Do it like destiny does. Once a new expansion releases, all old content is brought up the new power level and drops semi-relevant loot, but the total amount of "good" gear you can get per week is limited. You just choose the content you want to do, do it, and once you've exhausted your chances for "good" loot, you don't feel pressured to do every single fucking raid in the game in one week.
That's the narcissistic approach of thinking that they're the only ones that matter. When I noticed this, I actually reminded them that a lot of current players, arguably most current players, might not have seen content that was released twelve years ago.
Unfortunately, they can't take distance from this "if it doesn't work for me, it doesn't work for anyone" mentality.
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Great idea! Does this work well in Destiny?
success comes in the form of technical solutions to problems, not appeals to our emotional side
We've been over this: It's not about the idea working. It's about the cost your shitty idea would have in other facets of the game. And the fact that you think it's perfectly okay for the developers to take a leap of faith on this kind of content based entirely on your feelings. You know, as if a multi-billion dollar company like Blizzard doesn't already have its finger on the pulse of what its playerbase wants. "But it's just about the discussion, man" you immediately segue into whenever anybody mentions this. Because lord knows there's so much to talk about that isn't nostalgia when you make it abundantly clear you don't want to be criticized.
Still here?
Yes, it's an opinion based on an inkling that suggests it would be interesting for a great deal of people. Just like it's nothing more than a gut-feeling from your part, that it wouldn't.
Critique is always welcome! Heck, I even welcome your regurgitations of bile.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Ah, so... your gut feeling is more relevant than my gut feeling because... uh... wait. Hang on. Let me see here.
Oh. There it is: "Reasons."
You don't have an argument. That's why its tiresome even communicating with you. I was willing to leave well enough alone but I couldn't resist pointing out the flippant audacity of you completely changing your original argument after 12 pages of people rightfully critiquing you. Then, instead of just admitting you were wrong about the scope of your suggestion, you start pretending that's what you meant the whole time. Cute. It's like a slow moving car crash in the opposite lane... you see it coming from miles off but you can't help but gawk at as it passes by.
Last edited by Relapses; 2021-01-21 at 11:38 AM.
They have difficulty with dungeons in the sense that they don't know what any mechanics do. On lower level you can ignore most mechanics but on higher levels you cant and it become obvious that most people have no idea what they are doing.
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That's usually how "gut feelings" work right? You believe in your own. Otherwise it's not really a gut feeling if you don't believe in it :P
Your words, not mine.
Post eight, page one.
"Changing my original argument after 12 pages"... Now that you've been proven wrong, again, maybe you can finally rest.
Sometimes people have difficulty grasping the most elementary concepts. Go figure.
True, but that only solves one potential problem (and I honestly don't think this really is a problem to begin with): lack of loot variety and/or accessibility.
I would personally like more varied dungeons and don't care that much about the rewards they carry.
This is true. Though in my experience it's only really a problem in the first few weeks; after that people learn and adapt. Even the people that don't read the dungeon guide adapt in an organic way, if you will.
Last edited by nocturnus; 2021-01-21 at 12:23 PM.
success comes in the form of technical solutions to problems, not appeals to our emotional side
I aboslutely agree with you. But don't make it 5 man. But just full-fledged 10man on with dungeon-sized wings. Keep it at normal-heroic-mythic difficulty. That would be perfect indeed.
By making it into 5 man, it changes everything. You don't work with other tank anymore. Or you work with other healers anymore. That is what makes the raid so appealing. Working as team with every roles.
Your suggesting might be better. The 5-man suggestion spawns from a selfish source, being my personal preference. But yeah, if ten man content is popular enough, that would be an awesome start! I'd still prefer more 5-man dungeons and while I don't have any hard date to prove it, I think that's the most popular group PvE content.
success comes in the form of technical solutions to problems, not appeals to our emotional side
I'm a casual raider. Bare minimum requirements, and that still translates to doing much more since Legion than it did between WOTLK and WoD. Congratulations on being wrong though.
That's all I have to say on this inane debate. Pretending that the way in which the content is designed doesn't impact people's gameplay and that it's ALL about choice, is a new level of delusion. The choice is to adapt, which I did and burnt out, or be forced to change how you play due to the decisions made by developers.
Duh.
Last edited by Queen of Hamsters; 2021-01-21 at 12:34 PM.
Who says changing content doesn't impact people's game play? Not me. Changes in content you play, obviously impact the way you play - seems pretty logical.
What I said is this:
Those requirements weren't real though... They were artificially implemented by other players. So in the end, it's not the content that's burning you out, it's the idea that you have to do all these things in order to measure yourself to other players with the same mind-set.
So, no man, I don't agree; it's not the abundance of content that's the culprit. It's the individual person's approach to playing the game.
Let me know if you don't understand what I mean; I'll reformulate it is so.
I bet most players that aren't tanks can't haha
success comes in the form of technical solutions to problems, not appeals to our emotional side
SWTOR was changed from the very core just to accomplish this, yet it did not go very well for them. In the end they became more stale because devs began to think that "old content are relevant enough to not release new content".
Warcraft 3 Reign of Chaos was the game that brought me into gaming. I was 17 years old then, I abhorred gaming before this game. From then on, I became a fan of Warcraft and Blizzard. To see it all go down the drain like this is truly sad for me. No king rules forever but at least some of them went down in history as real badasses. I hoped Blizzard and Warcraft would be one of them but it is no longer possible.
I understand what you mean just fine, I'm telling you that you're wrong based on personal experience.
Let me re-iterate: Even in a casual guild meeting the absolute minimum, no insane requirements and rules, there's more prep work to be done post-Legion than there was between WOTLK and WoD. That's not "artificially implemented by players" (lol), that's literally a result of the developer's design choices. Nothing changed in how the player (me) approaches the game, yet I got burnt out during BfA and had to stop raiding in the first tier of SL, something that simply wouldn't have happened prior to Legion.
Not sure how I can reformulate it so that you'll understand it, but I get the feeling you're not one likely to admit to being wrong in any case. But you are in this one. Speaking as an authority on myself and my approach to this game. The game changed, not me nor the people I play with.
End of.
Last edited by Queen of Hamsters; 2021-01-21 at 02:16 PM.
Ohhh.... So could Timegating stop people from being (somehow) addicted, and to encourage them to play their alts while they wait for the new content to be open?
GW2 scales stuff too. I think I'd be all for re-playing some of the older Dungeons too (except Mechagon, screw that place lol)
I don't play WoW anymore smh.