Let me pull back for a quick second and throw out a hypothetical: Nothing is necessarily saying that a Tinker playable class needs to be the pinnacle genius inventor that creates a mech from scratch. That's certainly one archetype, but it's not the only one. For every Tony Stark, there's a James Rohodes. For every Hank Pym, there's a Scott Lang. The playable class could incorporate the archetype of the hotshot test pilot. Perhaps, the genius inventor Tinker is one that also takes the Engineering profession. The one that uses tech designed by another is one that does not. Similar to how not all Mages are adventurers, it's quite possible that not all genius inventors are. The Tinker class could be made up of those brave souls wanting to use technology to battle.
That's a pretty massive stretch though. Mages throw fire, ice and arcane magics at enemies, teleport across the globe, and conjure food and water out of thin air. Enchanters take a piece of equipment and make it better. Engineers make bombs, guns, gizmos, mechs and robots. Tinkers would make bombs, guns, gizmos, mechs and robots.I would argue that it isn't ridiculously close. Mekkatorque and Blackfuse for example are building stuff that the Engineering profession can't match. I would argue that the difference between Tinkers and engineering is the same difference as Mage and enchanting.
And we have to be careful if we compare what NPCs can do. Sure, Mekkatorque can build things Engineers can't, but Mages also can't conjure a giant flying ship complete with magic firing cannons.
It's still a very far stretch from the tech that Dwarves build and use, and doesn't include the close relationship with Goblins like Dwarves have with Gnomes.Eh I wouldn't go that far. Vulpera are nomads who were under the oppression of another race for generations. They were smart, adaptable and very good with alchemy. I think there's even some missions within Vol'dum where the Vulpera use technology. Anyway, those are qualities that could lead them to picking up technology very quickly if exposed to it.
Sure. Replace Tauren with Trolls or Undead in that example.Tauren despise fel/demonic magic, so there's zero chance of them becoming Demon Hunters.
But what we don't know is if that number of people is greater or lesser than the number of people put off by it. There may be a ton of people clamouring for mechs in WoW, but it's also quite possible that there are more people that enjoy WoW despite the inclusion of the occasional mech rather than because of it, and would rather there not be more.So it's easy to see why a lot of people are assuming mechs for a technology-based class.
Came in to see what the fuss as all about.
Another tinker circle jerk
There's a lot of pop culture references in WoW:
https://wow.gamepedia.com/List_of_po...es_in_Warcraft
You just want to play an Iron Man, not a Tinker. And that can be fulfilled by other shooter games.
Except, you don't need to bend lore for Dwarves, as they are, already, Tinkers. So, you won't see people begging to add them as ones. On the other hand, your Vulpera suggestion has no grip in reality, aside from your size obsession. I'm gonna bet it has nothing to do with their size but, a small-furry obsession you have, like you have for Iron Man.
I think you really want a mech, not the community. the community wants to play a Tinker (what has been portrayed so far, not your perversion of it). You just project your own desires on everyone else, like an egocentric would.
What's wrong with a medical/hospital mech? is that it doesn't follow lore but, your mech obsession. In WC3 the Alchemist does not apply healing spray from a mech, and even the Blackfuse Engineers are mech-less when applying healing spray.
Lelenia never argued for a Goblin Mortar, it was me.
No, you weren't discussing lore only for 150 pages. You were, literally, asking for the Claw Pack/Hammer Tank combo to be playable in the Tinker. You insisted how integral is it to the Tinker's gameplay. Yet, now you throw it all away when mech is on the table. You were just using it for you own benefit.
And no, a technology-class is not all about mechs. It's one of the abilities. You forget all the explosives, devices and robots that are associated with an inventor. It's like asking for a Demon Hunter to have permanent Metamorphosis, because it's so integral to the identity. You don't want to play a Tinker, you want to play an Iron Man. and, that can be achieved through other means. It, actually, surprises me you are playing this game, when you're so obsessed with Mech fighting (which, is a lot more prominent in other games).
I know that. But, you don't see one of those two aspects being tossed aside in favor for the other. They co-exist together within the Tinker.
I never said Dark Iron Dwarves are Tinkers in lore. You're just projecting it to allied races, which has been proved to be flawed (humans being able to be paladins and Kul Tirans not. Kul Tirans being able to be Shamans and Humans not).
Dwarves would only need one counterpart in the Horde. Whether it is Mag'har Orcs or Forsaken is of no concern of mine. Because like i said, and unlike other races, these two have had a connection to Goblins and their technology.
Meanwhile, Vulpera doesn't follow any existing lore. They are not tech-savvy and do not have a connection to Goblins and their technology. They are just there to supplement you midget fetish.
Wrong. It doesn't work better with a race of nomadic primitives, more than a race that had an entire expansion revolving around their use of technology.
You are just too influenced by other games and their depiction of cute little animals in large mech suit. Try not to confuse the two.
It's not just that it isn't your cup of tea, it isn't even lore based. What you described is a Tinker and an Alchemist. What Teriz wants is his own anime whims to come true.
Robo-Goblin
Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits:
+5 strength and +1 armor.
Use of the Demolish ability, which grants bonus damage against buildings.
The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells.
Demolish Causes attacks to 200% of their damage to buildings.
Engineering Upgrade
Improves other Tinker abilities with each level learned.
Also increases the Tinker's attack damage and movement speed.
