Same like raiding. Remove heroic and keep it lfr - normal - mythic
Same like raiding. Remove heroic and keep it lfr - normal - mythic
You were talking about heroic becoming normal, that was a raid thing. If you want to talk about raids make a thread, this is talking about the existence of heroic dungeons.
There are millions upon millions of players. Every MMO-Champs poster could post here and agree with you and it'd still be like 1%.
You admit Blizz has the info and you don't, claim there "likely" sites that track this, and return to "other people agree with me so I'm right."
That's enough reason. Guilds doing mythic NH progression were still doing EN, and hating every minute of it, for trinkets. Haven't you noticed yet that if something will give someone power they will feel forced to do it, even if they hate every minute of it. Reducing the ilvl spread across tiers would exacerbate this. And are you actually calling for WQs to give heroic raid level gear?
So which would you prefer? They don't make dungeons scale each patch and they become obsolete content like they were up until Legion? Or having more content to do?
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Frankly the whole four way split is a bit excessive, in raids it's similar.
I mean LFG-tool stuff i can understand, for content-tourists, training for learning players and a fallback for outright bad players.
Mythic is for good players, minmaxers and such (and imo it should just drop the same quality of gear as the level below so as to keep its challenge intact and allow for finer tuning, while simultanously curtailing statbloat).
But then there's normal and heroic / which are a bit redundant which eachother and mostly seem to serve to increase replay time by the grace of increasing the item level "distance" from what is required for mythic.
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Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Wait, werent normal dungeons for quests and a few items during leveling, hc when you hit maxlvl and mythic / m+ as endgame options?
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Here's the very simple thing about this: having heroics around basically costs them nothing. So what if the target audience isn't huge - it's not like it's taking away from other audiences. Having heroic doesn't mean you're losing out on something else. It's just an extra difficulty in there for the people that want a step in between normal and mythic. The normal people can ignore it; the mythic people can ignore it; and neither will see any impact on their game whatsoever.
Scaling made it so normal can easily be max level dungeons.
Heroic is fundamentally the same thing as these scaled 60 dungeons, which is why they’re bloat.
Mythic is fundamentally a bit different and after a month of an expansion becomes the base dungeons people do.
Keystones are also fundamentally different with timers and affixes.
Last edited by Mojo03; 2020-12-08 at 05:05 PM.
Eh, if I queue for heroics I expect people to be 60, with the power spike that being 60 means. I wouldn't want to run normal dungeons as my only choice at doing WQs or whatever and having to go with people who are levelling or whatever.
I say keep it as is.
I say scrap 2 of em. Heroic is the only one we need. Id much rather not be able to run them while leveling knowing i would need to farm them later. up the difficulty a bit include the mythic moveset, there hasnt been anything in mythic that couldnt be handled by people running heroics if its tuned correctly. People were running mythic as soon as they hit 60 already this xpac. Gorfied heroics, thats all they are.
I disagree.
It's part of the progression path for those who won't be chaining M+ or raiding at any level above LFR.
Why would we want to reduce the content that casual non-organized players consume, regardless of its redundancy (everything in WoW is redundant, it's a staple of an MMO to do the same things over and over)?
Making Mythic the new "heroic" in terms fo LFD tool wouldn't be a good idea because those people who cap at Heroic/WQs/LFR today wouldn't necessarily be equipped for the mechanics of a Mythic dungeon.
There's a few bosses that do "something different" from Normal I can think of that would be hell for a casual LFD person (last boss of ToP, especially).
Maybe you say "tune down the damage", but then it makes the dungeon more trivial thus making Mythic0 trivial as a difficulty and ultimately pointless, according to the currently deployed logic, so it should also be removed.
At the end of this rabbit hole, we would end up with Dungeon (no difficulties, just is what it is), Raid (no difficulties, just is what it is), and that's that.
We had that before (and even have it today, in Classic), and it was (and is) godawful boring.
It's fine as is, it's a minor inconvenience for M+ and raiders for about 1 week every 2 years, and it works as it is today.
I would like to see queuing for mythic+0 for sure. They aren't much more difficult than heroic and no keys or anything required.