If he dies, he dies. Maybe he learn.
If he dies, he dies. Maybe he learn.
Error 404 - Signature not found
The healer is in control of the party. You are in control, so do what you need to do.
It's not like DPS are ever just going to stand around and not dps because they are waiting for cooldowns.
The tank isn't just going sit around twiddling their thumbs just because.
Sit down, drink. If they die, that's their fault, not yours.
The healer is the only member that has direct control over the pace because the only resource that can run out is healer mana. The desire to be speedy is not a reason for the tank to think they can control the pace.
Error 404 - Signature not found
Error 404 - Signature not found
I rarely see a healer running out of mana in above 10 keys. Maybe after extensive pull, but it either happens after the pride or the pull ends with a pride. I am doing 16s now, so can't say what goes on above that.
If you run out of mana it's either you or your party fucking up most of the time if chainpulling does not even let you to sit for 10% mana. Besides spiteful and bursting affixes that is because those shits might stop you from eating.
You let them die. And should you ever get into tanking, before you consider making a thread called "how to i stop dps from pulling?", remember that the answer is once again to let them die.
Being a MW changes things. If you are needing to drink as much as you say you do then what you should be doing is rolling ahead of the group (but not pull next group) and as soon as combat ends start drinking. By the time the tank / group reaches you you'll have gotten a couple of ticks of water in. Rinse and repeat each pull and you shouldn't be having any mana issues at all.
Even as a MW you should be looking at why you are running low on mana. Are you using Mana Potions? Are you dashing ahead of the group so you can drink? You shouldn't always be in the back and getting to the next group slowly. You have movement abilities for a reason and can utilize them in your favor to speed ahead.
Also, no matter what you'll always have a couple seconds to drink each pack. You don't have to immediately start healing before they pull. Even if you were to stay close to the group you can still squeeze in a tick or two of drinking before you need to start healing.
A lot of it is how you are playing / actions taken that could be rectified on a personal level instead of relying on the tank to stop and wait constantly. With that said, there are still times the tank could stop and let you get more mana, but a lot of it is personal reliance. Being at 30% mana is enough for several pulls so having a Weak Aura spam that isn't doing much good and if tanks / group notices that is when it auto hits will start to ignore it. Now if you were dropping to say 10% or something it'd be a bit different.
Overall you are doing group content and each player has personal responsibilities they must perform for the group. A healer's responsibility is making sure they keep the group up, managing mana responsibly and not slowing down the group. While you don't mention downtime in your post the assumption can be made based on your posts that you are having constant downtime otherwise this wouldn't be an issue. If it was something that happened once or twice the group would be fine as tanks have cooldowns and the group can use whatever stuns / slows they have. Some tanks will even see your mana is low an intentionally do a small pull so you can catch up.
Warcraft 3 Reign of Chaos was the game that brought me into gaming. I was 17 years old then, I abhorred gaming before this game. From then on, I became a fan of Warcraft and Blizzard. To see it all go down the drain like this is truly sad for me. No king rules forever but at least some of them went down in history as real badasses. I hoped Blizzard and Warcraft would be one of them but it is no longer possible.
Take what I say with a grain of salt, since when I last was a "serious" dungeon healer, mythic+ wasn't a thing (Challenge mode was, but whatever). I would always type "Mana" or some variation of that in chat. If they pull a pack and say "sorry, didn't see that message before pulling" or something long those lines, I would drink until I had a sufficient enough amount of mana and then chase after them. If they ignored me and kept pulling, I would drink until I was 100% mana and then catch up as best as I could.
All I ask from my tanks - Holy Priest who pugs 14/15 (yeah I'm a masochist) - is 2 seconds out of combat. That's it, give me that and you can go on. I'll sit for 5 to 7 seconds, recoup a bit and catch up on him. If there's a big pull ahead and I'm low-ish, I'll skimp with DPS and do the bare minimum to keep the group alive to at least hold on to what I have.
As someone said in the thread, I've had runs where I basically forget about mana and I can actually start doing DPS and runs where I have to blow half of my CD's on the first few pulls and then the tank turns out to be a wet cardboard box.
Nah. I main a Guardian druid, always keep an eye on healer mana. It's fine if the tank pulls a pack once when healer mana is low because he wasn't attentive. But there are tanks that will never stop and just chain pull everything. Some even pull while you are still rezing dead DPS.
Edit: and this week is bad for drinking as you'll most likely be in combat even if the add is not on you. Not much you can do about it.
Is it wiping the group? It sounds like you are getting through it alive still, so it's all okay. Why need 60-70+% mana when 30% still keeps the group alive? You do what you can with what you have instead of slowing the group. Dps players don't just stop running without their dps cooldowns or resources up. Tanks don't stop pulling even if defensive cds are down.
If group waits for you to drink you're playing wrong