The great vault is imo, way way too powerful for gearing.
It becomes the dominating gearing feature of the game...
The great vault is imo, way way too powerful for gearing.
It becomes the dominating gearing feature of the game...
None of us really changes over time. We only become more fully what we are.
Got the last boss weapon from doing 3 lfr bosses. Pretty happy with that tbh
Last edited by Stormwolf64; 2021-01-06 at 02:18 AM.
The good old days were a liiitle different.
Now we have Normal5, M0, M+, LFR, Normal, Heroic, Mythic.
Norm5 - 158
HC5 - 171
M0 - 184
LFR - 187-194
Normal - 200/207
Heroic - 213/220
Mythic- 226/233.
26 ilvl difference from raids
55 ilvl from HC5
Wotlk had, at it's best (ICC):
Normal5 - 219
HC5 - 232
Normal10 - 251
HC10 - 264 (!)
Norm25 - 264 (!)
HC25 - 277
26 ilvl difference from Normal to HC raids
45 ilvl difference from HC5 to HC raids
A few differences:
-5-man geared player could jump into raids much easily (29 ilvl vs 19 ilvl difference)
-10-player HC dropped the same quality loot as 25norm, BUT the loot tables were different, which increased replayability, some classes wanted some armor penetration form 10-man hc IIRC and other shenanigans
-if you want to Mythic raid, your only option is Heroic + great vault because 210 ilvl goesn't get you far, the avg (!) ilvl on first Mythic kills is 210-215
-in wotlk, you could do 25norm AND 10hc
-PLUS WE HAD EMBLEMS: you could get a "lower" emblem from practically everywhere and got you ilvl245 items (icc25hc was 277! 32 ilvl lower, so if you could buy 194 now)
-and a "higher" Emblem of Frost, which was a reward for high-end pve content. Got you - 264ilvl gear! Like Castle Nathria HEROIC (213)!
TLDR;
Wotlk had low drop rates like now BUT you could get CN-Normal quality gear by farming easier content and CN-HEROIC gear from doing ICC10-25. Including NORMAL ICC10-25! And you could even buy a few pieces of your set armor!
And this is replaced by the Great Vault. One item per week. And we wonder why casuals don't like this anymore.
I'm a pve player and mainly focus on raiding mythic and this were my choices in last row this week.
https://imgur.com/a/TkHDaCW
My M+ and raid choices were all mostly useless too. Sometimes you get unlucky, it happens.
PVP is way too powerful for gearing atm imo, with conquest you can target your weakest slots and then upgrade those all the way to mythic ilvl. Ilvl is fine, no problem with pvp giving mythic ilvl, just being able to target specific slots is super OP when raids drop 3 items per boss and its pure RNG, sometimes you just get 3 cloaks.
Primary stat is always best until you have a bajillion primary. When ilvl gets so high, they give you so much primary stat that it doesn't really matter, but the secondary budget is low comparatively. So when people have 21,000 agility, another 100 doesn't mean as much as 100 of your best secondary. It's just simple diminishing returns.
Shit, can't have that, need gearing to be a 3 months long process! And it has to be something that you can't actively push past a certain point but that you instead just need to wait for every single week for a single upgrade. That's just how it has to be! Because being done with a character after putting in 200 hours is just too early!
Like, I love how everyone keeps telling people that they shouldn't be upset about getting fuck all gear because playing for gear reasons is silly - meanwhile, apparently, if the game just gave you all the gear you wanted relatively quickly it'd be a bad game because gear progression seems to be of utmost importance.
I'd rather the vault just not exist so I wouldn't have to listen to dumb people argue about the strength of their completely free and unnecessary "rewards" from doing content they would've already been doing
So far I've had
Thunderous Echo Vambraces x2 (highest ilvl one week)
Azure Venom Choker x2 (+1 on alt)
Ring of Perpetual Conflict x3 (and highest ilvl option for 2 of those weeks)
This week was the latter ring + another Verse/Mas ring that wasn't an upgrade. The only way I could have avoided this mess is having grinded out 10 high keys, which is not really a possibility on my time frame, while pugging as a dps Warrior. The only non ring/neck/bracer loot option i've had was legs one week, but the lowest ilvl option and the first week the ring showed up.
