Originally Posted by
Kokolums
Well there are 2 different competing styles of RPG:
1. ARPG: Fast-paced, mobs die in a few hits, you have 2-5 abilities, you kill lots of things at once and the fun is in macro.
2. MMO: Slow-paced, you fight 1 mob at a time, it might take 30 seconds to 1 minute to kill them, you have 15-20 abilities / rotations / priority systems and the fun is in micro.
The trouble for Blizz is they have blurred the lines in WoW. WoW started out as slow-paced, but in new game modes like IEs or Visions, you actually group up lots of enemies and AoE them down like an ARPG. Even in 5 man dungeons, there is a lot of AoE similar to ARPG play. That's fine, but if WoW is now an ARPGMMO, why continue with the Diablo series at all?