Dunno. I love the genre, but poe never appealed to me. Systems are too complicated, you know. You always have to collect garbage, like six linked colors, or whites with five or more linked sockets. Replacing a well-rolled item is such a huge pain in the ass because most of the time you lost your skill setup because of sockets. You have to download and setup a loot filter because otherways you are lost in useless drops and fail to recognise useable things. Etc, etc. PoE's creativity in new seasons features is awesome, but other than that, the game is terrible, and it fails the main motto of hack-and-slash - quick in, quick out, action filled gameplay with loot hunting. Instead you get "read a fuckton of manuals; fail to levelup without some huge internet guide to follow; keep a giant list of gatherables in your head; break your mind trying to cope with basic game mechanics" game.
Compare that to diablo 2, and you'll understand why this kind of games isn't called "poe-like".
Also: Grim Dawn is awesome. Wolcen is great. Warhammer 40000: Inquisitor - Martyr is super freaking cool! Not to mention diablo 3, the quickest of them all.
Lots of people buy action rpg, lots of people play it and have fun playing. Its just that some games are shit