Kyrian, because 95% of hunters went Night Fae
Kyrian, because 95% of hunters went Night Fae
I went with whatever the guides told me what was best for the content that I play.
Don't really care for transmogs since I change they all the time. If they weren't covenant bound I would have loved getting the plate necrolord set but hey, maybe after the xpac.
I went into the expansion sure I would pick Venthyr, but when the choice came up I wasn't so sure anymore
Took me several hours of soul searching, I was caught between Venthyr and Night Fae in the end. So I went through several comparisons:
1) Looks - The Plate NF set is pretty dope, but the Venythyr set has the edge. Plus NF do not have a 2H Sword, just two different hammers.
2) Abilities - Soul Shape is clearly better then Door, but I never much liked to transform my character.
3) Class Ability - Both NF and Venthyr have useful abilities for my DK. Since I both Tank and DPS I figured Venthyr to be a bit better, since NF only really supports the 2H Frost build and that only a bit. The Runic Power gained by the Venthyr ability supports Tanking and DPS equally and is a strong aoe for just 1 Rune.
4) Style/Theme - That was what it came down to in the end. Venthyr have the theme of Repentance, Rehabilitation and Vengeance while the NF are about the cycle of Life and Death. Both are fully legit, but I felt a disconnect with the theme of the NF for my DK. Venthyr just fit better.
So in the end the Venythr won with a small margin. Not regretting it, but I also look forward to playing alt through other Covenants.
I read both icyveins and wowhead guides, none of them recommend NF in the slightest.
That, as I said, is just fine for me since I hated the NF zone, but since many picked it in here I was just curious about the choice.
But probably I tend to forget that also allies have shamans so they probably like the trilly and treats themes more than horde characters.
I went Kyrian with my main (Resto shaman), largely because I loved Bastion as a zone and wanted to see where the story goes. Necrolords was recommended for performance reasons, but I really don't like Maldraxxus. It's such an ugly zone.
My resto druid got Night Fae, because it fit really well thematically (can you tell I don't do mythics or raids much?).
That's and unfounded generalization, with no data to back it up (but if you have some, I'd gladly have a look). I do Mythic raiding (by no means "world firsts") and M+ (not super high, but easily in the range of 18-20) and I've picked Night Fae. Even if the ability is not THE BEST, I know I can make up for it somewhere else - its influence on numbers is small, especially after the beta nerfs to pretty much everything Covenant-related.
Oh, don't worry, none taken. It's completely fine, I don't mind being "stupid" if it means I can make a story choice I enjoy and still succesfully complete all the activities I've mentioned (which I will). If you prefer to be shoehorned into those choices to beat a boss a minute faster than I do (or do a key one level higher) - by all means, go for it. For me, that kind of mindset is long gone. And I prefer to think it's being wise, not stupid - but you can call it whatever you like
Last edited by Rageonit; 2020-12-02 at 10:33 AM.
I've yet to decide. I though I'd go with Night Fae, but I really hate their ability.
Amazing sig, done by mighty Lokann
Haha, jokes on me. Really disliked repositioning totems in the past ("no path available" due to every single tiny shit on the floor on Tectus for example or accidentally placing my totems on top of some flying thing at the Twin Consorts in ToT), and I really dislike the reticule thing for this reason, yet I went Night Fae.
you can macro it to be casted on target although im not sure its best way in this case :P
+ is that it can be re-positioned for 1 global each time
- that it have rather small range (a bit stupid as there is also target limit) so you have to pay attention where you put it :P
there is still time to rethink choices, changing covenant is free and we are not to far into progression on it yet :P
On target no, @cursor but it's still shitty.
Quite wrong to be honest.
I have been a part of the theorycrafting community for almost 15 years and there is lively debate on these thing. Its not that its an objective truth to these things. Even we theorycrafters will do research often will often come to the conclusions that aren't correct. We are not scientist we aren't entirely subjective on these matters.
When I say how the discussion goes and what they emphazise while testing, its not a lie, its my observation of being part of the theorycrafting community for many years. There are things which is almost impossible to theorycraft. This is something we all now and are often taken out of the consideration.
The whole point is that NF has been now portrayed as if its useless and not worth taking for shamans. This is not true at all. I am fully aware it can't be abused in a way that Necrolord can, but that's not my argument either.
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If you actually believe that is the case, I am sad to say that you don't fully understand how this game works and you are too influenced by a combination of player perception and what you want to be true.
Went Night Fae for the best thematic fit for a Shaman (though I agree with the poster on the first page who said it's mostly Hunter/Druid flavored) and for the Mail robe transmog.
Soulshape feels a bit redundant when we already have Ghost Wolf.. but the blink effect has already come in handy a few times for avoiding things in dungeons/Torghast, so it is not without its benefits.
Necrolords. Best Covenant skill for Resto and somehow I dig them for Shamans as a kind of "Plague Doctor" playstyle.
MAGA - Make Alliance Great Again
I'm really struggling to make a decision for my enhancement shaman.
Maldraxxus has maybe the worst primary ability but the best secondary ability with bone shield and good story.
Night Fae has best looking gear, worst story, average primary ability, useless secondary.
Venthyr has best combat ability, ugly gear, secondary is useless but could be fun, haven't finished the story yet.
Deciding is hard.
I went Necrolord for my resto shaman. I really like the interaction between primordial wave and the legendary tidal core. I think it fills that non-stacked aoe healing void that shamans struggle with, and it feels great. Venthyr was a close second for me, it's extremely straight forward and easy to get used to pressing. If I was a more serious player in regard to mythic+, I probably would have gone with Venthyr, but as I am just a casual raider, Necrolord seemed great for me. Aesthetically Venthyr is amazing, so it was hard to pass it up
Venthyr
Main ability: Harvest is fun, sounds/looks cool, every time it gets off cooldown I get excited to press it because it does something meaningful (2020 Spell graphic which offsets the lightning bolt texture which is an embarrassment in comparison / dated chain lightning).
General ability: Some have said it's not that great, really? With Nadja soulbind just port into a pack of casting uninterruptable mobs and disorient them. Feels good again, only venthyr mains can do this sort of cheese with their support skill.
Armor: Again I read some dislike it. I play a Zandalari Troll male so everything looks better by default. The bat/gargoyle armor is lit. Not everyones cup of tea, but strikes me just right. All covs are blessed with great looking mail armor though (incl. Torghast and Nathria sets).
Story/vibe: Feels like the true endgame covenant, the guys you meet last, with the most dire situation at hand (you literally end the campaign with them, and they ready you for the raid to come). Feels cohesive from a narrative standpoint. Plus they have a great hall with little running from A to B as opposed to Necrolord for example.
Edit: Though I have to admit that passing up on Primordial and Transfusion was a tough call. They're fun in their own right. And the Fae set is gorgeous.
Last edited by 7empest; 2020-12-04 at 10:47 PM.