Originally Posted by
Katchii
I don't really understand the need for things to break at all, except for maybe a few things where it makes sense like sticks and wooden shields. That would make finally finding a non-breakable weapon a huge deal whereas in the game now, finding a badass weapon is just as noteworthy as finding anything else. It diminishes the whole experience, IMO.
The equipment durability system adds literally nothing to the game besides a chore to deal with. The most noteworthy and badass weapon in all of Zelda, the Master Sword even "breaks" after a while (though it does regenerate...after 10 minutes), which is ridiculous. There's no reason your stuff needs to break in order to take advantage of a weapon lying on the ground, or pick up new stuff. If the reason they want everything to break is so you can't have literally everything in the game, they already covered that by giving you limited inventory. I'm just at a loss for what the point of the system is, because if they're constantly giving you weapons/equipment to replace the ones you have, they obviously intend for you to always have a weapon...so if they always intend for you to have a weapon, wouldn't just making the weapons not break address that?
I honestly can't express just how much the equipment durability system killed my enjoyment of the game... I'm an avid Zelda fan and have completed every other Zelda multiple times. I had to force myself to complete the game, and have never touched it, nor wanted to touch it, again. All because of that system. It's awful.
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Because everything is breakable, there's no point in collecting weapons to me. Because they're all disposable by design, none of them have any inherent value. So, being able to go and get some amazing weapon at the outset if I take the time and effort to go get it would be a complete waste of time because it would break 10 minutes after I got it. It would affect nothing.
And there's any easy fix for your scenario: do what they did for the Master Sword, and a few of the horses....make it so you need to complete XYZ thing before you can successfully pick it up or use it. Require 15 hearts, or 3 stamina bars, some combination of the two, or require some other in-game item or achievement be completed before the area is accessible...like requiring you to have the big stocky horse that requires you to have 3 stamina bars to tame and only that horse can make a jump, or something. It's a Zelda game, that kind of mechanic is par for the course and wouldn't be at all out of place, especially since it already exists in the game.
I don't mind having SOME breakable weapons and equipment, at the start, where getting upgraded to non-breakable stuff would be a literal game changer. But making everything breakable just makes everything feel worthless, disposable, and not at all fulfilling to pick up, use and throw away. Because they throw weapons at you left and right, it's not even a resource management thing that you should try and manage...it's just an annoying thing you constantly have to deal with.