Robo-Goblin Increases armor by 1 and Strength by 2 per level,
+50% to Demolishs' damage multiplier.
Level Effect Hero Level Req
1 +2 damage, +10% movement 1
2 +4 damage, +20% movement 3
3 +6 damage, +30% movement 5
Bear Form
Transforms the Druid into a bear, slowing mana regeneration, but making him an excellent warrior. While in Bear Form he cannot cast any spells unless you upgrade to Mark of the Claw, allowing you to use Roar in Bear Form.
Metamorphosis
Transforms the Demon Hunter into a powerful demon with a ranged attack (600 range) and 500 bonus hit points.
I don't know... i have this feeling it would be more like a Metamorphosis. call it a hunch
Last edited by Unbelievable; 2021-01-16 at 10:56 AM.
Well the WC3 Tinker was an inventor who created incredible machines, so that aspect is part of the lore. Further, characters like Mekkatorque and Blackfuse are very powerful inventors who also create very powerful machines. Blackfuse for example repurposed titan technology and merged goblin tech with Legion tech to create the Iron Reaver. I think Blizzard pretty much reinforced this concept by giving Mekkatorque the Spark Reactor.
While the "hotshot pilot" is a viable archetype, the main purpose of a engineer-style class is the wiley inventor who creates machines that are so advanced that they rival magic and physical power, thus making Science a third branch of power in a sword and sorcery world.
That's being a bit generous towards engineering. Engineering also makes enchanters, and it makes equipment. It's bombs and offensive gizmos are secondary, and it can only build two "mechs". One mech is a mount, and the other is an invalid novelty that only works in a specified area and is a cumbersome nightmare to build. The implied power of engineering's weaponry is that of a one-off or a toy due to their heavy limitations.That's a pretty massive stretch though. Mages throw fire, ice and arcane magics at enemies, teleport across the globe, and conjure food and water out of thin air. Enchanters take a piece of equipment and make it better. Engineers make bombs, guns, gizmos, mechs and robots. Tinkers would make bombs, guns, gizmos, mechs and robots.
So, if we had a mage who could only use enchanting go up against a mage who could use actual mage spells, it would be a complete bloodbath.
If we had a class who could only use engineering items against a Tinker, it would also be a complete bloodbath.
That's how much more powerful a Tinker is against a profession engineer.
No, but the class should be an approximation of the lore figure it's emulating. I certainly don't expect to be able to do all the stuff Blackfuse or Mekkatorque could do in the specific raid appearances, but I certainly expect the ability to be able to pilot a mech and use advanced weaponry in a standard class rotation with talents and passives that enhance my abilities.And we have to be careful if we compare what NPCs can do. Sure, Mekkatorque can build things Engineers can't, but Mages also can't conjure a giant flying ship complete with magic firing cannons.
I don't view that as a barrier. Blizzard could simply make it that way with a stroke of a pen. Keeping it Goblins and Gnomes with their allied races is truly the most elegant solution. I know some wouldn't like it, but it's really for the best.It's still a very far stretch from the tech that Dwarves build and use, and doesn't include the close relationship with Goblins like Dwarves have with Gnomes.
I would definitely take the bet that far more people would prefer a technology class based around mechs than a technology class that amounts to Hunters with Gizmos. Mechs simply add too many new and interesting mechanics to class gameplay to be ignored.But what we don't know is if that number of people is greater or lesser than the number of people put off by it. There may be a ton of people clamouring for mechs in WoW, but it's also quite possible that there are more people that enjoy WoW despite the inclusion of the occasional mech rather than because of it, and would rather there not be more.
No, that's a fact. Swinging your arm in an arm while holding a bomb and releasing the hold on said bomb at some point in the arc's trajectory because you left-clicked on an ability on your character's spell book that says "throw a bomb" is the exact same thing as swinging your arm in an arm while holding a bomb and releasing the hold on said bomb at some point in the arc's trajectory because you right-clicked on an item in your bags that says "use: throw a bomb".
No, those are facts. It is a fact that you're trying to create a distinction based on game mechanics (ability name and ability damage), and it is a fact that said difference is not shown in the lore.Head canon.
And more Head canon.
And also: just saying "headcanon" does nothing to dismiss my arguments, because you haven't explained why it should be dismissed. Dismissing just because "headcanon" also dismisses your arguments because yours are just as much "headcanon" as you accuse mine to be.
Why did you use an engineering ability that only incapacitates, and not one that actually stuns the target? That would be the same effects the HotS ability.
Also: I never said profession items are 1:1 to abilities from WC3 and HotS. I said they're indistinguishable in the lore. Important caveat you missed.
Just because you're unable or unwilling to address the lore concerns regarding your headcanons does not mean we should stop bringing them up. "Stop bringing up holes and inaccuracies with my ideas!" is basically what you're saying.Stop bringing up lore. You clearly have no idea what you're talking about.
And considering you keep either ignoring or fudging the lore to fit your narrative (tinkers of other races being an example of lore you ignore, and saying "vulperas can be tinkers" is an example of you fudging the lore), I would say, of the two of us, it's not me the one who "doesn't know what they're talking about", here.
No, it's not. Because "potential" means nothing if said potential is not realized. Just become something CAN happen, doesn't mean it WILL. So until Blizzard canonize more parts of HotS by including them into WoW, said parts are not canon and should not be considered as such.One last time; Since all of that material has the potential to be moved into WoW, your entire canon vs non-canon argument is completely meaningless.
