Crowdfunding is about supporting games, getting updates of the development and early builds to play are a "bonus" that developers use as a way to keep their community engaged and generate trust and ongoing funding. The financial and overall business side of running a private company is rightly so private and only disclosed if there's a pressing need. General curiosity from one or two backers is not one of them.
That is, they changed very little to make use of the server side technology as Star Engine is already quite more developed than current "default" Lumberyard.
Last edited by MrAnderson; 2021-01-10 at 12:58 AM.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
I'm pretty sure I've seen Elite videos with more than 50 people in them.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
I'll believe it when I see it. If you know anything about game application lifetime and networking, proper server meshing sounds like a pipe dream. In reality, what you will get is pretty much WoW sharding, where the gamers are technically in the same universe but not really.
But they never promised such thing, you're just making things up to join the conversation.
Same here but many doubted before they could make huge seamless maps with no loading screens or full planets with crysis level of detail and they pulled it off.
I'm just happy they are going for it because that's exactly why I backed them.
It's still 50 players per server atm.
That's one of the great aspects of crowdfunding games with open development. You get early access to developers long term intentions for the direction of a game and adjust your expectations accordingly. Nothing wrong with that.
Its because they dont have a full lumberyard build, and until they do (L OH FUCKING L), they will need a cryengine lisc. Happens all the time, we had to pay Atlassan for JIRA and Bitbucket lisc while also paying for the modified custom code lisc from the source.
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LoL. I love that "ATM" part Ando`.
They're not using LY at all, not for SC or SQ42. All of their work is based on a version of CryEngine prior to the one Amazon turned into LY.
They've not even backported anything from LY (this was used as one of the main selling points for justifying the switch).
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Last I heard it had been reduced down to 40. They were having problems and the easiest way to remedy them was to reduce player load on the servers.
LOL. Imagine saying this 8 years after the start of development with almost $400 million spent so far.
Never change Mr.A
Uncertainty is a big part of developing new tech, the continuous growth in funding along the years as well as players show's there's no shortage of people happy to go on with their lives while the company develops the tech needed to make the game they want to make. It's not like there's another similar game with it to play instead of waiting for it to be developed by CIG. You either support it and wait for it or don't support it and still wait for it, from CIG or other company. At least with CIG we know they are actively pursuing it. When it will be done only they can tell.
Nop, still 50 players per servers.
If the tech was already developed or there was a faster solution to implement it I'd say CIG would have gone for it. Since there isn't the only option is to develop it themselves. Waiting is only a problem for those who have nothing to do. But then again, that's irrelevant to CIG.
Without some official confirmation I'm inclined to not believe you.
From what I remember they dropped the numbers for Invictus week back in May 2020, they also kept numbers down so they could spawn bigger ships and videos clips seem to support this as they are all 40 players VS
They also note a reduced player limit on the PTU build just prior to xmas as it was causing problems
https://robertsspaceindustries.com/s...-notes/3706593
- Note: Per Server Player Limit for this build has been set to 40 players
Nah. They've had years to do the tech, it's not like they didn't know what the plan was. They've just done it arse about face.
Live Servers are at 50 player. Easy to confirm by just joining a server and checking the Global Channel number as it shows the player cap 49/50 along with the players names on the side, you can ask some Twitch streamer to show the chat channel and confirm for yourself.
PTU server builds setups can change depending on what CIG wants to test. One build they upped the player cap to 60: https://robertsspaceindustries.com/s...-to-60/2712212
They spent years converting to 64bit map size, years developing their planetary tech, years building big ships and so on. Developing new tech will always involve a lot of time and money. If it was an easy feat to accomplish server meshing or many other features of Star Citizen it would probably already been developed by other studios and seen in more demanding games.
While out of context this might be true, it's rather dishonest to say. The return on investment on those features is just not worth it for other games, so they don't do it. It's not that they don't do it because it's somehow the pinnacle of engineering, but that it requires many people and a lot of trial and error... and if it turns out that business requirements changed along the way (game design wise mostly), then it might end up having to be rebuilt from basically square 1. That's why you never see these grandiose features in games. Plenty other software implements "server meshing", the problem in games (particularly mmo) is that there is expectation of constant change, and what is hard is designing robust systems where future breaking changes are guaranteed.
So if SC does end up creating a server meshing solution, it will either 1) slow down future development considerably as any additions will have to conform to this system or 2) mean that no large changes can ever happen again.
Many other games/studios have tried or dabbled in such features like seamless planetary landings Bioware when they were making Mass Effect: Andromeda or how Ubisoft as been working for years in Beyond Good & Evil 2.
So the "not worthy for other games" is not true at all. Still, it doesn't really matter what other gamers, dev's or studios deem worthy or not. If Chris Roberts, CIG and it's backers feel it's worthy enough to pursuit, develop and back respectively then nothing else matters. A product doesn't have to please everyone to thrive but just have enough people that appreciate it enough to fund it's production in a perfect symbiosis.
Last edited by MrAnderson; 2021-01-11 at 04:43 AM.
I'm curious, with how long this has been in development, how many backers have now grown too old or have too many IRL responsibilities to now play the game. This game will never release in it's entirety because simply put they won't make the same amount of money. It's all over the tech news threads that it's just delay upon delay, over 10 years of money being thrown at the studio with no end in sight.