The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
is it? why? not everyone needs pretend friends that really couldnt actually give a crap about you deep down. whos massaging there ego? surrounding yourself with strangers and labeling them as friends.
And yes flexing back when individual ability was fun for me, i used to love being labeled "god" in every party i joined, i wasnt toxic or elitest with it i used to help people, difference was i had a platform of respect where people would listen so i could actually help them, not like now, try helping someone they instantly take it as an insult, 5 minutes later they fail at what you was trying to help you with. BUT THATS OK! they said they are sorry. games dead and yes, i think joining a new mmo is long overdue, like i should of done this at the end of legion.
Just another high level player jumping ship i guess, imagine if i meet up with all the old good players in guild wars 2? im a bit excited actually when i think about it, might get the game i had taken away that i loved so much back.
It's like they took the worst parts of WoW and the worst parts of Diablo 3 and thought, what if we also make every task mind-numbingly boring AND offer pointless tiny rewards? I log in, look at the dailies, remember that I don't have flying to go from daily to daily, say screw it, log off, and come back in 4-5 days. Rinse and repeat.
I would hugely enjoy more dynamic world events- it was the draw for folks when Rift came out forever ago. The problem is WoW isn't very well set up for it, and when they try it, they are less dynamic and more on a predictable timer which takes all the fun out of it. IMHO
The main problem is just that you're just playing too much.
I personally don't think there's a content-drought or have any problems with boredom in WoW.
Newsflash: YOU'RE PLAYING AN MMO
/facepalm
You could also try to achieve this platform of respect in life. Just a thought...
Exactly. This is what I said from the get-go.
I'm not sure how it was in Rift, because I played that for three minutes before uninstalling it. But in WoW world events have never been any fun. It's basically a 100 man piñata that probably no one does for fun. It's not engaging, it's not interesting, it's not challenging. Heck, they might as well drop a loot chest that takes 60 seconds to open on the world boss coordinates every week; It'd be virtually the same.
success comes in the form of technical solutions to problems, not appeals to our emotional side
How would this not fuck people who can only play at certain times?
This sounds annoying, I hate when mobs run then I have to run around as well chasing them down.What if running past a herd of stag mounted, will cause them to spook
Long distance aggro also sounds annoying.or what if certain predators can spot and track you from afar.
I play classic because I like classic, I play retail because I like retail, in retail all this stuff sounds really annoying and like needless timesinksRight now, no matter where you are in the world, you can always see something of danger/interaction near you. That isn't neccesarily a good thing as it makes the world feel small. Back in Vanilla, certain area's had a lower density of mobs, creating the need to travel more across empty stretches of land.
This can still be done again, making the world feel larger again.
As long as there's no reward, otherwise I feel like you're fucking people that can't play again. Unless the chance for a NPC to need you goes up the longer it has been since they've needed you.With different behaviours for NPC's, random encounters/events could occur where players are asked by NPC's to assist them for a brief moment, help them fend off creatures, loot/rob certain NPC's or kill rares.
By adding these sorts of events to the game, every time you travel, something different happens.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I had enough loot, it's fine except that WF/TF should still exist to make content more replayable and a bit more rewarding. People asked for the wrong thing, but they won't learn, they never do.
Absolutely the opposite. The game keeps telling me what to do and keeps wasting my time with uninteresting, boring mandatory and semi-mandatory shit like war campaign and TG. I just want to run group pve but I'm wasting my time for these mandatories. When I'm finished, usually noone is available for group content because they are also wasting their time doing uninteresting solo content. Such a great game design.
This is one of the major reasons I quit SL and probably retail entirely. The game no longer lets us play freely.
I got the solution and its called Player vs Player
The problem with PvE content: its repetitive and predictable, do It first time woah, second time, oh, third time ok, forth time, zZZZZz
PvP otherwise you get an unpredictable iterations every time
But you know, Blizzard dont give a single S about pbp
I don't think that WM/TF were a good thing. But I'm also fine with getting only one piece of gear per week. Problem is, that the next raid will probably come out before my raid cleared heroic Nathria, which is a shame. But maybe we will see more spaced out patch cycles in conjunction with less gear, since you now take longer to outgear content, so it effectively lasts a bit longer.
