--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
It will always be microtransactions.
I'm not sure, what is worse. May be both are bad? You know. "Fair" (i.e. not P2W or pseudo-B2P) F2P games are usually about "MAUs vs shop". I.e. you either grind or pay to boost yourself to skip that grind. Don't you think, that P2P game shouldn't have such mechanics at all? What is the purpose of sub fee then? I pay for one month. Blizzard get profit, no matter if I play 24/7 or don't play at all. Why it's not enough for them? And if they can't keep players playing in such conditions, then may be they just can't provide fun enough content?
Overall, what I would agree with - is OPTIONAL MAU and shop mechanics. Something like if playing baseline game is enough for you - no extra grind or payments are required for you. But if you're from "not enough content" crowd - then there is special content for you, where you can grind something 24/7 or pay money to boost yourself. But again. They should be OPTIONAL. That means, that my baseline game won't send me to there to do some mandatory quests, like it happens with Maw for example.
But there is even better solution. Blizzard should make other F2P game(s), that will be used as backup source of money for them. And they they'll stop trying to milk money from Wow. Problem is - how executives think. I.e. if they can milk just a little bit more money from game - they will do it.
Major question is - what things I'm ready to pay for? I would pay for "easy mode" and flying. Because it's something, that makes my game much better. Would I pay for some "elite" cosmetics? I guess, no. I usually pay extra money, if I enjoy this game. I wouldn't buy cool mount, if game is unplayable and therefore I can't even use it properly. Would I pay for boosts? No. I play game or I don't play it. That's it.
Last edited by WowIsDead64; 2020-12-26 at 06:40 AM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
MAU mechanics.
I couldn't believe, I think it was last week, I was excited to finally have Bolvar give me a new quest. Yes! How exciting! We get to rescue Thrall this week! I went into Torghast > talked to one of the midget Revendreth characters that saw a green guy pass through > I better tell Bolvar about this. Ok. Turn the quest back in, and that's it. Usually there's some lame BS about how the questgiver needs to "think" about whatever for a week. But nah. This is it.
Breaking up quest lines like this just feels disjointed, and terrible. If anything, I forget what the hell is happening in the quest line because it's dragged out now for a month.
Both can be done elegantly and greedy.
I like how the covenant campaign is weekly. I love the weekly reset days. There's something new to wait for. Now the actual quality of the covenant campaigns is a whole different thing. Take 7.2. That was bullshit. This? Miles better. Perfect? Nope. It's fine. If we have to wait for something, it's better be at least somewhat juicy and good.
The swine mount and the rat mount is ok in the store, I can't imagine a scenario where it would make sense for them to come from within game. But then do we need a mouse or a swine mount in the game? Or goofy fairie costume? Hmmm. I guess if they don't overdo it it's fine? Please don't overdo it.
definitely metric stretching and enlarging mau tactics designed to impress the shareholders
In theory, MAU should be better because you don't get the core gameplay corrupted by things intended to make you go to MTX.
In practice, I feel more and more like the trend in WoW specifically is towards having design decisions that operate the same way those corrupt ones do - serving no purpose other than to stretch out player engagement in order to retain MAUs.
By this I don't even mean things like time gating, which might be a sensible idea to moderate power growth. But things like obnoxious terrain designed to make travel take longer, or restricting travel options, or pointless cooldowns on quest items, etc. etc. Things that have no reason to exist other than that they make people spend more time, and not quality gameplay time but pointless filler time.
I can only speak for my personal anecdotal experience so I think it's unfair for you to draw any kind of broad generalizations from that. That said, I've become a far more casual WoW player over the past few years so I'm not exactly looking to max everything out right away these days. I can log in, see a few things to do, get them done then go on with my day. Pretty much every session sees me getting a meaningful reward/upgrade in some sense and I feel like the reward structure is fair enough that even if I didn't get the exact item I wanted, there's incentive enough for me to keep logging in and trying to see what I can do. The amount of loot in the game does seem markedly lower than prior expansions but there's enough to keep me busy that I'm not focusing entirely on what I don't have. Since I like playing alts, I've just been leveling multiple characters to 60, gearing them slightly and moving onto the next one. I've all but given up on raiding because I don't particularly care to raid at the Heroic level and I simply cannot invest the amount of time needed to raid on Mythic so that might be one contributing factor. I pretty much only do 5-man content so my endgame is M+. It's not perfect but I'm having fun with it.