But Blizzard did not develop it. Again: the canonicity of the game can arguably be questioned, considering it was developed by a third party company that brought in so many lore inconsistencies in comparison to the main franchise games' lore.And I'll repeat;
Gee, I wonder who published Warcraft 3: Reforged.....
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They're smart, but not technology-smart. And their lore is not "limited". It's actually pretty well-established, already.
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By that reasoning, they could give any race the technological skill. Even tauren and night elves.
And they did so, already, for night elves, mind you.
I didn't give Mekkatorque the Spark Reactor and a Mech suit, Blizzard did.
Right, because there's absolutely NO way that Blizzard could make Vulpera Tinkers despite it being advantageous to both the class and to Blizzard.Except, you don't need to bend lore for Dwarves, as they are, already, Tinkers. So, you won't see people begging to add them as ones. On the other hand, your Vulpera suggestion has no grip in reality, aside from your size obsession. I'm gonna bet it has nothing to do with their size but, a small-furry obsession you have, like you have for Iron Man.
The hilarious thing about this is that Blizzard doesn't even have to change anything, they could just make them Tinkers with no additions to the lore. No one would care one bit, and players would love it.
I guess you missed the conversation in this thread earlier. We were actually talking about Tinker gameplay and everyone brought up mechs and Claw Packs (which are half mechs). Honestly Jellmoo is the first person I've seen on here who doesn't like the mech idea. This video here by Tailisen talks about the mech-based Tinker;I think you really want a mech, not the community. the community wants to play a Tinker (what has been portrayed so far, not your perversion of it). You just project your own desires on everyone else, like an egocentric would.
So yeah I'm hardly the only person liking the idea of the mech Tinker.
So are you saying it would be impossible for Blizzard to create a medical-based mech for a Tinker healing spec?What's wrong with a medical/hospital mech? is that it doesn't follow lore but, your mech obsession. In WC3 the Alchemist does not apply healing spray from a mech, and even the Blackfuse Engineers are mech-less when applying healing spray.
I know, you're both pushing the same head canon nonsense.Lelenia never argued for a Goblin Mortar, it was me.
That are launched from a mech.And no, a technology-class is not all about mechs. It's one of the abilities. You forget all the explosives, devices and robots that are associated with an inventor.
Except the Tinker did have permanent mech form in WC3 and HotS.It's like asking for a Demon Hunter to have permanent Metamorphosis, because it's so integral to the identity. You don't want to play a Tinker, you want to play an Iron Man. and, that can be achieved through other means. It, actually, surprises me you are playing this game, when you're so obsessed with Mech fighting (which, is a lot more prominent in other games).
Dark Iron Dwarves are also mechanically inclined (Mole Machines and their leader being an inventor) so if you're making baseline Dwarves Tinkers, then Dark Irons should be as well. So now both Orc Races need to be Tinkers as well. But guess what? You still have a racial disparity between Horde and Alliance, so where you going to get the additional Horde race? Forsaken? Well what about Humans? If undead zombies can build and pilot mechs, why not humans? Okay, but what about Worgen? They're still human intellect-wise, and their city is actually more advanced than Stormwind, so why can't they be Tinkers? What about Draenei? If LF Draenei can be Tinkers why can't the Draenei? Now you need 4 more Horde races to keep up.I know that. But, you don't see one of those two aspects being tossed aside in favor for the other. They co-exist together within the Tinker.
I never said Dark Iron Dwarves are Tinkers in lore. You're just projecting it to allied races, which has been proved to be flawed (humans being able to be paladins and Kul Tirans not. Kul Tirans being able to be Shamans and Humans not).
Dwarves would only need one counterpart in the Horde. Whether it is Mag'har Orcs or Forsaken is of no concern of mine. Because like i said, and unlike other races, these two have had a connection to Goblins and their technology.
Meanwhile, Vulpera doesn't follow any existing lore. They are not tech-savvy and do not have a connection to Goblins and their technology. They are just there to supplement you midget fetish.
See how ridiculous this gets?
Meanwhile all you have to do is make Vulpera Tinkers and we're done.
You do know that Blizzard is highly influenced by other games right?Wrong. It doesn't work better with a race of nomadic primitives, more than a race that had an entire expansion revolving around their use of technology.
You are just too influenced by other games and their depiction of cute little animals in large mech suit. Try not to confuse the two.
It's not just that it isn't your cup of tea, it isn't even lore based. What you described is a Tinker and an Alchemist. What Teriz wants is his own anime whims to come true.
Lore-based.
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Except again, a Tinker wouldn't toss a bomb, they would press a button and the bomb would be launched from their mech.
Your opinion of lore is not facts.No, those are facts. It is a fact that you're trying to create a distinction based on game mechanics (ability name and ability damage), and it is a fact that said difference is not shown in the lore.
Discussing actual game mechanics is not head canon.And also: just saying "headcanon" does nothing to dismiss my arguments, because you haven't explained why it should be dismissed. Dismissing just because "headcanon" also dismisses your arguments because yours are just as much "headcanon" as you accuse mine to be.
Feel free to use an engineering item that stuns, the exact same argument applies.Why did you use an engineering ability that only incapacitates, and not one that actually stuns the target? That would be the same effects the HotS ability.
So does lore matter or does it not matter? You're speaking out of both sides of your mouth here. If it's indistinguishable in the lore in your opinion, why are we wasting time talking about this?Also: I never said profession items are 1:1 to abilities from WC3 and HotS. I said they're indistinguishable in the lore. Important caveat you missed.
