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  1. #61
    Old God Mirishka's Avatar
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    Quote Originally Posted by Highlord Hanibuhl View Post
    It's almost like people love to cry about the game at this point...
    You created a topic complaining about the game, and now you're mocking people for *checks notes* complaining about the game.
    Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.

  2. #62
    Quote Originally Posted by Wolfrick View Post
    This is something I have wanted for a long time.

    Lets hope that Blizzard after working on Classic understood that "World of Warcraft" is a game from level 1 to 60... so we always need to improve the lower level content aswell not only focus on Max level content, like they did since Cataslysm... there is a reason why shadowlands is so succesful, we can see its a good mix of Vanilla ideas and current wow ideas.

    I am totaly with you that we need stuff like this, and island from BFA, did test on this stuff, so I hope we will see this in a future revamp of Azeorth.
    They tried that once, as you said, in Cataclysm. That led to the number one complaint being they spent so much time on content most people will breeze through once without hardly even paying attention, then reach an endgame without as much as they would like.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  3. #63
    Quote Originally Posted by LordVargK View Post
    Now, tell me again why you don't play a single player game for single player stuff and an MMO for multiplayer stuff? Is it because you want to "display your skills"? Sorry, but WoW isn't made to stroke your ego. Go play dark souls or something an then insult everyone who wants a storymode. Or something like that.

    Also you should learn that teamplay is probably the most important skill a human can have.
    is it? why? not everyone needs pretend friends that really couldnt actually give a crap about you deep down. whos massaging there ego? surrounding yourself with strangers and labeling them as friends.

    And yes flexing back when individual ability was fun for me, i used to love being labeled "god" in every party i joined, i wasnt toxic or elitest with it i used to help people, difference was i had a platform of respect where people would listen so i could actually help them, not like now, try helping someone they instantly take it as an insult, 5 minutes later they fail at what you was trying to help you with. BUT THATS OK! they said they are sorry. games dead and yes, i think joining a new mmo is long overdue, like i should of done this at the end of legion.

    Just another high level player jumping ship i guess, imagine if i meet up with all the old good players in guild wars 2? im a bit excited actually when i think about it, might get the game i had taken away that i loved so much back.

  4. #64
    Quote Originally Posted by msdos View Post
    "Ideas to improve boredom problems"

    The game is just fundamentally boring now because the world is so disjointed and dislocated and meaningless.

    I don't see any replay value in retail anymore, the social aspect and the open world are separated from one another at the core.
    For example, in retail, I don't get excited about taking the gear I earn in raids out into the open world with guildies to play around with, you effectively don't do this anymore because you don't know or care about anything in the open world, there is no permanence to anything, it's all sharded and phased and you don't do anything as a guild in the open world. You also don't care about your gear anymore beyond ilvl, which is done on purpose for some reason.

    What am I supposed to care about in this game? I'm supposed to just be satisfied it's the same thing over and over again? How does that make any sense?
    It's like they took the worst parts of WoW and the worst parts of Diablo 3 and thought, what if we also make every task mind-numbingly boring AND offer pointless tiny rewards? I log in, look at the dailies, remember that I don't have flying to go from daily to daily, say screw it, log off, and come back in 4-5 days. Rinse and repeat.

  5. #65
    The Lightbringer Highlord Hanibuhl's Avatar
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    Quote Originally Posted by Mirishka View Post
    You created a topic complaining about the game, and now you're mocking people for *checks notes* complaining about the game.
    I created a topic to share some improvements about the game.
    People can agree or disagree with them - that's what the forum is for. It's funny I have to explain this to you though

  6. #66
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    I would hugely enjoy more dynamic world events- it was the draw for folks when Rift came out forever ago. The problem is WoW isn't very well set up for it, and when they try it, they are less dynamic and more on a predictable timer which takes all the fun out of it. IMHO
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  7. #67
    The main problem is just that you're just playing too much.

