of the zone as a whole. It's designed to be frustrating and unfun on purpose, which is a bit odd. That said, it's one of the very few things you have to do in SL, so compared to the past 2 expansions that's pretty good.
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It won't be needed for early kills because the sockets won't even be available for the actual early kills(assuming you mean world first, or even up to world 50 probably)
It does seem weird its like the simply question " but is this fun?" Was never asked during its development. During beta the maw just felt like the entire zone existed because torghast needed a portal.
Right now our guild just rolls over the entire zone in a group skipping mobs by spamming ccs.
I am not looking forward to doing the second area solo or even the third when momentum slows for it.
True though I think people underestimate how much the maw snowballs once you rep up. I make roughly 1.4k daily now with the second zone and the third increases the gains further.
I honestly dont know if it will be used this tier. It will be a bit but you are right next tier it will matter more.
Honestly if you don't like the maw you can pretty much just do the once per week stuff and be fine. Doing the daily stuff unlocks stuff a bit faster but overall the big weekly stuff is the main objective. Otherwise you are getting stygia to make it easier to do torghast and the maw and if you don't like the maw the latter stuff probably won't be important to you. I think the timer aspect of it combined with the lack of mounts is what kinda kills the maw for me. Its not horrible but I don't spend a lot more than the required time in there. Torghast is fun though so doing some maw to make my torghast stuff better is worth while.
I'd get the complaint if not for a few things.
Most power systems in Shadowlands are weekly instead of daily. Callings (emissaries) don't matter, artifact power beyond 1000 doesn't matter and Torghast is something you only have to do a couple times over the period of a week. This week and beyond you have another weekly mission within the Maw that takes a miniscule amount of time, and again, it's weekly, so you can pick and choose when you want to do it.
I hope people realize that while Torghast is more or less mandatory that you quickly reach a point where you don't even have to do that anymore. You're bound to one legendary this expansion (thus far) and once you've upgraded it fully, the reasons for continually going into Torghast sort of diminishes. Sure most people will want a few to change based on the content that they're doing, but unless you play multiple specializations, I doubt the drive is there to hard grind it.
The Maw as an isolated system is the only real source of daily power gains really left in the game. The only real tangible power comes from placing sockets on up to 6 pieces of gear (down from 10-11 from last expansion) and it takes a decent amount of time to grind one of these out. If you do the weekly event and stick to the quests, it's a pretty short amount of time. If you fill up to 5 bars every single day, it's going to take a bit more time.
To me I would fully understand the complaining about this place if I wasn't looking at the big picture of the expansion as a whole. Most things have been shifted back to weekly power gains (kind of like valor point caps of the past) with just as much content, but in the form of cosmetic gains if you choose to min/max it. There are plenty of systems intertwined in those systems that aren't necessary that give a bit of power growth (the mission table randomly giving soul ash), but I certainly didn't do Island Expeditions in BFA for the small chance that I would get the Azerite dust mission, and I assume most people didn't. If you hardcore stress about adding sockets to every single piece of gear, that's kind of on you. Most players (even in very good guilds) aren't going to require people to sit in the maw and maximize grinding stygia to add sockets to gear, especially when said gear might get replaced pretty quickly. This might be true for a few guilds, but the vast majority, this isn't going to be the case.
Adding sockets is only to six slots, and most people aren't going to randomly throw it on any old shit. People are going to put it on BiS gear within the content group that they can reach (arena, raiding, vault gear, etc), and what that content is would be entirely down to the person. Gear can also still come with sockets baseline if you're lucky too, thus saving you time.
They want you doing different types of content clearly. Renown, Maw, and Torghast are the gameplay systems they push you into, with the only portions that are really necessary for an extended period of time being those that give you weekly renown sources. As I stated, Torghast isn't something you need to do for an entire content cycle, and the amount of time you really need to spend in the Maw is being heavily exaggerated by some in this thread.
One of the big problems with 8.3 was that they put TOO much shit into one source of content and that source of content became the most efficient source of everything. Visions were a great concept, but everything revolved around them solely which made plenty of people fatigue from them part way through the patch. You did them for sockets, corruption resistance, gear and it was the most efficient source of currency to buy both essences (if you were behind), or corruptions when the vendor landed on the servers. Just taking the systems out of the Maw and placing them elsewhere basically has a real potential of overloading another source of content, and making that just feel mandatory. Having shit spread out is better, as long as it's not spread too thin (which currently, it's not).
Yeah, it's boring as heck. Blizzard was told it was boring during alpha/beta but they just did not listen.
The zone and the questsare boring but to make it even worse and have the silly debuffs and no mounts is just beyond stupid. I can't for the life of me understand why a single designer thought this was a good idea and how it when live like this is just so silly it's embarrassing.
I feel like it was actively forgotten about once torghast became popular and then panicked changed.
It just feels like...why? Why is this a thing. It feels like blizzard is compelled to add at least some tedious content to expansions now even if they are unsure of why.