You got people getting weapons and trinkets and all these fat upgrades and I get the same loot every week. I wish they would just remove the vault and end of week cache from the game and give you a currency you earn and spend, this will actually make me unsub because I do not have the time to invest maxing out all content so I don't get fucked over.
Probably running on a Pentium 4
I had a similar experience thus far, but as bad as it is, it is still an upgrade over the weekly chest of disappointments of last expansion.
The great vault is alot better than what the weekly chest used to be. The gearing system is also alot better than BFA. No matter what they do, people still complain. Even if they made a gearing system that is perfect for YOU, I bet others would be spamming the forums about what they don't like about it. Feels like a no win situation. The community need to change. Stop crying about eveything. Rather give constructive criticism. Tell them what you like, what you don't like and how you think it can be improved.
I've been averaging 7 choices per week, and each week its been really hard to choose which I want to take. Really liking this new Cache.
Noirluna the Immortal of Proudmoore
One of my guildies this week got offered 6 rings in his Vault. I had 2 viable options (only did Normal last week) and got one of my BiS dungeon pieces.
RNG is RNG, always has been, always will be.
I think it's a negative though, before your primary upgrades came from doing the content directly. With the vault you're encouraged to do a metric tonne of content to avoid the frustration of getting bad or multiple repeat items, but because direct content now drops less loot and M+ loot quality is lower you're actually relying on that end of week reward as your main way to gain ilvl.
Now imagine you were a player who came home from work, raided and went to bed, maybe do 2-3 dungeons a week or even just the one for the cache. This kinda player is literally screwed, and the more hardcore (fill out every option) guys have an astronomical advantage. I lived and breathed on raidlogging in the past, it was the only way I could do it, and in TBC/Wrath/Cata/MOP/WOD my char was geared to the balls and all I had to do was show up to a raid 2x a week.
Now I'm like a peasant while friends who live inside the game do more dungeons in a week than I can do in a month. And I think I try to squeeze out 2-3 vault options a week while picking up no upgrades along the way and I get the same items several times over, 2 weeks with ilvl 216-223 items in cache and no upgrades.
Probably running on a Pentium 4
The difference in BFA was that you got a currency you could spend on azerite gear. So even if you got bad luck (and I had both great items and duplicates in BFA) you could still get an upgrade from it, at least when you're in the stage of "if it's an ilvl boost and I can equip it, it's a bonus". So lets say instead of picking an item (or in addition like in BFA) I got a currency I could use as bad luck protection, that would be great.
To have a system where they are like "yeah we will give you options so you don't get 3 sets of bracers in a row"... But then to have it like "but you're gonna have to work for it and you could still get 3 sets of bracers to choose from, after getting bracers the week before. As for my friends, the difference is also that for example one of them did 10 runs at M+15 last week, all their options were maximum. With limited time and not raiding it's not realistic, and 2 weeks of no upgrades has compounded the issue.
In 8.3 I played super casual, geared up like a champ and hit a diminishing returns at around 473-475 ish with good corruptions, that's better than heroic raiding gear level, while in SL that point is below normal raid gear. I long for the days of pre-legion gearing, to be honest.
Probably running on a Pentium 4
Whereas last week the only two potential upgrades I got were both minor upgrades to my chest. This week of the three possible, one was a ring - and both I have had better stats, one was yet another chest (same deal), leaving the gloves which fortunately were an actual upgrade. Meanwhile I still have an awful trinket in one slot. RNG is RNG and sometimes it seems like it's being guided by malevolent spirits.
This week is the first week I didn't have any clear upgrades, but I also forgot to run any mythics last week. Otherwise, I've had clear upgrades, and a couple of them have been very good pieces, stat-wise. RNG gonna RNG. Just because you have more options doesn't mean RNG won't screw you over from time to time.