    I personally don't think there's a content-drought or have any problems with boredom in WoW.

  8. #68
    Quote Originally Posted by dadoodoo View Post
    that would be amazing!

    Glad in 2s - 50% is down to you
    Glad in 3s - 33% is down to you
    Mythic raid clear - 5% is down to you
    2k m+ - 20% is down to you.

    i mean imagine wanting a part of the game where 100% is down to you so you can accurately display how good you are, the shame!
    Imagine if raiding was solo, what you have to do in a raid the result of the kill was entirely 100% on you, your telling me that would be hard? the difficulty in raiding comes from the team co-ordinating together or is dependant on your team as wholes strength, not the actual content itself which undoubtedly every single one of you reading this has experience the hindrance that raiding is repeatidly, you play perfect, wipe, you play perfect, wipe.

    I have done all of the above btw at a time in previous expansions where 60% of your toon wasnt played/self explanatory/chosen/funneled into one direction for you.
    Newsflash: YOU'RE PLAYING AN MMO

    /facepalm

    Quote Originally Posted by dadoodoo View Post
    i had a platform of respect where people would listen
    You could also try to achieve this platform of respect in life. Just a thought...

    Quote Originally Posted by Eazy View Post
    The main problem is just that you're just playing too much.
    Exactly. This is what I said from the get-go.

    Quote Originally Posted by Splenda View Post
    I would hugely enjoy more dynamic world events- it was the draw for folks when Rift came out forever ago. The problem is WoW isn't very well set up for it, and when they try it, they are less dynamic and more on a predictable timer which takes all the fun out of it. IMHO
    I'm not sure how it was in Rift, because I played that for three minutes before uninstalling it. But in WoW world events have never been any fun. It's basically a 100 man piñata that probably no one does for fun. It's not engaging, it's not interesting, it's not challenging. Heck, they might as well drop a loot chest that takes 60 seconds to open on the world boss coordinates every week; It'd be virtually the same.
    success comes in the form of technical solutions to problems, not appeals to our emotional side

  9. #69
    Quote Originally Posted by Highlord Hanibuhl View Post
    We know we can find a mob by checking WoWhead and finding its spawn-location at the exact marker. But what if nocturnal animals only come out in the morning, evening and night, or animals can go out to eat or hunt themselves, NPC's actually have varying patterns in which they go about the world?
    How would this not fuck people who can only play at certain times?


    What if running past a herd of stag mounted, will cause them to spook
    This sounds annoying, I hate when mobs run then I have to run around as well chasing them down.

    or what if certain predators can spot and track you from afar.
    Long distance aggro also sounds annoying.


    Right now, no matter where you are in the world, you can always see something of danger/interaction near you. That isn't neccesarily a good thing as it makes the world feel small. Back in Vanilla, certain area's had a lower density of mobs, creating the need to travel more across empty stretches of land.

    This can still be done again, making the world feel larger again.
    I play classic because I like classic, I play retail because I like retail, in retail all this stuff sounds really annoying and like needless timesinks


    With different behaviours for NPC's, random encounters/events could occur where players are asked by NPC's to assist them for a brief moment, help them fend off creatures, loot/rob certain NPC's or kill rares.

    By adding these sorts of events to the game, every time you travel, something different happens.
    As long as there's no reward, otherwise I feel like you're fucking people that can't play again. Unless the chance for a NPC to need you goes up the longer it has been since they've needed you.
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  10. #70
    Immortal Zka's Avatar
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    Quote Originally Posted by LordVargK View Post
    You haven't seen the hundreds of threads complaining about not getting enough loot? If that's not classic I don't know what is.
    I had enough loot, it's fine except that WF/TF should still exist to make content more replayable and a bit more rewarding. People asked for the wrong thing, but they won't learn, they never do.

