I think Anima adquisition will increase with each patch.
At least I hope so
The worst ones are these that originally gave conduits and now only give 35.. usually for some heinous grindy fill the bar type WQ with bad respawn.
Also people that claim to drown in anima. Either you play 3+h a day just grinding out WQs and other (repeatable) sources, or you just don't spend it at all..
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
It's not just that.
Imagine working for 2 dollars an hour in real life where your monthly "getting by" is minimum 1k. You'd be like "pfffff no thanks"
35-70 anima in comparison to 10-15k anima costing things: -> pffff no thanks
And "it is just cosmetics" is just very bad argument seeing how not everyone plays to raid or m+. there are people, and a big group of people who amost solely focus on collecting things. That's their main gameplay!
Yep - pretty sure the same. However, that's why I felt it would've been better to not release everything at the start and drip-feed out the possible stuff you can get with Anima over 2 or 3 patches. So, this patch, unlock the mission table and see that I 'just' need 16,000 anima to fully upgrade, next patch unlock the next thing etc.
People buy houses and cars for mortgages.
The comparison was: short term goals vs long term goals and the effort to reach it and if it worth the effort at all.
but I'm sure yo uvery well understand this just felt the need to nitpick...
- - - Updated - - -
How about a fair, well thought out system that doesn't treat you, the player like shit? We used to have them. If the choice is "shit or diarrhea" that's not a very good choice in a game that's for your entertainment and requires a monthly sub on top of the box price.
It's capped the same as World Quests.
You didn't make any real comparison. You just claimed something wasn't worth it without proper argument, purely because it is supposedly expensive and people apparently can't save up to things. While also massively underplaying how much Anima one can actually earn.
Because the currents devs think the narrative is more important than gameplay. This is true for a single-player game as it's over in a limited amount of time. In an MMO you need to prioritise gameplay over the narrative as you play and repeat the sake content so often that the narrative is forgotten since you know it, and the only thing you notice at that point is the gameplay.
In this case, it's the anima drought. I sincerely hope future patches will increase the amount as the Jailer's grasp is eased.
Well lets just say after upgrading my buildings one time, I wont be doing that again in a long ass time. The cost is steep as F and its a feature I will forget 100% about this xpac. Maybe laate down in SL i'll return to it.
That said, its optional content and doesnt affect playerpower so thats something atleast.
Cant understand why they have such steep prices anyway. The buildings should be something to be used and played with, not left behind and forgotten cause of the cost.
What's weird is that you get 35 anima for a M+ dungeon but your first 2v2 and 3v3 arena win give 175 each. 350 for two wins per day. Add a RBG win that gives 250 and that's 600 anima PER DAY for 3 wins in total
There should be a "first M+ of the day" bonus where you get 5x35, just like in arena.
In general there should be more weekly quests on the pve side of things. I love how there is a weekly quest for RBGs or Arena in addition to unrated pvp. Why is there not a weekly for M+ or normal or higher difficulty raid? Some more incentive for players to get out of their comfort zone and actually do content that can't be done with LFD/LFR "click one button and get ported in" difficulty would be great.
Those amounts are limited and not required in the same way as Artifact/Azerite Power was. If someone raids or does decently in M+ the Covenant gear is at best an unlucky gap filler and either way your likely better of grinding Conquest then Anima to fill the gap.
It takes a 1050 to fully upgarde a piece, most pieces don't start at 1/7. You could fully upgrade 3-5 pieces for the cost of a simple cosmetic skin.
It ignores such insignificant forces as time, entropy, and death