Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Gameplay-wise I think DA2 was the best. It had refined the gameplay of DA1 to feel more modern and less "clunky".
I did not like the direction of DA3, towards a more action-oriented gameplay as others have touched upon. But the biggest blunder of DA3 was in my view the missing tactics system from the previous two games. If you ask me, the tactics system of DA1&2 was revolutionary in a sense that it allowed you to fully customize how your party members would act - an essential feature of the whole genre if you ask me. In some ways it felt like programming an AI, which I thought was very interesting.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
Just your opinion. It's the best gameplay of the 3, the way you can set your party how to act with tactics is perfect. 2 is pretty good as well but was not intended to be played with friendly fire. Inquisition gameplay is garbage with dumb as fuck AI, since you cannot configure tactics like the 1 and 2.
So yea, 1 top on all aspects except graphics obviously.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
gameplay in origins is kind of boring and the AI is stupid when it comes to AoE spells for mage.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
DA:I sucked with its controls and just its abilities.
The spells especially were gutted. There is so much wealth to DA:O skill/spell system, my favorite was spell combinations, man you could get some really cool results by mixing spells. a system that the Divinity games sort of opting but Dragon Age abandoned and that's really sad
Last edited by Orby; 2020-12-18 at 11:22 PM.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
DA:O / DA:2
DA:I
hmm well DA:I is a step up from DA:2 but DA:O still looks way more intimidating.
So yea you are pretty right :P
I dont like what DA:2 and DA:I did with that weird chain thing around their head... or is it scales? Either way, not a fan, prefer the more fleshy look myself.
Interesting fact about the darkspawn though
The darkspawn did not exist in David Gaider's original conception of Thedas. It was the leader designer, James Ohlen, who requested that the player have an evil horde to fight - an enemy they wouldn't mind killing. Gaider was not initially pleased - writing that it "ran smack against the very theme I’d tried to establish". In response, he decided to try and "figure out if there was a version of orcs that… maybe I wouldn’t mind so much", and suggested this horde be a "living plague" instead, that would visit the world periodically, and thus the darkspawn were devised.
Last edited by Orby; 2020-12-18 at 11:48 PM.
It's garbage for me.
Less involved? What?! You have full control of what your party does, which is very different from the spam everything in Inquisition or how you are limited to a few spells. Not even talking about friendly fire.
More action oriented on Dragon Age IS a bad thing.
Origins was the only "current" RPG that managed to do active combat with pause actually work.
Too bad it's in the hands of EA. Now it's just pew pew to appeal to the masses of simple gamers.
Last edited by MakeMeLaugh; 2020-12-18 at 11:58 PM.
The Ghouls in Inquisition look quite creepy as well, you just never see them up close or in a cutscene. But yeah, I'm not a fan of the new Hurlock design from DA2 onwards, the Alphas look cool tho.
And I perfectly understand what Gaider says, and there's a reason the Darkspawn have been a fairly irrelevant side enemy after Origins. Apart from the sheer horror factor of the Broodmothers they're not very interesting all in all.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Interesting.The darkspawn did not exist in David Gaider's original conception of Thedas. It was the leader designer, James Ohlen, who requested that the player have an evil horde to fight - an enemy they wouldn't mind killing. Gaider was not initially pleased - writing that it "ran smack against the very theme I’d tried to establish". In response, he decided to try and "figure out if there was a version of orcs that… maybe I wouldn’t mind so much", and suggested this horde be a "living plague" instead, that would visit the world periodically, and thus the darkspawn were devised.
I'm glad they went with them.
I like that "biblical" take how they came to be and that Broodmother stuff was insane.
Hopefully we find more about the other 6 Magisters.
Also, I'm tired of Templars and Mages crap.
Good thing that wasn't the main focus in DAI.
Agreed. Darkspawn are not interesting as an enemy, they only exist to act as fodder. I found Red Templars and Qunari more interesting adversaries because there is a story behind them more than hivemind zombies. Also the fact that they looked similar to orcs/goblins in the first game did not help.