I don't feel the same way at all. I feel truely free to do what I want. Except for the two weekly Torghast runs you are strongly advised to do in order to push your character power. But you don't even need to do that, since there is not that much power difference in a 190 legendary piece vs a 235 one. Everything else in the game is entirely optional. You just want to do group content PvE? Well, then do it! You even get Renown from it, if you are a week behind because you couldn't bother to farm 1000 anima last week. I honestly can't understand this complaint. IMO SL offers much more Freedom than Legion and BfA and even more freedom than MoP, Classic and TBC. Because the last two did not offer you the option of just raiding with any amount of players past 10. No infinite dungeon running. Not just doing any raid you want.Absolutely the opposite. The game keeps telling me what to do and keeps wasting my time with uninteresting, boring mandatory and semi-mandatory shit like war campaign and TG. I just want to run group pve but I'm wasting my time for these mandatories. When I'm finished, usually noone is available for group content because they are also wasting their time doing uninteresting solo content. Such a great game design.
This is one of the major reasons I quit SL and probably retail entirely. The game no longer lets us play freely.
Last edited by LordVargK; 2021-01-20 at 05:33 PM.
flying / travel time could easily be reduced like they do in borderlands 3 , or make those damn flying mounts a lot faster when you use a flightmaster .
the cheap content recycling with the use of layers only cause lag spikes in those areas, plus on some areas you get overlaping quests with the result that multiple talking heads have a conversation at the same time leaving you clueless what to do, unfortunitly you can't disable the talking heads or world quests so that if you do your renown quest line you have to deal with this cheap solution.
My biggest cause for burnout was the desire to have perfect gear and an inability to acquire it any way other than brute-forcing a casino. My desire is to have the best gear so I can eliminate that as a cause for performance variance and know that I'm at least guaranteed to never be at a disadvantage due to equipment or power potential. They seemingly do NOT want me achieving that goal, though, so I realized it was pointless, not worth the time, and lost interest altogether.
I feel like what they really wanted was for me to just chill out and stop being so overtly competitive, but when that is literally the entire reason you even like the game, telling someone to just give up on that is, as exemplified, just telling them to quit the game. Their design philosophy and desires are essentially completely contradictory to mine now.
Mods are too busy to be bothered with moderation...but still post nonsense in threads.
Please do not contact me about moderation - Reach out to another member.
But I thought my Druid Healer was also in a perfect spot until MOP when they decided for some odd reason they wanted us to cast heals... Gross if I wanted to cast heals I would have rolled a Priest and cast Heal. I thought that Pallys were fantastic when they were just the Tank healer and they could spam FOL all day long and never have their mana bar move. I miss the good Ol days where you had a 2/3/5 raid and everything just dies it was perfect, one Healer on the Tanks and 2 on the Raid with one swapping to DPS for some fights and 2 tanks and one swapping DPS on some fights worked great. Now Pally Heals hit like a wet noodle and they only have 1 spell worth a damn and 1 worthwhile AOE heal that has a 1 min cooldown if you choose the proper covenant. Druids have to cast heals on people and cannot simply blanket the entire raid with Rejuv and blow the healing out of the water. Disc is a bit better this expansion with Mind Sear being able to AOE heal a lot better than before, but Atonement should last 2-3X longer or just be permanent again so its not such a pain in the dick to manage it.
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IDK about that this expansion is a fantastic PVP xpac, only reason to currently log in and play the game.
Several years ago i did a whole research of "Burnt out employees" or "burning out" for a company i was working with at that time and i think it applies in this environments as well as most of the things we do in wow is rinse and repeat.
While i understand a full time job vs a video game that you have to invest a modest to large amount of time are different, they correlate at some level and some tips can be used in the game as well. because a burning out player does not mean the game is boring. people can try Offer Rewards That Work Against Burnout
Socialize more!, getting involved in progression guild or a group of friends towards pvp-pve (raid,RBG,Mds,arena) in-game can lead to befriending more people. It is proven that actively chatting with someone else decreases stress levels and makes you happier while playing
Rewards help a ton again burnout: keep a goal that is hard to achieve (AOTC, Duelist/Glad, M15+) it really helps. It is sad but "mediocre players" will burnout more easy than a top notch player. "The middle of the pack" always wants things fast and in their way while more meticulous, strategic and patient players will adapt and continue with less probability of burning out.
I don't have the file of the research since it property of my old job but it goes something like that... sometimes is not the game, its the player...