Except there are no lore concerns. Goblins and Gnomes (and Mechagnomes) use pilotable mechs to fight in and I believe that gameplay should be fully extended to the player. What's the lore concern? Your OPINION that engineering fully satisfies that gameplay desire?Just because you're unable or unwilling to address the lore concerns regarding your headcanons does not mean we should stop bringing them up. "Stop bringing up holes and inaccuracies with my ideas!" is basically what you're saying.
It's not about fitting a narrative, it's about getting more out of less. With the Vulpera you get the second Horde Tinker race that's also using the Goblin skeleton, and since its a new race it has malleable lore. Also it wouldn't be the first time Blizzard just pulled something out of their butt to make a class fit. Look at Zandalari Paladins and Goblin Shaman.And considering you keep either ignoring or fudging the lore to fit your narrative (tinkers of other races being an example of lore you ignore, and saying "vulperas can be tinkers" is an example of you fudging the lore), I would say, of the two of us, it's not me the one who "doesn't know what they're talking about", here.
Except it's already happened multiple times.......No, it's not. Because "potential" means nothing if said potential is not realized. Just become something CAN happen, doesn't mean it WILL.[/B]
Actually they co-developed it. Further, anything RELEASED by Blizzard. In other words, they don't have to develop it, just publish it. So if you make a Warcraft game and Blizzard publishes it, then it's canon.But Blizzard did not develop it. Again: the canonicity of the game can arguably be questioned, considering it was developed by a third party company that brought in so many lore inconsistencies in comparison to the main franchise games' lore.
Last edited by Teriz; 2021-01-16 at 03:48 PM.
Sure, but we don't play as NPCs, we play as a member of a class that is a representation of some of what they do. For example, Blizzard could just as easily say "We're introducing Tinkers! Each Tinker is a member of a school depending on faction: either Mekkatorque's Mechanist Academy or Gazlowe's Gearworks Emporium. There they learn how to build their first mech, which as they gain experience, they will upgrade throughout their Tinkering career.
There's a lot of room in the "how" a Tinker class could be made playable. They could be genius inventors, hotshot pilots, scrapmaster upgraders, tech based adventurers, etc... The best solution is probably to allow multiple archetypes to be fulfilled by the class.
But that isn't necessarily true. The purpose of the class could just as easily be to use "machines that are so advanced that they rival magic and physical power". You can be Iron Man without being Tony Stark, for example.While the "hotshot pilot" is a viable archetype, the main purpose of a engineer-style class is the wiley inventor who creates machines that are so advanced that they rival magic and physical power, thus making Science a third branch of power in a sword and sorcery world.
Sure, but that isn't what I'm saying. I'm saying that they do the same thing. Build bombs, weapons, guns, weapons, mechs, etc... It's not efficacy I'm talking about. Engineering is largely a joke of a profession these days. But the point is that every race can do it. They can already build guns, and bombs, and turrets, and gizmos, and mechs. It's a weird step to say that they can all do that, but only these select races can use this tech in an efficient way to fight.That's being a bit generous towards engineering. Engineering also makes enchanters, and it makes equipment. It's bombs and offensive gizmos are secondary, and it can only build two "mechs". One mech is a mount, and the other is an invalid novelty that only works in a specified area and is a cumbersome nightmare to build. The implied power of engineering's weaponry is that of a one-off or a toy due to their heavy limitations.
So, if we had a mage who could only use enchanting go up against a mage who could use actual mage spells, it would be a complete bloodbath.
If we had a class who could only use engineering items against a Tinker, it would also be a complete bloodbath.
That's how much more powerful a Tinker is against a profession engineer.
Absolutely, but what that representation is would obviously be open to interpretation. For example, we see ample examples of tech use outside of mechs as well, which I think would be equally important to represent in such a class. Archetypes need to include more than a single thing, generally, to be a base class. Now, if the decision was made to make Tinkers a HEro class, that might lead to a much narrower vision of class, but as a base class, it should be able to allow for multiple archetypes within,No, but the class should be an approximation of the lore figure it's emulating. I certainly don't expect to be able to do all the stuff Blackfuse or Mekkatorque could do in the specific raid appearances, but I certainly expect the ability to be able to pilot a mech and use advanced weaponry in a standard class rotation with talents and passives that enhance my abilities.
I mean, that's kind of a terrible argument. Of course Blizzard can do whatever they want. That doesn't mean that it's a good idea, that fans will like it, or that it jives with the story they've been telling thus far. They tend to get crapped on when they bend lore to fit their new narrative, and this would be a big one, one that actually has implications to the players directly.I don't view that as a barrier. Blizzard could simply make it that way with a stroke of a pen. Keeping it Goblins and Gnomes with their allied races is truly the most elegant solution. I know some wouldn't like it, but it's really for the best.
It almost feels like the inclusion of Mechagnomes is what really hurts your notion. Without them, you have Gnomes and Goblins. Easy Peasy. But with them existing, you need to have another Horde race, which necessitates the mental gymnastics needed to include Vulpera, and in turn leaves out Dwarves. Which, according to the narrative that Blizzard built, is silly. Ultimately trying to restrict the class this much has too many strikes against it to be viable.
