I don't think a revamp need to be only about the graphics. A revamp is the opportunity to update the old world to be on par with modern zones. A lot of things are in place in Shadowlands or in BFA and Legion that could be applied to Kalimdor and the Eastern Kingdoms, like expeditions, rares, treasures, etc. The quality and intricacies of special events or puzzles they now put in the game could add another layer to outdoor content in the two main continents.
I agree that a revamp only makes sens if it improves the content and the story. Making it only for graphics is useless. I don't think Blizzard will ever do a pure visual revamp, it's not their style at all.
Lol'd.
A world revamp wouldn't change anything for those who do not enjoy the game, such as yourself.
As someone enjoying the game, I'd love a world revamp with the next expansion being set in EK and Kalimdor rather than other worlds entirely.
Throw out the last 2004 textures and models already, can't believe we still have pixel art mobs.
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Ah, you're one of those... Guess this thread was made in bad faith.
Honestly don't think they need an expansion to revamp the old world, they could hire a few extra artists to focus solely on the old world and pump out a few new zones every few months and just gradually update it so it's brought up to 2021 standards. Problem is there's so many zones and with the way levelling is you don't even touch 90% of them so it's basically a waste of time.
His death is a memory. But you arrive in Redridge shortly after he dies, and the events leading to it where the expansion pre-event.
Though it's not like we never heard of the Scourge running rampant and we mostly left to deal with the source of those issues. There just isn't much to report on that part of the story.
I don't want revamps I want to move on.
WoW is outdated. It needs to end and we need a new MMORPG from Blizzard.
We've had enough revamps and filler content.
At this point in the thread, reading folks responses, it sounds to me like if Blizz was to try to captivate audiences with that 'feeling' or 'kind of game' that WoW was in 2004, would actually be better done as a Singleplayer to Co-Op game.
Something that would truly stand tribute to the creative minds that whipped up Azeroth.
Could be a WC4, it would sell well to many, and also be a big pass for a great many. So maybe they could try a first/third person action adventure basis, which are all the rage these days.
I certainly can provide AC: Origins as a really neat example of how fleshed out and explorable a world can feel from that gameplay perspective, and I felt while playing it that WoW would benefit from a similar storytelling experience.
Of course that's a bit all off topic from a World Revamp, but I'm all with you there so not much to say lol. It's not like we get tired of Earth and her continents, why do we expect WoW needs to constantly transcend the Known boundaries of the world to continue the story?
DRAGONMIRE BINGO2024 - 11.0 - The 10th Expansion - The 20th Anniversary of World of WarcraftFor Azeroth!
Your thread if just dumb, sorry. You cant keep on telling that 'everybody wants this/that' without any source. Its just that u want it, it doesnt mean everybody does. Using this wording just undermines your whole thread.
While cool, it is a vast undertaking, you also can't add stuff without pulling old stuff, the damage was done in cata but going through that all over again won't make up for the lost potential of exploring new realms/worlds in Azeroth and beyond. There's a wealth of possibilities and remaking stuff we're familiar with in new settings just doesn't have the same impact as exploring the complete unknown. Besides it's much easier to move the story forward/tell new stories than it is to make sure there's no loose threads and odd ends left behind before a revamp and makeover. It can quickly end up as a hackjob even with due care and consideration. All in all it's too much work vs potential gain.
If you knew the candle was fire then the meal was cooked a long time ago.
Honestly I do agree that a revamp is necessary. And the bullet has to be bitten sooner than later to make the world feel evergreen as an alternative to level on the previous expansion. But I don't think a revamp a la CATA would work either; there are just too many zones to create a cohesive leveling experience.
Ideally, the old world (EK & Kalimdor) should be revamped to make it feel evergreen, not stuck in one era -there's something very interesting about the non-campaign quests of Shadowlands, in the way they are more of a slice of life of the areas we visit- but to do so in the whole of the continents, would almost for sure affect the time spent on the new level cap.
So rather than update the whole continents as CATA did, only update a selection of starting and sorrounding areas across both continents to set it to the present, to see how the world has changed from then to now, including the presence of AR hubs -but also on that more evergreen way that can be easily tweaked to reflect the present always, like Exile's Reach would do- to create a consistent leveling experience of how the world has evolved, before leading us to the new high level content.
As for the rest of the areas, rather than just let them stuck in CATA. make them part of more of a ever-expanding process where old zones are revamped to tell self contained stories, either by adding new chainsor tweaking the present ones to remove the time-specificity of the Cataclysm, or set specific content on them -such as Warfronts, but, again, not bound to an specific timeframe.
A quick mock up of the idea
Rather than factions and races having two whole zones for leveling, just keep one as faction exclusive, with the areas in yellow having large presences of Both Factions (like the Plaguelands), One Faction and Independent/Neutral Organizations (ie Hyjal) or Mostly Neutral/independent (ie Stranglethorn). This would be regardless of what faction holds narrative control of the area -Like let's say, Hyjal for the Night Elves, Barrens for the Horde)- cause there would still be independent/neutral content.