I play the game and do what I want in it. If I stop wanting to do it, I stop and no "MAU mechanics" will stop that.
As for microtransactions, I can ignore those in this game. I am far more concerned with FOMO.
So how do you align wow with an opinion like this?
Was classic made by soulless game designers because they put in lock outs and limited loot drops from bosses or limited pvp rankings? because those are surly MAU mechanics.
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How is the terrain or cooldowns on quest items stretching you into playing for multiple months?
Even with just a couple of hours of play a day you shouldn’t ever be stretched into next month by those things.
But it does. take me: Daily activities minimum: kill mount dropping rares, pet dropping rares, toy dropping rares, up until yesterday farm Kyrian bell toy, and the acrobatic steward toy. Do dailies on main, maybe, maybe on alts for >100 anima. But then you get to actually do it and fly from zone to zone, and then you get to the rares and the treasures and now you gotta get out of there and with no whistle this time around either heart back to whatever the fuck your HS is or run back to the nearest FP which is usually 3-4 mins of travel, you're like "fuck it, will do this on alts maybe tomorrow". But the drop rates are so so so low that it stretches out your gameplay.
most of the time I don't even get to my second alt and I'm like hahahaha no thanks.
They are both bad, but one makes me realise i am wasting my time playing the game. The other is something i can get or not at my discretion if it's cosmetic only.
The amount of people saying stuff like
"All MAU stuff is horrible!"
and the claiming literally everything is a way to boost MAU
it is pretty fucking funny... come on people
I would like to point out to people that blizzard even adding patches is a way to boost MAU.
they could just release all the content at the launch of an expansion, then 2 years later release the next expansion, so legion woulda launch with all its raids, dungeons, etc, then bfa woulda launched with all its raids dungeons etc.
but while releasing patches instead of just one big expansion does build MAU, it also is good for us players, as it allows us to enjoy the content, it allows us to do 1 raid a fair few times instead of just "you kill it once, then you are done, you move onto the next raid"
imagine how hialriosuly bad wow would be if literally all of its content came out day 1, then 2 years later is when we got new content, imagine that.
log onto bfa, you gotta...
do M+
Do all 5 raids
do like hundreds to almost thousands of quests
get your 5 mask done
do all your island runs
do the invasions, do the incursions
do your mechagon, nazjatar, kultiras, zandalar, uldum, and pandaria dailies
and more. all from the very start, blizzard release content over weeks to years because it allows us players to better enjoy the content, not feeling rushed.
"Hey dude its M+ time!"
"Sorry i gotta do my raids, uldir, crucible of storms, battle of dazar alor, etenral palace, and nylotha...."
like in all other game generes, MMO's literally could just build an expansion every 2 years and release 0 content between each expansion, but for the good of the players, and the MAU metric they release new content every couple months.
The inefficiency is what annoys me compared to older expansions from before the "big change" with WoD. The not even subtle ways to cripple players to make their in game time a slog.
"Mad?" What is this? Twitch chat for teens?
Even the portal network is laughable at best. For night fae tier 1&2 for sure.
I'd rather see things like loot restrictions and time gating than things on the cash shop.
Cash shops seem gross and manipulative and greedy, and I don't like supporting it. I prefer a purchase model where you just buy the game outright and that's that and it's simple and clean and you don't have to worry any more about it. Subscription is something I've never liked about the WoW model, and I've considered it something I stomach rather than enjoy but I still prefer it to a cash shop model as the subscription still feels closer to b2p than f2p. I don't like being nickle-and-dimed. I don't like being feeling like I'm being harassed to buy each and every little thing - it's annoying. Games already compete for attention between each other and games that try to pull for more seem desperate, like their base game isn't good enough to sell alone by itself. And frankly, it just seems less friendly to the consumer to not bundle the whole game together as one product. Games are what I want to play, so a game is what I want to buy. Cash shops also are frankly not immersive and not an enjoyable part of the experience and especially in a lot of titles end up being so glaringly directed to that it is gaudy and an ugly kind of attention-grabbing. I feel like when I go to cash shops it's usually reflective of when I'm losing interest in the base product and considering moving on to something else because the game itself is no longer appealing enough.
It kinda depends heavily on what "mau" mechanics and what sort of mtx there are...
Then again MAU is just a misused buzzword by anyone who don't like something in a game... So overall I go with mtx if it boils over from cosmetics to more impactful gains.
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