And most of.them raid mythic as well. You know full well that almost all players, even with the best raider leader in the world telling them what do, would fail in mythic every single time. I am not arguing about what the best players do or where they do it. I am saying that the gear you get for completing a m+ or killing a raid boss reflects the skill where you are at. If you can clear normal as a productive member, you can do 7s. That's the difficulty equivalence. The dungeoneers might not like it but that's the truth.
Short answer: No.
But spild be lovely if the gear dropping om 11-15 represented the difficulty
Recently the chest to me makes activities that I would rather do for their own inherent rewards seem like only stepping stones to getting what I want. It's more satisfactory when the content just gives you what you're after. If it's meant to be bad-luck protection, maybe it should be just more built into looting in general, or if it's just supposed to be a participation award, maybe that should be better included in the rewards in general. It's also not really satisfying as a later-reward, as it isn't "now". If you're already logged in and just completed a thing, you might do something else for another shot at rewards. But if you just logged in to just get the reward you may not be compelled to do anything else (you can't spam log ins for rewards) is how I look at it, as you could consider the reward for logging in rather than completing any kind of activity. If logging in becomes the reward rather than doing things, it also creates a kind of bad relationship of expectancy for not doing anything (so why do anything), and also when activities themselves aren't as rewarding immediately it creates a situation where the events aren't lucrative which means they themselves feel worse or it isn't as special when you do get rewarded, because you can get rewarded for nothing. Suddenly putting forth effort to do things seems pointless and arbitrary when just doing nothing may as well be doing the same thing.
In Legion and BFA the chest felt like a fun bonus. In SL it feels like rewarding me for not playing the game.
Last edited by Razion; 2021-01-18 at 11:22 PM.
Bad luck protection and well if you kill 5 bosses and just get anima, something is VERY wrong. it doesn't really feel good if that happens to someone. While your experience may vary but for those with shit luck its not cool.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Putting these together as they speak to a common misnomer for guild loot, which is "If you don't like the loot system, just leave and find another guild. How hard can it be?" While that sounds nice in theory, it doesn't tend to work as well in practice. Not every guild is going to match your availability, class need, spec need, progression, etc. Having had to search for guilds for various reasons over the last few years, I can tell you that it isn't as easy as just pulling a guild out of a hat. Plus, an increasing number of guilds before ML went away were going to that system, much like an increasing number of guilds are requiring RC Loot Council these days. I'm not saying remove RC Loot Council, but I am saying that having an extra chance at loot with the Vault that is only yours can be a nice substitute if the items you earned for the week were taken away to feed other guildies.
I don't disagree here, badges would be a ton better. The old badge system was nice and allowed everything you did to be a way to eventually earn your gear. You could target certain pieces and it gave something to constantly work towards as expansions went on. The only real complaint I had there was how you could get gear you never really earned over time, but really that wasn't a big deal. If they were to throw out the vault in favor of badges, I'd be very much in favor of that. But throwing it out with no replacement as the OP recommends is IMO a bad idea.
Don't blame players for Blizzard doing a poor optimization change. Blizzard fucked up the implementation of the removal of Titanforging, not the players who wanted it removed. Then they didn't listen to alpha/beta feedback regarding how shit loot drops were. Now we're in a situation where Blizzard is trying to say "we could have done better" again.
You don't log in once a week for raiding, blizzard has to come up with something else on a weekly logout to entice you so their stupid FOMO business model doesn't lose money.
Weekly chest is fine if it's a supplement to your gear.
Now it's one of the CENTERPIECES of gear.
Mods are too busy to be bothered with moderation...but still post nonsense in threads.
Please do not contact me about moderation - Reach out to another member.
Weekly vault is the best thing that happended to the game.
Also - it makes complete sense that they would nerf the loot dropped from raids. More loot from the raid, would make weekly vault obsolete. What's the point if you already have the entire loot table in your bag?
If you think about it, you get less loot - but you get MORE relevant loot. I rather pick what I want than keep getting the same bracers each week.
Last edited by HansOlo; 2021-01-19 at 12:21 AM.
Pushing raid drops by +1 would fix alot of things already, in combo with the chest system we have atm.
I kinda enjoy PvP even now, but you shouldn't *have* to do pvp to progress your gear at all outside the chest. It's really weird not getting a single upgrade from the raid 2 weeks in a row.
I never understood why it rewarded M+ trash with item levels way above normal raid gear. I mean I just did a +6 and now I'm getting a 210 ilvl piece of gear this Tuesday? Like, why? That +6 was ridiculously easy.
I think you got a couple of things mixed up there.
Yes, the weekly chest is a soft nerf, but that is very much intentional.
What you are defending is a return to vanilla and TBC style progression where there is no catch up mechanism except badge gear, which i suppose you don't want.
While i would not be totally opposed to it, the current soft nerfing as you put it serves as means for players to not hit a brick wall in progression and i think that is important to have.
Players that feel they hit a brick no longer feel motivated to log on. It is therefore better for the game to have a "soft nerf" system.
Last edited by Swnem; 2021-01-19 at 12:37 AM.
nah it wouldn't
Vault is the only bright spot in the sea of darkness and sadness that is PvE gearing in Shadowlands.