Originally Posted by
Kralljin
I think it's a bit comparing apples to oranges.
The Argent tournament was largely a thing for collectors, the item rewards were so laughably bad even in the weeks of its release that most people ignored it.
Vendors sold like Ilvl200 items, which also dropped in Heroic dungeons, which were easy enough in Wotlk.
The Firelands dailies did sell items that were relevant to players who haven't raided Heroic in the previous tier, meaning that it was a lot more relevant to them.
It also had the unfortunate side effect that if you raided normal exclusively, you didn't need those items anymore by the time you got them because they were still worse than Items from Firelands normal.
Equating the existence of daily content to timegating in general is just straight dishonest, the rewards behind it matter.
In Wotlk, you had the Sons of Hodir, the Exalted Shoulder enchant was slightly better than the Honored one (which you got just by questing there).
We're talking about 10-20 Spellpower / AP and like 15 Crit rating.
In other words, only something you want to engage if you really want the extra bit of power, hardly something mandatory.
Not to mention, the "grind" got much easier over the course of the expansion, the Exalted Shoulder enchant became accountwide later on and you could buy Rep for Emblems which were easily farmable.
Any other daily in Wotlk only granted you gold, which you could farm however you wanted, it's not like those dailies were the only source of raw gold.
Remaining Repfarms (aside from the Ashen Verdict, which only could be farmed in ICC) could be farmed in dungeons via Tabard, no dailies involved unless you absolutely craved the daily experience.
The only legitimate criticism would be the Daily Heroic but that only awarded the most relevant currency since 3.3, wasn't a thing beforehand.
And yeah, people already disliked that back then as well.
To tackle your previous post along with it.
The dailies initially introduced in TBC hardly awarded actual playerpower, the few items those Rep vendors sold were barely relevant for anyone who has played a bit of TBC.
They were just sources of rawgold for most players, Blizzard even capped the amount of dailies you could do per day initially.
Something like the Netherwing was obviously just done by people who wanted the Netherdrake mount, nothing that's somehow mandatory or relevant to player power.
In 2.4, the introduced a faction with relevant rewards, yes.
But, Blizzard there turned it into a massive serverwide event with various stages to unlock vendors, which were unlocked based on the servers progress, not to mention that those vendors sold items for a currency you could farm beforehand.
Let's not forget, this is TBC, not "Play the Patch"-Land that WoW has become, meaning you still had other areas to improve your character if you haven't done so, rather than just [newest raid & Daily zone area].
The only way you could have run out of things to improve your character by the time of 2.4 was if you were a cutting edge raider that jumped into SWP right off the bat and was then timegated by those gates, but this hardly applied to the playerbase at large which were still stuck in T4 / T5 / T6.
The way timegating / dailies worked in Wotlk and especially TBC is just so different to the modern approach of Blizzard that it's hardly compareable.
It's absolutely mindboggling to me how people can be that superficial in their assessment, which to me implies that people that make the argument "Dailies and time gating have existed since TBC!"
1. Are Willfully dishonest for the sake of the argument
2. Have not played TBC / Wotlk and repeat it based on hearsay
3. Have forgotten about what makes these cases very different
Hardly anyone has ever complained about timegating / dailies when it involved collectible items, but that criticism grows when playerpower is involved.