Lol stopped reading after Sub is fine.
Lol stopped reading after Sub is fine.
In what world is your experience irrelevant? It’s totally relevant to how credible your opinion is.
I’m not saying that gear won’t improve the situation, I just don’t believe it’s the only issue. I’m not saying that they need nerfed to the ground either, just a few tweaks.
There are occasions where counterplay is nearly impossible in a 1v1 scenario. Like in my previous post, I have literally died in 2 globals. Yeah, you can maybe come out of it alive if you’re fast to react and there’s no other factors involved, but it’s damn unlikely.
I prefer the faster pace of PvP, I love sub rogue, but I do believe it’s overturned even accounting for current gear.
Right, I’m not just talking about 1v1, but since the arena season hasn’t started it’s what I’m going off.
So you think there will be more counterplay to rogues 2 shotting in 3s? Come on man. It might not be this bad in a few weeks, but you can’t seriously say it doesn’t need tweaked. You can’t. It’s already been nerfed once and it will again, you’re literally the first rogue I’ve met that’s actually defending it.
Of course there's more counterplay to rogues "2 shotting" in 3s... Unless your teammates are braindead. Which brings me back to my original point of watching good players easily survive this "2 shot" that all rogues can "easily get off."
This isn't even a guess. You can watch it happen in realtime already, and it'll only get easier to survive with gear.
It sounds like you've been too easily swayed by your 1v1 interactions alongside all the crying happening on the forums by people who watch pikaboo kill 1200 rated people in skirms.
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I'm a resto druid main, try again.
Yes, I know that. I even wrote, that they might be fine in other content than 1vs1. And rogues don't necessarily need to be nerfed, but I think with the removal of the trinket function from the PvP talents coupled with the effective reduction of health pools in relation to burst through the squish it was a mistake to keep long, spamable CC in the game. It's more of a complaint that stunlocking is not a fun mechanic. Rogues are just the worst offenders here, not necessarily the problem.
https://www.wowhead.com/spell=31224/cloak-of-shadows
you're welcome.
What?
In 3-4 weeks, MM damage will increase aswell, due to gear and unlocking conduits.
BTW, even now, hunters will just switch to Explosive + Double Tap RF, which deals MORE dmg the Double AiS, but not in 1 second so you will need to secure the burst window - as it should be.
Burst is MM main point, but it is not the only thing which made it more pvp viable.
Binding Shot being baseline (root does not break on dmg) and Tranq Shot are the reason. Especially tranq shot, dispelling Alter Time or BoP is invaluable - and we even get some focus for doing it. It just requires fast reaction - it is applied last, so if you are fast, it will get dispelled asap.
Resonating Arrow is also amazing and it already gave me lots of satisfaction using it to finish enemies or to counter burst behind pillar.
Yes MM is a bit squishy (but it can avoid a lot of dmg if played properly), but you should have teammates and that pvp legendary is looking strong.
I am no expert MM player by any means, but i would trust Dillon and people in his league on this.
What are you even talking about.
They currently burst for 100% of people's health. They could burst for 70% of people's health and they would still be more than fine... Do you not understand how numbers work or...?
Not too sure what part of MoP is relevant to this conversation honestly. People didn't get killed in 2 seconds in MoP.
m8 times of rock < paper < scissors in wow are long gone (like 6 expansions now)
before shaman was ben counter to casters, casters have ben counter to platers and platers to leather users :P
atm rogue could and probably still can kill anything beside tank in stunlock, hunter can shoot anyone beside tanks in 3 globals from range that is more than absurd for most classes.
Only thing that counter rogues is DH with his cd, only thing that counter hunters is rogue (as it counter everyone) and maybe monk with his mobility,
glad that you don`t see problem and having fun killing ppls in ~3-4 shoots tho :P
When we get to point where mostly hunters and rogues playing bg`s maybe then you will see the problem yourself ;P
Lol they did, but that wasn't even my point you said "If every class was buffed up to the level of Sub Rogues the game would be complete and utter garbage. Of course nobody decent at the game wants that to happen because it wouldn't be fun or skill based at all."
That's what happened in mop the dmg lvls and the toolkits all got buffed up for almost all classes while rogues got gutted lol. Or in your statement did you just mean burst dmg because a lot of classes can and have had that burst dmg before. I feel like you probably just don't remember that exp that well if you think burst wasn't insane in mop on pretty much everything. Another point to make with this is that healer's also had crazy burst healing to go with the crazy burst in mop.
Also unless somehow cheap shot (1gcd) mfd evis (1gcd) is killing someone it's more than 2 secs.
For the record I don't like the crazy burst dmg everyone is doing but I'll take that over 30min healer drain bs.
Last edited by fear; 2020-12-08 at 02:50 PM.
just gonna use double tap - sniper shot or rapid fire lul