Thank you for pointing that out. A friend of mine left Plaguefall after the 2nd boss(m0) because she didn't need anything from the last two. She was harassed by 2 of the 4 players for some time. After she put everyone on ignore, one player still messaged here(brutal things). She wrote a ticket after these "animals" used twinks or such to harass her further. I hope they are consequences, what a toxic community.
It's true that player has free will (but wording doesn't end here)... to do what game "teaches to behave, makes it ordinary, acceptable", and it teaches bad things (I'd like to say that it doesn't teach anything, but it won't be true, everything is somewhat worse). Everything is very simple, and this issue is also detailed in links that were given in that message.Kallisto
The player has free will.
Here is basic stuff:
Some particular examples here (A friend in need is a friend indeed) based on current system's configuration.
Some words about punishment organization:
Within the game:
but devs like alternative more:
Link that was given spoke about unacceptability of fact that since devs took away all methods of protection from players, so players created external super-systems that cause additional damage, because system was never foresee such (devs lost initiative of control by their inaction, this is reversible, but... someone is too lazy, greedy and stubborn).
Here is stuff about decay process' popularization
In general, if we take old history discussion of processes, then this result was predicted by more adequate and knowledgeable people already back in WotLK. This is how things are going. In other words, it was already predictable from initiating "functional conditions" of their current system.
Again: everything is going exactly as it should go within current system's conditions and it only makes sense to complain about devs themselves, since they are designers, initiators and controlling body of entire system.
ps. System, aka result of its devs work, is always main culprit of its interior deformation if any happens.
Last edited by Alkizon; 2021-06-22 at 09:11 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
"Why would I help someone for no personal gain?"
Spoken like a true asshole. After people helped you get a chance at your loot you don't give a crap about helping them. Instead of taking 5-10 minutes clearing the dungeon you leave, completely wasting their time. If you're the tank the group might even disband because of you.
If you honestly can't understand why you would stay if there's nothing in it for you, I don't know what to tell you. This has nothing to do with what you're getting out of it. This is about being a decent human being.
Last edited by Masternap; 2020-12-06 at 06:54 AM.
All tanks leaving after 2nd boss in theatre of pain. There should be implemented some kind of punishment for doing this (except 30 min que to join again).
Last edited by affboy; 2020-12-06 at 08:43 AM.
maybe blizzard knows all to well how this was gonna turn out and it was their intention all along, catering the majority of dick players seems to be their main objective over the past expansions, i'm sure more people think the same but arent as willing to voice their opinions, after all, its that same majority of players that are so vocal about expressing their wishes how the game should evolve
People leaving after that boss they need did not drop what they wanted?
That's a time immemorial tradition.
I'm not reading 14 pages of whining, but the first page and the last page of this thread have so far shown zero answers as to why the other 4 people are entitled to the fifth person's time/assistance any more than the fifth person is entitled to the first four's. You get given the next DPS/Healer/Tank in the queue when someone leaves, and if it's specifically Rogues you're talking about then you'll find a 3rd DPS almost instantly and carry on like nothing happened. You're all here arguing that the Rogue in this story should be forced to do content for your benefit, but that he shouldn't be allowed to use you in the same way.
And no, before you all have a cry about it, I've never left a group for this, and have in fact had multiple tanks leave in ToP because their legendary didn't drop - so I just waited about 30 seconds for a new one and then finished the dungeon. Big deal. People want to cry about literally fucking everything these days, it's insane.
As someone who is trying to gear up, and only has a few more items before they are "capped" it's basically how I'm doing heroics now. I do the run enough to kill the boss I "need" and if I don't need anything after that, I leave.
Bad Luck Protection doesnt work as you think, the way i see it is that if you have bad luck, you are protected so your bad luck keeps lasting
I personally play for fun, and getting the lege pattern sure sounds like fun.
Will stay till the end when rest of the group pays for my sub.
Happend 3 times on my hunter last night. All times it was tank+healer that left, leaving the grp stranded waiting for new ppl.
No idea why Blizzard did it like this. Its a item for legendary gear, atleast finish the god damn dungeon to recieve it.
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In normal & HC, sure it doesnt matter that much. happend to me 3 times last night and it was tank+healer that left. Waited a few mins and we had new ones.
What sucks is when this happens in mythic dungeons. At that point you dont get new people in a wiff, especially when one boss is already killed.
I get that people leave when theres a automated feature replacing the spots, were no player really matters and everyone is considered an AI.
But when you start entering mythic dungeons and leave your grp behind mid run cause you didnt get the loot you wanted, it is a dick move.
And as always, players cant help themself so Blizzard needs to fix it so such degenerate gameplay dont happen.
I mean - you sign up for a mythic run. Gear might drop, it might not. But you should always finish the run (not talking about you here)
I see no difference. You free to leave whenever you want. It is a game after all.
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Exactly, if Blizz does not provide enough incentive to stay, people leave. But we should blame the community if they harass someone if they leave a dungeon.
Where does it say that I agree to do the whole dungeon. A source on this would be great. Otherwise it is being extra shitty expecting other people to conform to your play style. The dungeon finder is not there for you to expect others to live up to your abirtary standards. If people leaving makes you so angry then why don't you manually form a group of like-minded people or even join a guild and run with them?
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No. People should get banned for the type of toxicity that you're displaying. Why are you acting like you can't get a replacement?
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Longer queues for people who try to force their arbirtary standards on others. You don't get to decide how others play. This is the sort of toxicity that ruins the game.