I honestly have no idea. My inclination would be to say that more people are turned off by the idea of rampant mechs in WoW, but I play on RP realms, so it may be my sample that is off base.I would definitely take the bet that far more people would prefer a technology class based around mechs than a technology class that amounts to Hunters with Gizmos. Mechs simply add too many new and interesting mechanics to class gameplay to be ignored.
Last edited by jellmoo; 2021-01-16 at 05:50 PM.
Mekkatorque? i don't know how an unofficial Tinker with unofficial Tinker abilities have anything to do with the conversation.
I though he was just a Warrior
Have you considered that if the Engineering items were as powerful as you want them to be, it wouldn't have been a profession? You can't compare them damage-wise but, you can compare them lore-wise.
Oh? so, suddenly, a Tinker without a mech is a Hunter with Gizmos? That, pretty much, destroys what you have been arguing for 150 pages and confirms what me and lelenia were saying.
It doesn't matter who gave Mekkatorque the spark reactor. You are having a hard time grasping that Blizzard uses pop-culture references in their game.
No one said they couldn't. If they want to, they can make a Tauren a Tinker. What we're asking you is you give lore reasons for Vulpera Tinkers, that overrides other Horde races. And, currently, you don't have any.
Of course they would have to change something in lore to explain their sudden expertise in technology. And saying everybody would love it is, again, your egocentrism talking.
You missed the whole point of my argument. I wasn't saying no mechs. As you put it yourself, "mechs and claw-packs". You want to dump the claw pack to have a permanent mech. That's what i'm against.
Nothing is impossible for Blizzard. What i was saying is that they don't, usually, follow your wishlist when creating a new class but, their own established lore. So, when you say a medic mech, it is possible, but it isn't coming from Blizzard but, from you.
That are launched from a mech? i guess you missed the part where mech-less Tinkers use explosives, devices and robots.
Robo-Goblin
Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Passive: Basic Attacks deal 90 bonus damage over 5 seconds, stacking up to 3 times.
Once again, you're making the assumption that main races' classes extend to their allied races, even though i showed you it was wrong in several cases. Currently, Dark Irons are not listed as Tinkers, unlike Dwarves. Could they be? yes. But, it doesn't, automatically, makes them one because the Dwarves are.
Your stupid-ass logic about this chain reaction does not make sense, in the slightest. Humans are not technologically-inclined because of Forsaken, and Worgen are not technologically-inclined because of Humans. You can see how Human Paladinism didn't extend to Forsaken, Worgen and Kul tirans; Worgen and Kul Tiran Druidism didn't extend to Stormwind Humans and Forsaken; and Kul Tiran Shamanism didn't extend to Stormwind Humans, Worgens or Forsaken. Heck, even Demon Hunters elven-exclusivity didn't extend to the Night elf and Blood elf allied races - the Nightborne and Void elves. So, your logic is flawed from the beginning.
As a matter of fact, your Vulpera argument is, exactly, what would cause such a chain reaction because if a nomadic tribe of furry primitives can be Tinkers, then so do Tauren and Worgen.
If Blizzard is highly influenced by other games then, a war-based race having a technology class is on the table, as well. You just refuted your own argument.
Lore-based? all i see is a Gnome Warrior in that picture. wouldn't you say so, since he is an unofficial Tinker with unofficial Tinker abilities?
You can't use Mekkatorque, one moment, as a counter measure argument, saying his abilities don't count, and the other moment as a proof of Tinkers using permanent mechs.
That just shows how manipulative you are.
Posting a picture of an NPC in a permanent mech is like posting Illidan in a permanent Metamorphosis state:
If you're arguing for a permanent mech, it's gotta have a downside. Otherwise, the claw pack and the standard form are rendered, completely, useless. It's gotta have its disadvantages, not just advantages.
Last edited by Unbelievable; 2021-01-16 at 05:55 PM.
I actually have no problem with the "academy" idea, though I think I more likely scenario would be similar to a Druid where you start in caster mode until you learn your first form, which would be around level 5 or so. That could easily be implemented as your trainer shows up (or some holographic image of Gazlowe or Mekkatorque) and informs you that its time to construct your mech. Conversely, your first 5 levels could be you gathering the necessary materials to construct your first mech (lvl 5) which is rather crude, and then when you reach level 10 you construct your actual mech.
Heck, I'd be down for them to parody the first Iron Man film. Like you're a famous Gnome or Goblin inventor and then you get kidnapped by troggs or trolls, and you escape them by building your first mech.
With that said, hot shot pilot doesn't really fit the Tinker concept. The Tinker is an inventor first a foremost. He's like Tony Stark, not Maverick from Top Gun.
Again, invention is kind of the core aspect of the Tinker concept. They're inventors, first and foremost.But that isn't necessarily true. The purpose of the class could just as easily be to use "machines that are so advanced that they rival magic and physical power". You can be Iron Man without being Tony Stark, for example.
Yeah I disagree with that assessment. Just because the hero of the game (you) can do it, doesn't mean that everyone can do it. In other words, just because you're a Tauren priest engaged in engineering doesn't mean the entire Tauren race is involved in Goblin/Gnome engineering, or even that the entire Tauren race could become involved in Goblin/Gnome engineering.Sure, but that isn't what I'm saying. I'm saying that they do the same thing. Build bombs, weapons, guns, weapons, mechs, etc... It's not efficacy I'm talking about. Engineering is largely a joke of a profession these days. But the point is that every race can do it. They can already build guns, and bombs, and turrets, and gizmos, and mechs. It's a weird step to say that they can all do that, but only these select races can use this tech in an efficient way to fight.