    Quote Originally Posted by LordVargK View Post
    Also SL needs you to keep yourself busy, similar to classic.
    Absolutely the opposite. The game keeps telling me what to do and keeps wasting my time with uninteresting, boring mandatory and semi-mandatory shit like war campaign and TG. I just want to run group pve but I'm wasting my time for these mandatories. When I'm finished, usually noone is available for group content because they are also wasting their time doing uninteresting solo content. Such a great game design.
    This is one of the major reasons I quit SL and probably retail entirely. The game no longer lets us play freely.
    Last edited by Zka; 2021-01-20 at 04:35 PM.

  11. #71
    Quote Originally Posted by rrayy View Post
    Torghast. That wasn't hard at all.
    You must enjoy slamming parts of yourself in car doors.
    How joyous to be in such a place! Where phishing is not only allowed, it is encouraged!

  12. #72
    I got the solution and its called Player vs Player

    The problem with PvE content: its repetitive and predictable, do It first time woah, second time, oh, third time ok, forth time, zZZZZz

    PvP otherwise you get an unpredictable iterations every time

    But you know, Blizzard dont give a single S about pbp

  13. #73
    Quote Originally Posted by Zka View Post
    I had enough loot, it's fine except that WF/TF should still exist to make content more replayable and a bit more rewarding. People asked for the wrong thing, but they won't learn, they never do.
    I don't think that WM/TF were a good thing. But I'm also fine with getting only one piece of gear per week. Problem is, that the next raid will probably come out before my raid cleared heroic Nathria, which is a shame. But maybe we will see more spaced out patch cycles in conjunction with less gear, since you now take longer to outgear content, so it effectively lasts a bit longer.

    Absolutely the opposite. The game keeps telling me what to do and keeps wasting my time with uninteresting, boring mandatory and semi-mandatory shit like war campaign and TG. I just want to run group pve but I'm wasting my time for these mandatories. When I'm finished, usually noone is available for group content because they are also wasting their time doing uninteresting solo content. Such a great game design.
    This is one of the major reasons I quit SL and probably retail entirely. The game no longer lets us play freely.
    I don't feel the same way at all. I feel truely free to do what I want. Except for the two weekly Torghast runs you are strongly advised to do in order to push your character power. But you don't even need to do that, since there is not that much power difference in a 190 legendary piece vs a 235 one. Everything else in the game is entirely optional. You just want to do group content PvE? Well, then do it! You even get Renown from it, if you are a week behind because you couldn't bother to farm 1000 anima last week. I honestly can't understand this complaint. IMO SL offers much more Freedom than Legion and BfA and even more freedom than MoP, Classic and TBC. Because the last two did not offer you the option of just raiding with any amount of players past 10. No infinite dungeon running. Not just doing any raid you want.
    Last edited by LordVargK; 2021-01-20 at 05:33 PM.

  14. #74
    flying / travel time could easily be reduced like they do in borderlands 3 , or make those damn flying mounts a lot faster when you use a flightmaster .
    the cheap content recycling with the use of layers only cause lag spikes in those areas, plus on some areas you get overlaping quests with the result that multiple talking heads have a conversation at the same time leaving you clueless what to do, unfortunitly you can't disable the talking heads or world quests so that if you do your renown quest line you have to deal with this cheap solution.

  15. #75
    Quote Originally Posted by stresskiller View Post
    flying / travel time could easily be reduced like they do in borderlands 3 , or make those damn flying mounts a lot faster when you use a flightmaster .
    the cheap content recycling with the use of layers only cause lag spikes in those areas, plus on some areas you get overlaping quests with the result that multiple talking heads have a conversation at the same time leaving you clueless what to do, unfortunitly you can't disable the talking heads or world quests so that if you do your renown quest line you have to deal with this cheap solution.
    Try the Addon "BeQuiet". No more talking head is such a blessing.

  16. #76
    My biggest cause for burnout was the desire to have perfect gear and an inability to acquire it any way other than brute-forcing a casino. My desire is to have the best gear so I can eliminate that as a cause for performance variance and know that I'm at least guaranteed to never be at a disadvantage due to equipment or power potential. They seemingly do NOT want me achieving that goal, though, so I realized it was pointless, not worth the time, and lost interest altogether.

