Do yourself and those around you a favor by improving your reading comprehension. As I said in the comment you quoted, the storyline is completely optional.
I'll say it again and hopefully it rings a bell in your head:
Too much of a baby to run Twisting Corridors ONE TIME, but want to read the quests and watch the cinematics? Look them up on wowhead.
My hardest issue was staying awake for Layer 1 because it's very easy and I got bored until the last couple floors when my power levels got nuts. Towards the end of the layer, the damage output of mobs seems to scale faster than the HP increase, however if you're getting powers along the way you only notice this if you're like me and get distracted... then run through two traps and pull an entire room. That was my only death, and it was kinda funny when I died because it was completely because I wasn't paying attention to the game. Otherwise, most of the run the mobs should die very quickly.
People need to keep in mind that this is the replacement for the true endless mode that was on the beta, and it was restricted to 18 floors because the amount of anima powers you get scales your player power way faster than the difficulty of the floors. It would get to the point where you'd be one-shotting stuff. On live, they've scaled things back a bit, but they've added quite a few healing options (high chance to heal for 5/10/...%, spawn orbs to heal yourself when you first hit an elite, heal to full if you drop below 20% HP, etc.) that make it really hard to die under normal circumstances. At least on early layers, they do get harder.
Emphasis still needs to be placed on the optional aspect, as the questline is a dead end and doesn't add much to the story. The little story that does get revealed is almost guaranteed to be revealed or exposed later as part of the main questline that everyone will do once that actually progresses. Otherwise, this is just a little icing on the cake if you decide to do the optional content. If Blizz made you have to get to Layer 8 of TC to get this little tidbit of storytelling, I could see the complaints... but the bar is so bloody low for Layer 1 that failing to complete it either is a result of trolling, being very undergeared, or not being able to play your class at all.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Eh, I could believe it depending on the class.
I think too many people forget that WoW is a game with many classes, and experiences from one class can be dramatically different to another class. That's the biggest problem in Torghast: not only are classes already wildly variable, but so are Torghast buffs, making classes in Torghast practically a night and day different experience from one to the next. And Torghast buffs aren't just variable in the RNG of their drops; some classes just don't have buffs that provide any significant benefit for bosses beyond the generic "x% stat" buffs.
My wife and I simply couldn't kill the floor 18 boss last night. It was not possible for us to even get him below 50% before he was one-shotting my paladin through two stacked defensive cooldowns. But I don't think this would be the case on our other characters - her druid at floor 6 can triple the DPS that my ret paladin was doing at floor 18.
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
My internet disconnected during an online poker match once, they didn't give my money back... woe is me.
Optional content.
As well, you have time for a pee break at the start of a new floor as you're given a stealth buff.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Can somebody confirm if there is any way to "save" your progress if you decide to log out? Between layers?
I agree that something like this should be in the game to provide a good solo (or group) challenge. However, tying down the player for various hours in order to complete it sounds insane. Take raids for example, progress isn't lost if you leave or log out. You can keep trying during the week. Some of us can't commit to playing more than 1-3 hours in a row.
Last edited by Ragnarohk; 2021-01-07 at 04:13 PM.
Took me 11h and 43min to clear all 8 layers as VDH.So an average of 1.5h per layer.
I definitely cleared to much sometimes or I might be just bad at the game like a lot of people are suggesting here.
But I still think it is way too long. 12 Floors per layer would have been enough.
It is not even hard most of the time. Sometimes a juicy mob on the last floors in the end but mostly just boring as hell.