There's also a difference of purpose. Why are you building bombs, weapons, guns, etc. in engineering? Are you building those weapons for personal use, or are you building those devices to sell to others? A Tinker doesn't sell their devices. Whatever a Tinker builds is for personal use. A warrior dabbling in engineering is building items and knick-knacks to primarily sell them other players. You could also argue that does devices are sellable because they're more simple to use than a Tinker's devices. This is head canon I know, but it does make sense when you think about it.
Yeah, but here's the thing; Classes themselves tend to be rather narrow, and technology is an extremely broad concept. I mean just consider a technology class in WoW and could have 5-10 class ideas that don't override each other. However, if you REALLY look at the WoW expansion classes, they aren't very broad at all. They actually stick rather close to their WC3 roots. The Death Knight is essentially an armored horseman with a broad sword just like he was in WC3. The Monk class is pretty much the Pandaren Brewmaster to the point where all other Monk types were ignored. Demon Hunters are essentially the half-demon elves that Illidan was, despite people saying that human and orc DHs make sense, etc.Absolutely, but what that representation is would obviously be open to interpretation. For example, we see ample examples of tech use outside of mechs as well, which I think would be equally important to represent in such a class. Archetypes need to include more than a single thing, generally, to be a base class. Now, if the decision was made to make Tinkers a HEro class, that might lead to a much narrower vision of class, but as a base class, it should be able to allow for multiple archetypes within,
When we look at the Tinker from WC3 what do we see? We see a Goblin using a large mechanical device to fight with. Later that machine can turn into a mech that the Goblin can drive around in, and he can switch in and out of that form at will. When you consider that, and the various mechs we see Goblins and Gnomes using in WoW today, it looks pretty clear where this is heading.
Again, I don't find the inclusion of Vulpera to be a huge lore-breaking situation. If Blizzard incorporates them as a Tinker race option, and give them two sentences worth of lore justifying it, I could see most players just shrugging their shoulders and not caring at all.I mean, that's kind of a terrible argument. Of course Blizzard can do whatever they want. That doesn't mean that it's a good idea, that fans will like it, or that it jives with the story they've been telling thus far. They tend to get crapped on when they bend lore to fit their new narrative, and this would be a big one, one that actually has implications to the players directly.
It almost feels like the inclusion of Mechagnomes is what really hurts your notion. Without them, you have Gnomes and Goblins. Easy Peasy. But with them existing, you need to have another Horde race, which necessitates the mental gymnastics needed to include Vulpera, and in turn leaves out Dwarves. Which, according to the narrative that Blizzard built, is silly. Ultimately trying to restrict the class this much has too many strikes against it to be viable.
Well that's the thing; If you limit this to Goblins, Gnomes and their allied races, it won't be rampant, it'd just be something that those quirky races do. You're a small race with a lot of brains but not a lot of strength, so you're going to build a mech to compensate.I honestly have no idea. My inclination would be to say that more people are turned off by the idea of rampant mechs in WoW, but I play on RP realms, so it may be my sample that is off base.
I mean, in all seriousness would a Goblin stand toe-to-toe with a Tauren and beat them in a physical contest? Never. However a Goblin in a mech;
Has a fighting chance.
It is your headcanon that the tinkers will have a mech. An engineer pressing a button that would tell their mech to throw a bomb would be no different, in the lore, from a tinker pressing a button that would tell their mech to throw a bomb.
It's not an opinion. It is a fact that the differences you claim exist of have not been shown in the lore.Your opinion of lore is not facts.
Which is meaningless in a lore discussion, in this case the difference between engineer and tinker, which, in the lore, has been shown to be none. Just synonyms.Discussing actual game mechanics is not head canon.
It doesn't, because the argument itself is about the lore differences, which are none. An action performed by left-clicking on an ability in a spellbook and an action performed by right-clicking on an item in a bag have no difference in the lore when both do the same thing.Feel free to use an engineering item that stuns, the exact same argument applies.
Lore does matter. And we're talking about this because you're trying to avoid talking about the one thing in which none of your arguments apply.So does lore matter or does it not matter? You're speaking out of both sides of your mouth here. If it's indistinguishable in the lore in your opinion, why are we wasting time talking about this?
"Tinker" and "engineer" have not been shown to have any difference in the lore. That is one lore concern. Other races like orcs and lightforged draenei have been shown to use pilotable mechs to fight. That is another lore concern.Except there are no lore concerns. Goblins and Gnomes (and Mechagnomes) use pilotable mechs to fight in and I believe that gameplay should be fully extended to the player. What's the lore concern? Your OPINION that engineering fully satisfies that gameplay desire?
You literally just fudged the lore there. The vulpera are not a tinker race. They're not a technological race. The mag'har orcs are more technologically inclined than the vulpera. And the fact the vulpera uses the goblin skeleton is meaningless, because 3D model skeletons do not define lore.It's not about fitting a narrative, it's about getting more out of less. With the Vulpera you get the second Horde Tinker race that's also using the Goblin skeleton,
As malleable as any of the present races, including the vanilla races. The vulpera have already been established as a nomadic, scavenging type of race, not technological geniuses, much less to the level of gnomes, goblins and mechagnomes.and since its a new race it has malleable lore.
