Originally Posted by
FelPlague
ok lets go over why these things dont matter
1) nax, while in this day "reusing content" is a shitty prasctice we hate, back then people didnt care, and many people were extremly excited, because a majority of the playerbase did not get to do naxx when it was current, this was their first time, even if it was "shitty recycle of a raid"
2) ulduar 10 man was easy enough for most people to play, they didnt need to wait till ToC, of course the 25 man hardmodes were locked for MANY till later in the expansion, but the base raid in 10 and even 25 was very doable for most players even in pugs
3) TOC was actually a polirizing raid, many people loved the theme, and loved the whole thing of fighting in 1 room, especially with ZERO trash, so it was actually seen as a decent raid, while it had a lot that sucked, it had a lot that was great, no travel, no trash, just boss fights.
"One of the major content patches was good"
lol what? ICC and ulduar were both amazing, thats ATLEAST 2, let alone the rest.
also welfare gear was always a thing in wotlk from the very start, it was called badge gear, it even existed in TBC, although not to the same extent.
wotlk also had most peoples favorite time in PVP, it was before every class got tons of CC, and when pvp combat took a bit, you wernt burst down and died instantly, it took a bit, but at the same time not TOO LONG, it was a great time for pvp, there was skill, and there was expertise, there were meta classes, but if you didnt play meta you wernt burst down in half a second, nor were you cc'd the entire match as your party member just died.