Agreed.
Check out Nightborne artificers and some of their mechanical bosses you encountered in Legion. I think there's definitely potential there. If Blizzard wants to bring Artificers into a tech class, they could utilize some stuff from those concepts.
Yeah, I just don't see it. Blizzard made it a point to stress the more savage and primitive aspects of the Magh'ar, and their purpose as a race is to be a more "pure" variety of Orc before their demonic corruption. So I just don't see them becoming some sort of new Iron Horde. I'll also remind folks that the more advanced aspects of the Iron Horde came from Goblins, not Orcs.
I just feel that other races deserve some shine. Nightborne for example really don't have anything unique about them, and their population numbers kind of reflect that. Giving Nightborne a tech angle would be a good thing for their race, and provide a decent counter-point to LF Draenei artificers on the Alliance side.
Yeah those three are no-brainers. In fact, it wouldn't surprise me if it's just those three races and that's it. However, I simply don't see a scenario where Blizzard doesn't give the Tinker to Vulpera as well. It's a win-win on multiple levels.
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Oh? Where's the Human/Blood Elf/Void Elf/Night Elf/Worgen/Dwarf/Orc/Troll/Tauren/Undead/etc. built mechs at then?
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I think this is a good discussion to have; Should such a class concept be divorced from being Gnome/Goblin centric, or is part of the appeal of this concept in a sword and sorcery game is its whimsical/wild nature? Would a more serious take on technology be more appealing to the masses, or does the more crazy aspects of Gnomish/Goblin technology allow the concept to stand out more?
I mean personally this;
Is quite appealing to me. It just seems like a lot of whacky fun. I don't need everything to be serious and brooding. Sometimes I just want to turn enemies into robotic chickens and blow them up. I don't think I'm alone in that regard.