You're literally admitting that a "fudging of the lore" would be okay to make vulpera tinkers.Also it wouldn't be the first time Blizzard just pulled something out of their butt to make a class fit. Look at Zandalari Paladins and Goblin Shaman.
And it's irrelevant if it happened once, twice or however multiple times. The undeniable fact is that HotS is not canon to the Warcraft franchise, so everything in that game is not and cannot be considered canon to the franchise. That some abilities found themselves copied over to WoW is meaningless because that does not make the overwhelming majority of abilities within HotS that did not get ported over to WoW any less non-canon than before.Except it's already happened multiple times.......
The whole point about this is: the canonicity of Warcraft 3: Reforged is arguable because there is a third party involved in its production which resulted in numerous lore inconsistencies that exist within the game. That is a point that cannot be denied.Actually they co-developed it. Further, anything RELEASED by Blizzard. In other words, they don't have to develop it, just publish it. So if you make a Warcraft game and Blizzard publishes it, then it's canon.
He's an inventor who invented a mech. Warriors don't do that.
I don't want engineering items to be anymore powerful than they are now. I simply want access to the Tinker abilities already present in WoW. That has nothing to do with engineering at all. You're the one who can't seem to recognize that it's two different things.Have you considered that if the Engineering items were as powerful as you want them to be, it wouldn't have been a profession? You can't compare them damage-wise but, you can compare them lore-wise.
Please read an entire quote before you comment on it please.Oh? so, suddenly, a Tinker without a mech is a Hunter with Gizmos? That, pretty much, destroys what you have been arguing for 150 pages and confirms what me and lelenia were saying.
If Blizzard gave Mekkatorque the spark reactor and it's an obvious reference to Iron Man, why are you complaining that I'm pointing it out?It doesn't matter who gave Mekkatorque the spark reactor. You are having a hard time grasping that Blizzard uses pop-culture references in their game.
Because I really don't need any. Vulpera as Tinkers is simply the best choice to keep the factions equal Tinker-wise. If that means that someone doesn't get a Dwarf or Draenei Tinker, that's just too bad.No one said they couldn't. If they want to, they can make a Tauren a Tinker. What we're asking you is you give lore reasons for Vulpera Tinkers, that overrides other Horde races. And, currently, you don't have any.
Yeah, it would require a two sentence explanation. Relax, everything will be just fine.Of course they would have to change something in lore to explain their sudden expertise in technology. And saying everybody would love it is, again, your egocentrism talking.
Okay.....You missed the whole point of my argument. I wasn't saying no mechs. As you put it yourself, "mechs and claw-packs". You want to dump the claw pack to have a permanent mech. That's what i'm against.
If the Tinker is mech based, then it stands to reason that the healing spec would also be mech-based. Especially if you're dealing with base abilities that are bomb/missile based.Nothing is impossible for Blizzard. What i was saying is that they don't, usually, follow your wishlist when creating a new class but, their own established lore. So, when you say a medic mech, it is possible, but it isn't coming from Blizzard but, from you.
WC3 and HotS Tinkers still launch and deploy devices via a mech, even outside of Robo-Goblin form.That are launched from a mech? i guess you missed the part where mech-less Tinkers use explosives, devices and robots.
Dark Iron Dwarves are more technologically inclined than standard dwarves. It would make little logical sense for mainline Dwarves to be Tinkers and not Dark Irons.
Once again, you're making the assumption that main races' classes extend to their allied races, even though i showed you it was wrong in several cases. Currently, Dark Irons are not listed as Tinkers, unlike Dwarves. Could they be? yes. But, it doesn't, automatically, makes them one because the Dwarves are.
Yeah, we're not talking about any of those classes, we're talking about Tinkers.Your stupid-ass logic about this chain reaction does not make sense, in the slightest. Humans are not technologically-inclined because of Forsaken, and Worgen are not technologically-inclined because of Humans. You can see how Human Paladinism didn't extend to Forsaken, Worgen and Kul tirans; Worgen and Kul Tiran Druidism didn't extend to Stormwind Humans and Forsaken; and Kul Tiran Shamanism didn't extend to Stormwind Humans, Worgens or Forsaken. Heck, even Demon Hunters elven-exclusivity didn't extend to the Night elf and Blood elf allied races - the Nightborne and Void elves. So, your logic is flawed from the beginning.
As a matter of fact, your Vulpera argument is, exactly, what would cause such a chain reaction because if a nomadic tribe of furry primitives can be Tinkers, then so do Tauren and Worgen.
Also the Vulpera wouldn't cause a chain reaction. It would stop with them since it would 2 for 2 on both factions, and Vulpera are the Goblin allied race.
I'm sure you believe that....If Blizzard is highly influenced by other games then, a war-based race having a technology class is on the table, as well. You just refuted your own argument.
Lore-based? all i see is a Gnome Warrior in that picture. wouldn't you say so, since he is an unofficial Tinker with unofficial Tinker abilities?
You can't use Mekkatorque, one moment, as a counter measure argument, saying his abilities don't count, and the other moment as a proof of Tinkers using permanent mechs.
That just shows how manipulative you are.
That's lore based as well.
