Let's try this again;
This image you posted shows a mech that is much larger than a male Draenei, one of the largest races in the game (if I had to guess, I would say it's about double the size of the Draenei). Do you honestly believe they're going to allow a Tinker mech to be that large when it would have to go into interior spaces?
And now let's try this again; You do understand that classes use
abilities right? You do understand that
abilities and
items are different things correct?
Except what are you really compromising here? If I compromise with Reeves I have a "mech" that is a nightmare to construct, has a ridiculous cooldown, has zero of the Tinker's abilities, can't loot items, and is unplayable with 99% of the content in the game. If you compromise with Void Elves what exactly are you giving up? You get your archer with shadow powers. You get the undead looking elf. You get the shadow port. You get the shadow-laced throwing blades. You get everything you want gameplay wise. There's no equivalence there at all.
It doesn't need to. The mechanic is rather clear that the Gravity Bomb deals damage and reduces armor. That is definitely not a fire bomb.
Irrelevant. If we're serious about this Dark Ranger idea, then it would make sense for Void Elves to be the true Dark Rangers because they can actually reproduce their abilities via Void powers. In the case of Sylvanas, only she herself has Banshee abilities.
Feel free to point me to the Hunter mechanical animal pet that doubles as a bomb and explodes on command.
That said, neither of those abilities are Tinker abilities.
Yeah, you've missed the point entirely. Despite Demon Hunter abilities being spread out among multiple classes, the concept itself still had the potential for offering unique gameplay simply because of Metamorphosis. In addition, the lore supported the idea of multiple Demon Hunters who could replicate Illidan's abilities.
What do you have with the Dark Ranger? Even if we gave this class all of the abilities you desire, you're still stuck with nothing more than an evil Hunter. It offers nothing unique, and if you really think about how something like that would play, it would honestly be a mess. Like seriously, would you pull a mob with an arrow, shoot it again, and then attack it with life drain? What kind of rotation is that? What purpose would something like possession serve for a bow class? Would it give you a pet? Would you run around in an NPCs body and kill stuff while your real body just stands there? A player actually playing something like that would think they're playing a mishmash of class concepts that don't gel together, and they would be correct.
And btw, the Tinker doesn't have that issue. That's the benefit of mech-based gameplay.