Hello everyone, I want to share with you my concern about a feature in the mission tables which is the mission table's flawed logic here, which is the level of troops.
Let's get to the point, troops are based on the average level of your adventurers. So when you have two level 20 adventurers, your troops are level 20 because the math to determinate its level is (20+20)/2. And when you have two level 20 adventurers and then recruit a level 1 adventurer the level of the troops declines because now the math is (20+20+1)/3 which drop it to level 14.
Now it's problematic because recruiting new adventurers is actually hurting you in the missions progression as it lower the stats of your troops and make them weaker.
A simple fix to that would be to make troops not be able to loose level. Even if they're blocked to a specific level until the remaining adventurers manage to catch up, it won't at least not make them weaker.