So afther playing since it's release, I have good understanding why Shadowlands at the moment lacks.
Sure, we can talk endlessly about whats wrong with the loot, but I think we can all agree that the main part of an mmo is getting new gear or upgrades. The game does a realy poor job at making the player exciting for any rewards/loot. I have done the raid on normal for 2 weeks straight, couple of heroic kills and 20+ m+ dung, only received HEALING conduits while I am playing Shadow(always)and a ring with wrong stats the same count for world bosses that didn't dropp a single item. It's at a depressing level right now, purely because it demotivates me.
It's not a matter of rng bad luck here.. I don't see how this is fun gameplay.
Gating of content is understandable, but the story suffers cus of it and things just feel way to slow. I can't be the only one who find it annoying they keep talking about Denathrius like hes still around(i mean cmon who didn't kill him yet?), but because the raid is already out it feels weird when doing the covenant story. There is just not enough to the covenant right now to stay engaged. Soulbinds, conduits, callings and even mission table 2.0 don't add much and feel pointless in so many ways, delaying content for features who are pointless right now, will probably not be relevant when they are available. Fire and forget.
Features such as Thorghast and the maw, these were suppose to be the new eyecatcher right? Thorghast was changed/altered and nerfed over last coupe of weeks and it has been changed into 2x layer 8 in the week and done. At this point most people are on a average of 200 ilvl which is already quite high for thorghast now and for most people it's starting to become a chore. I mean it takes to long to finnish, but you are only doing it for the 520 soulash per wing. Thorghast is in heavy need of changes and new exciting puzzels or layer and difficulty changes or else it will stay were it is right now, which is on the same level of the Maw imo.
The maw is in another need of sweeping changes and better reward structure to even be bothered honestly. I though it was a cool vibe to have no mount and realy try to stay alive... , but who knew running for 20 minutes in a map that's way to big on foot or to even get anywhere for the dailies that offer you nothing was a good idea? For the people who like their Wm spells and want to go to the maw.. well be ready for groups camping in front of the entrance, make sure you die once to get the invisible buff to run past them second try. I mean is this the gameplay? it only becomes fun or (convenient) when you have all teleports unlocked? so at the same time immersion is 100% ruined
The execution of this place and it's gameplay is absolutely jarring to me. and hopefully 9.1 will alter this or else it will stay like Thorghast where it is a failed feature. The one thing the Maw achieved well is that you realy dont want to be there. They took their selling point a bit to literal >.>
In the end I am asking myself the question.. is there realy new gameplay that the expansion offers? The honest truth is that shadowlands right now still has that cloak of being new and new lore, but we are still doing the same content like always, so the anwser is no sadly.
With that said, I have to say some specs that needed changes actually do feel better to play and pvp feels like it's in a better spot with vendors etc. It's sad to see it takes them to long to reduce the big outliners as pvp is way to bursty right now. Bad thing is that we are 100% back at being able to 1 shot some one in a lockout.
sorry.. end rent, but I had an eyeopener with some one.