    I feel like what they really wanted was for me to just chill out and stop being so overtly competitive, but when that is literally the entire reason you even like the game, telling someone to just give up on that is, as exemplified, just telling them to quit the game. Their design philosophy and desires are essentially completely contradictory to mine now.

  17. #77
    Quote Originally Posted by Ringthane View Post
    You must enjoy slamming parts of yourself in car doors.
    I don't. But I enjoy Torghast. That's the funny thing about opinions. Everyone has a different one. What you don't like, others enjoy.

  18. #78
    Quote Originally Posted by Highlord Hanibuhl View Post
    I'd love to hear your thoughts!
    I think these would be phenomenal, but I don't believe there is the willingness to undertake this, primarily due to complexity and major investments required.
    Mods are too busy to be bothered with moderation...but still post nonsense in threads.

    Please do not contact me about moderation - Reach out to another member.

  19. #79
    Quote Originally Posted by LordTakeo View Post
    Not gonna lie, but non-flex raidsizes are horrible. They always were, people who had to be benched and raidleaders who had to bench were never happy.

    And I thought by now that Classic has been out, that skill-tree's have been off peoples mind again, now that they got into peoples mind again how dull and restrictive they actually were.

    And sorry, no can do. Disc was despised for it's insane power, and mandatory presence in most raids. Disc are even the main reason why most healers now got struck with an overall balance, because every heal should be somewhat be able to do every content. With some healers ofc being better in certain situations than others.

    Imagine PvP with a druid healer that you can't interrupt, lol. Make shamans mandatory?

    But alas, it's all fine and dandy, until one actually remembers the problems these things people "want back" had. Cause most of the time, they just liked being the favoured class, and didn't understood how bad off the alternatives were.

    And fast 1-h weapons, well. Want to get finally a weapon in the raid, and realise its worse than your current? Cause thats what you're asking for.

    There's many, many changes for simple and easy to understand reasons. No one wants to play the equivalent of a classic feral druid, but they also want to play the specc that's most fun to them without being horribly bad.

    By getting one thing, you'll remove three things for others. Atm, shadowlands isn't perfect, but unless we talk about MoP (excluding warlocks), it's by far better than most expansions gameplay & performance wise.

    - - - Updated - - -



    I fully getcha, but as someone with a complete noob thaz started this expansion as a friend, some content is still hard for them.

    Even tho they can do Thorgast Layer 8 by themselves, which speaks volumes about how easy this has been made due to several nerfs.

    And I agree with the poster above me. There's some real hot takes in there, where I think "No thank you, I actually enjoy not having to grind 8 hours on a weekend that is supposed to be fun content instead."
    "No thank you, I don't want to quit work just because I need more time to complete my stuff."
    But I thought my Druid Healer was also in a perfect spot until MOP when they decided for some odd reason they wanted us to cast heals... Gross if I wanted to cast heals I would have rolled a Priest and cast Heal. I thought that Pallys were fantastic when they were just the Tank healer and they could spam FOL all day long and never have their mana bar move. I miss the good Ol days where you had a 2/3/5 raid and everything just dies it was perfect, one Healer on the Tanks and 2 on the Raid with one swapping to DPS for some fights and 2 tanks and one swapping DPS on some fights worked great. Now Pally Heals hit like a wet noodle and they only have 1 spell worth a damn and 1 worthwhile AOE heal that has a 1 min cooldown if you choose the proper covenant. Druids have to cast heals on people and cannot simply blanket the entire raid with Rejuv and blow the healing out of the water. Disc is a bit better this expansion with Mind Sear being able to AOE heal a lot better than before, but Atonement should last 2-3X longer or just be permanent again so its not such a pain in the dick to manage it.