Except Demon Hunters never had permanent Meta form in WC3 or WoW. Tinkers did have permanent mech form in WC3 and the various NPCs we're seeing inside mechs also are in permanent mech forms.Posting a picture of an NPC in a permanent mech is like posting Illidan in a permanent Metamorphosis state:
Why would it need to? Just make it like Druids where they have a neutral caster form with its own set of base abilities. In the case of a Tinker, they can have a "pilot mode" where they're outside of the mech and have device-based abilities like a laser gun, a personal teleportation device, a personal shield, etc.If you're arguing for a permanent mech, it's gotta have a downside. Otherwise, the claw pack and the standard form are rendered, completely, useless. It's gotta have its disadvantages, not just advantages.
In addition, the pilot form wouldn't be useless. Let's say for example you're about to die while inside your mech? Well, you can use an Eject ability that blows up your mech for AoE damage and projects you 20-30 ft forward. The upside is that you survived and escaped. The downside is that you can't re-summon your mech for a set amount of time, so now you need to rely on your pilot abilities with your health at critical.
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Sorry, I'm not interesting in debating your personal opinion on WoW lore.
You do know that if something was pulled from a non-canon source and made canon, that completely obliterates your argument here right? The fact that this has happened multiple times ends this conversation.And it's irrelevant if it happened once, twice or however multiple times. The undeniable fact is that HotS is not canon to the Warcraft franchise, so everything in that game is not and cannot be considered canon to the franchise. That some abilities found themselves copied over to WoW is meaningless because that does not make the overwhelming majority of abilities within HotS that did not get ported over to WoW any less non-canon than before.
The whole point about this is that your personal opinion about WC3:R doesn't gel with Blizzard's statement about what they consider canon. Also there are lore inconsistencies in all of Blizzard's games, including WoW. Which btw just shows how absolutely asinine it is to slavishly argue about lore as if it's some sort of religious text. Blizzard will wipe its butt with the lore if and when it suits them, so who cares? What matters is what gameplay we're currently missing from the class lineup, and what can future class concepts offer players that they can't currently experience in the game. That's what people care about, not nonsensical head canon and semantic games.The whole point about this is: the canonicity of Warcraft 3: Reforged is arguable because there is a third party involved in its production which resulted in numerous lore inconsistencies that exist within the game. That is a point that cannot be denied.
So in order to save time and resources that would be spent using in game assets for races like maghar orcs they should...spend time and resources to make it fit a race that has yet to figure out a potato clock....
Let’s also keep in mind you saying they can just make junker tech for them also means the other races can be tinkers because they can just use the tech they have
Yeah this just goes back to the same baseless argument about size again like it has for the last 30 pages
Because instead of going to the tech created by maghar in WoD and using that you want a complete revamp
“Well they don’t have lore”
They have enough to show they aren’t technologically advanced
“Blizz can make it work”
They don’t have to make new lore for maghar
So you are left with mech scaling
The fact they already scale it for mounts means it’s a non issue
I've already tried this argument with him. He will now deflect with a strawman about engineers only being small races because they're not strong while disregarding goblin and gnome warriors. He needs to just admit he is biased towards smaller races because there is literally no other logical reason to restrict the Tinker class to the small races.
So in game we got archer,shaman,cleric(healer),dagger wielder,warrior,necromancer(resembling dk),magic wielder.
I could see in the future adding these as new classes.
1.Gunslinger. Leather class wields dual pistols or perhaps a shotgun.Has high mobility.
2.Tinker.Mail class provides the party/raid with various buffs while at the same time can debuff the targets with various debuffs.Think of it like an old battery paladin from TBC or a Necromancer curses spec from Diablo.
3.Dragontamer. Cloth/Leather class which can tame various dragons found in WoW.Has abilities like fire breath/bombardment of fire meteors and such.As a last talent the class can synergise with its current dragon and morph giving the class whole new abilities like tail swipe,fire barrage(like diablo ability in D2),a flight in combat for 5 seconds after which you cause a devastate crash on your target. Think of this class as a Demon Hunter 2.0.
Really posibilities are endless all you need is good developers and class designers.
There is nothing in the current Mag'har Orcs that show any propensity towards tech. In addition, if we go with the notion that smaller races would rely on technology to even the playing field physically with larger, stronger races, Mag'har Orcs kind of go against that completely. Also I would argue that Vulpera's knowledge in Alchemy and their adaptive, intelligent nature gives them a natural opening towards technology.
Depends on the race. Again, Vulpera are brand new, so their "lore" is malleable.Let’s also keep in mind you saying they can just make junker tech for them also means the other races can be tinkers because they can just use the tech they have
But size is still and always be a concern. Again, it might not bother you that an Orc or a Draenei are miniaturized inside a mech about the size of a standard Orc or Draenei, but others (and Blizzard) might be.Yeah this just goes back to the same baseless argument about size again like it has for the last 30 pages
The Mag'har didn't create any tech. The Goblins created the tech and the Orcs built it. I'm sure you'll find some Orc siege masters or whatever, but the bottom line is that Goblins were the brains, Orcs were the brawn. This is why after the Goblins left the Mag'har reverted back to being primitives.Because instead of going to the tech created by maghar in WoD and using that you want a complete revamp
“Well they don’t have lore”
They have enough to show they aren’t technologically advanced
“Blizz can make it work”
They don’t have to make new lore for maghar
So you are left with mech scaling
The fact they already scale it for mounts means it’s a non issue
In the end, Goblins, Gnomes and their allied races simply make the most sense for the Tinker on multiple levels. Having an Orc piloting a mech borders on silliness and begins to unravel the texture of the game itself.
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Interesting ideas. I would avoid another leather class though. I think another mail class would help quite a bit on multiple levels.