Dat worthless hunters!
https://www.warcraftlogs.com/zone/statistics/26
Dat worthless hunters!
https://www.warcraftlogs.com/zone/statistics/26
No offense here, but:
Its obvious for more than a decade, that Blizz can not handle 36 specs. They have to make sure all hybrid classes with just 1 dps spec are viable. This means for all pure dps classes you can only have 1 viable spec. Today its spec1, tommorrow it is spec3. This means, if you do not like all specs of your pure dps class, you should not play a pure dps.
More ad hominem :/
Whats with the fixation on children? Why are your go to insults so weird?
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Viable?
You can do well with every single dps spec in the game currently. Well enough to clear normal/hc/m+10(soon 15) and pretty much anything but progression raiding.
Are you in a top 100 progression raiding guild?
I'm playing BM as well the damage reflection from wild spirit is the cherry on top. Thinking of unsubbing as well. Geez Wizz another week of no loot in heroic.
Used embers and switched to the crit damage for more consistent damage as I was sick of missing an embers due to its clunky design, now I can't go mm for another week (thanks for the time gated content)
Last edited by Subzu; 2020-12-30 at 11:04 AM.
Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/
what are you smoking with the buff to assa and frost mage we are now beside surv at the bottom of the charts for hc, i find bm fun the dps just soo lacking i tried mm for my guilds farm raid i couldn't grasp it and it wasn't fin im considering abandoning m+ as pugs are toxic and most of the time bad and my guild dont do keys with me, im 8/10 hc and im not alowed on sire coz i cant do side adds dues to blizz's in competence
BM is an entry level spec. It’s meant for new players who haven’t learned to play the game yet. It should be relevant for any competitive content. It is by far the least risky spec in the game to play so therefore it should also have the least reward. There needs to be a balance between performance and effort. And since BM is the spec that requires least effort it should also have the lowest performance.
Yyyy BM is quite good tbh xD just uninstall wow and play scrabbles i would suggest.
By this logic, half the specs in the game are "irrelevant for any competetive content".
If you think BM is the only "easy" spec in the game, you are completely deluded or have never touched BM (which I know you haven't, knowing your post history a bit) or some of the other easy specs in any competitieve content.
BM having a low skill floor (= easy to learn the basics of) has nothing even to do with endgame content.
If you think BM has too low a skill ceiling, come with a good argument about that instead instead of just trolling.
I doubt there would be many proponents to giving BM an extra layer of depth; but at the same time I think people are oblivious to the amount of depth the spec currently has as well.
Facerolling as BM doesn't get you as far as you claim it does. Proper management of Frenzy, Pet placement and CS's CDR are vital to parsing high logs as BM.
And so far the logs indicate BM doesn't have a significant smaller percentile gap than most other specs which would be the case if it was really as faceroll easy as you all claim.
There is literally nothing safer you can play than BM. You can do your full rotation on the move and you still can do a big part of your damage when not even in the range or line of sight. That is a fact. Now unfortunately Blizzard maintains that all specs should be +- on the same footing, while indeed the level of efforts needed to play different specs are wildly different too.
High tier PVE in wow is about repeating class mechanics and boss mechanics until you can execute it while sleeping.
Choosing class or spec should be about preference and not about effort/risk/reward.
Some people enjoy some type of more intensive challenge and some classes should provide that option.
But people that enjoy simpler playstyles should not be penalized with lower DPS/competitiveness simply because they prefer staring at less UI bars/counters.
Going by the logic of "more difficulty = more dps" then all melee classses should do 200% DPS compared to ranged classes because the amount of danger mechanics melee classes have to avoid in PVE is huge while ranged classes can often /snooze through most boss mechanics and just DPS without worry.
Not to mention that ranged classes have the simple advantage of not needing to travel to their new targets to start DPS.
Honestly hunters were best designed during MOPandaria, i enjoyed that class the most then.
Survival rework into melee, while a neat idea, really did not result in an enjoyable spec... it feels like an unpolished gimmick.
Marksmanship was changed into "look at me i have to stand still to cast" which is extremely against the usual hunter mobility theme (while balance druids have permanent cast while moving through talent...).
Beast master always felt weird in the visual sort of way because your abilities consisted of hand-waving to your pet and not some actual cool shot or spell.
And it always suffered from some scaling issues, either too strong or too weak and rarely somewhere in the middle.