In Shadowlands defense, it did bring over all the systems from BFA that everyone hated and gave them new names. Yeah, there's nothing good about this expansion.
In Shadowlands defense, it did bring over all the systems from BFA that everyone hated and gave them new names. Yeah, there's nothing good about this expansion.
i do prefer the more original old school fantasy style, like lotr, dragons knights wizards vikings elves dwarves undead orcs etc.
im not that fond of when it gets too weird with furries and space/time travel.
BUT wow has pretty much always been a bit more weird than universes like lotr.
just because it doesnt fit yours or my preference of fantasy, doesnt make it not wow-like.
Last edited by mojusk; 2021-01-21 at 02:11 PM.
It doesnt feel like wow. But its not because of the setting but because of these bullshit systems and battlepass mechanics.
Then we can't be playing the same game.
It's very VERY Warcraft still, same as during any other expansion where people pretended otherwise. Yes, including MoP.
Don't get me wrong, I 100% prefer expansions grounded in Azeroth over going to "other wooooooooorlds!", but nothing about SL isn't Warcraft, not in visuals nor story-style or systems...
Bastion is the first zone in 11 years that I haven't liked at least in some way. The first one since Blade's Edge mountain, and I could at least fly there.
Last edited by Queen of Hamsters; 2021-01-21 at 04:46 PM.
I mean, Revendreth is really just another skin of the Gothic / Medieval architecture found in parts of Gilneas and Drustvar. Kind of bothers me how "human" (or rather, European architecture which is what humans make in Warcraft) the architecture is in this ancient, cosmic death realm actually.
I agree with OP, though it's not the first time I feel that way about an expansion.
I remember 14 years ago thinking that Burning Crusade didn't feel like Warcraft either. Giant robots, pink flying castles and wind chimes didn't feel right to me at the time. I remember Metzen's post on the forums where he apologized for the lore retcons and explained his point of view regarding the "sci-fi" elements. He pointed out that some people were upset about guns and steam tech in Warcraft but that nowadays it wouldn't really be Warcraft without these. That made a lot of sense to me and I kind of see the BC sci-fi stuff in the same light nowadays.
Of course Outland wasn't nearly as "outlandish" as the Shadowlands and the complete lack of anchors to established Warcraft elements, aside from a handful of NPCs, is an issue for me. But I'm kind of willing to give it the benefit of the doubt and I'm enjoying the ride so far. I doubt that it's an expansion that will have a lasting impact on my experience though and I probably won't level through it on alts when we move on to the next one. I would have said we're overdue for a more down to earth expansion, but I guess that's what BFA was meant to be. I'm just afraid that they keep heading down that route for future expansion to avoid overcrowding Azeroth with more islands or messy revamps. That sort of design seems to play right into their current mantra of each expansion being its own themepark with its own borrowed power mechanics.
I just have to wonder who can look at Maldraxxus and Revendreth and go "Yup... cheap Chinese knock-off right there, hurr!".
Revendreth is so Warcraft with how it has adapted themes that it should an award.
I said this before and I'll say this again. Stop using this argument whenever we get new content that does not resemble Warcraft III. If you want that, go play Classic and stop being entitled and asking WoW to stay grounded to old standards forever.
If anything, WoW needs more of what TBC brought at this point and that's cosmic fantasy.
I still think they should've kept Bwonsamdi out of Ardenweald. He sticks out like an undead sore thumb there, with all the blue fairies and such
But that's just my opinion I guess
I don't play WoW anymore smh.
Lmao, Warcraft is not near set in the real world. Learn your definitions. https://fantasybookfanatic.com/high-...etailed-guide/
WoW players are all trash? M+ leavers? Pug raid fails? You don't have stuff to do? WoW has become a solo player game for you? People don't talk anymore? Everyone's toxic? I have a simple solution, just for you!
Get social. Join a guild.
No I think its you, it still feels like Warcraft, even if others feel the same. It doesn't mean anything.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
The whole point of Chinese knockoffs is they don't care about copyright laws and don't bother trying to skirt them, and even if they did they wouldn't have to worry about copying dwarves as they're a fantasy staple present in Tolkien, DnD, Warhammer etc, and even if that was an issue you can hardly say that drudges are anywhere near the dwarf archetype.
Its the afterlife for the universe, it makes sense not everything is something we're familiar with.
That said, even WC3 invented (or borrowed from other media) dozens of races and new things vs the prior games. Warcraft is always expanding. Im guessing the reason why humans and orcs get so much focus is to keep some sort of grounding to the original warcraft setting.
Strongly disagree here - Ardenweald is Druid heaven, Bastion is Paladin heaven, Maldraxxus is Necromancer heaven, Revendreth is purgatory for crack-elves (i.e. the vampiric forms of elves we've seen in TBC and Legion, as well as the vampiric undead and demons that are knocking about in the material plane.) All four of the major afterlives/covenants that we have seen have echoes and inspirations in the lands of the living that we have visited. What I particularly like is the fact that a character who is a particular class may not be a good fit for the afterlife based on that class, for example Mograine finding his place in Maldraxxus and not Bastion. It means that (from an RP perspective) you get to examine what really makes your character tick to decide where they end up.
What is this argument even supposed to mean?
Where did he say that they can't "do whatever the fuck they want" with their IP? No one is denying that they can. That doesn't mean it's good, in line with the previous story/aestheticts etc. or that it cannot be subject to criticism.
The way you frame it doesn't really fit the original lore (which is probably what OP is talking about). The Emerald Dream used to be 'Druid heaven' (this was revealed way back in Classic), Bastion cannot be Paladin heaven as the Light has no power there and they're forced to abandon it, the people we meet in Maldraxxus aren't necromancers (and I'm pretty sure necromancers wouldn't go to 'heaven' anyways) and Revendreth simply doesn't have any real connections to older WC lore.
Last edited by Nerovar; 2021-01-21 at 03:08 PM.
Bastion feels like it was outsourced to some random asian developer for sure. Was actually my first thought on flying in.