    - - - Updated - - -

    Quote Originally Posted by GuanoCaca View Post
    I got the solution and its called Player vs Player

    The problem with PvE content: its repetitive and predictable, do It first time woah, second time, oh, third time ok, forth time, zZZZZz

    PvP otherwise you get an unpredictable iterations every time

    But you know, Blizzard dont give a single S about pbp
    IDK about that this expansion is a fantastic PVP xpac, only reason to currently log in and play the game.

  20. #80
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    Quote Originally Posted by Highlord Hanibuhl View Post
    For years now, people have been complaining about 3 similair issues:

    - The fact that they burn out of the world being the same, doing the same stuff over and over again
    - The fact they either want flying or don't want it, to get as fast as possible from point A to B
    - The game feels like it's stuck in a time-capsule, with months going by feeling the same

    People long for the days of Vanilla, where we felt like the world was MASSIVE and everything was new. That feeling cannot return, but I feel like the game can improve on this.

    Right now, for expansions upon expansions, the game has turned into a theme-park where every 2 meters there would be a mob, always in the same spot. Doing dailies, hunting rares or just traveling feels like chore pretty darn fast, whereas games like the Witcher 3, Grand Theft Auto V or Red Dead Redemption do not suffer from such problems.

    Adding behaviours to mobs
    We know we can find a mob by checking WoWhead and finding its spawn-location at the exact marker. But what if nocturnal animals only come out in the morning, evening and night, or animals can go out to eat or hunt themselves, NPC's actually have varying patterns in which they go about the world?

    What if running past a herd of stag mounted, will cause them to spook... or what if certain predators can spot and track you from afar.

    Then, hunting rares, traveling the world or doing quests will make the world and its inhabitants feel more alive, instead of them being mindless drones just waiting for you to aggro them.

    We sometimes see this in certain area's where wolves hunt sheep, but this seems like a mechanised process where another sheep spawns right at it's place.

    Knowing that a river will cause animals to go for a drink, will create oportunity for players to stalk them there.

    Making the world bigger
    Right now, no matter where you are in the world, you can always see something of danger/interaction near you. That isn't neccesarily a good thing as it makes the world feel small. Back in Vanilla, certain area's had a lower density of mobs, creating the need to travel more across empty stretches of land.

    This can still be done again, making the world feel larger again.

    Random encounters
    With different behaviours for NPC's, random encounters/events could occur where players are asked by NPC's to assist them for a brief moment, help them fend off creatures, loot/rob certain NPC's or kill rares.

    By adding these sorts of events to the game, every time you travel, something different happens.



    I feel that by adding these things, all afor mentioned problems would be fixed;
    - The world does no longer feel the same as NPC-behaviours will make the world play out different every time
    - The world feels bigger and grander and also more alive, negating the need for getting as fast as possible from point A to B - you now want to cherish your travel
    - Because the world feels so alive, every interaction with it can/will feel different.


    I'd love to hear your thoughts!
    Several years ago i did a whole research of "Burnt out employees" or "burning out" for a company i was working with at that time and i think it applies in this environments as well as most of the things we do in wow is rinse and repeat.

    While i understand a full time job vs a video game that you have to invest a modest to large amount of time are different, they correlate at some level and some tips can be used in the game as well. because a burning out player does not mean the game is boring. people can try Offer Rewards That Work Against Burnout

    Socialize more!, getting involved in progression guild or a group of friends towards pvp-pve (raid,RBG,Mds,arena) in-game can lead to befriending more people. It is proven that actively chatting with someone else decreases stress levels and makes you happier while playing

    Rewards help a ton again burnout: keep a goal that is hard to achieve (AOTC, Duelist/Glad, M15+) it really helps. It is sad but "mediocre players" will burnout more easy than a top notch player. "The middle of the pack" always wants things fast and in their way while more meticulous, strategic and patient players will adapt and continue with less probability of burning out.

    I don't have the file of the research since it property of my old job but it goes something like that... sometimes is not the game, its the player...

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