Yeah this system was awesome. Joining a guild and with new content some players had 1032092389023920390329 DKP and you'd never get anything. Good fucking riddance indeed.
Yeah this system was awesome. Joining a guild and with new content some players had 1032092389023920390329 DKP and you'd never get anything. Good fucking riddance indeed.
Well you had a bad system i am sorry for that. but your comments do not apply to the system im talking about which was a different dkp system, one that was evenly balanced with no biased point scoring, competitive bidding or forcing people to take an item at a cost to dkp.
A system where 100% chance if you put in the time you would be bis geared, i was happy knowing this, even when someone was inevitably sometimes ahead of me i knew next time he was out of the picture. it wasnt a competition where people would try and hurt each other in ways, it was a collective push for everyone to get geared together evenly and you would get rewarded depending on the time you put in on an even platform, so you missed a raid? you cant then expect to get an item ahead of a guy that didnt miss a raid, thats entitled. the beauty is the guy that attended wins the next item then he goes below you! so your not that behind at all, you just gave up your turn by not attending.
So your new to a guild, you look around 4 people are ahead of you, your not collecting loot while as a trial anyway are you? so there is 2 weeks of those 4 players collecting gear, THEY ARE NO LONGER IN THE PICTURE FOR THE ITEMS THEY WIN all the while you are also accumilating dkp while the said 4 players are depleting theres.
It was all about the balance of the system whether it worked or not, if you got he balance right for award/cost it was a near flawless system for everyone to get bis quickly.
Last edited by SoloMmofriendly; 2021-01-22 at 08:28 AM.
Exactly. I hated that shit. I always felt bad for new people entering the guild and not getting their BIS until months later. There was one person on my old raid team who didn't get their BIS for like three months because he had a full time job and the people who basically live on WoW just accumulated dkp by donating materials to the guild.
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Once again, your version of dkp has never existed and it's clear you've never actually done dkp. All your comments make it more likely that you heard people talk about dkp rather than actually participating in dkp.
Bid DKP is pretty bad and I can totally understand the frustration and unfairness. It basically forces you to think schemes to pay as little as possible.
Zero sum however ... never had any sort of loot drama with it during tbc and wotlk. Probably because the items had a fixed a price so it didn't matter if you were the only person wanting an item.
Again someone that experienced a bad system, in the system that worked you had dkp squish each month, again balanced correctly meant new players wouldnt be too far behind at all. it was alla bout the balance in the settings whether it worked or not, maybe i was just lucky to find a guild that knew how to balance it fairly so everyone got rewarded for the time they put in.
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Yes, bid dkp bad bad bad. im not talking about bid dkp, im talking about accumilate system that was even for all, no biased awarding and no bidding, same item cost for all also dependant on slot. with a dkp squish (30%) once a month so new members werent miles behind.
If you were hoarding dkp you had it squished at the end of the month, the more you hoarded the more you lost when it was squished.
I bet Player A still has better gear which invalidates this argument. It's not the size of the upgrade that matters. In the end, the person who puts in the most effort will have the better gear.
I get your point but that might also be because of how loot worked back in the day. Today we only share, some trinkets, necks, rings, cloak and weapons. Might work better today.
I'm not a fan of DKP, used it some in vanilla but we soon went with roll or more of a loot council system. Been in guilds with loot council for a long time and I must say, if the officers are just then it works great, which they were. Everyone helped as well with passing loot if it was a larger upgrade for a newer member since it would up the group more than them taking it. Don't think we ever had loot drama. I can see this having some backsides as well, like with PL and RNG vs participation rate or anything, really.
Each system had its flaws, let's not kid ourselves.
That being said, with how little loot drops right now, personal loot became a bad system too.
Expected thread to be bad. Turns out the OP is hilarious. Bookmarked his post history.
Hi
OP... Sounds more like talking EPGP and not true DKP. DKP sucks major donky dick, for many of the reasons people have posted on here. There have been some version that sucks a little less, but I'll take praying to RNGsus over relying on someone to properly manage some points system that can and often will be abused.
DKP was horrible horrible horrible. I always hated it.
Loot council was the best imho. But that only works if you have a good group of leaders and people not being bitchy if they don't get an upgrade if it is BIS for another class/spec.
I got used to personal loot and actually like it now. We can trade more than enough in our raids. It is not that often, that someone gets loot he just can't use because iLvl is most of the time more important that secondary stats.
The only part where it becomes difficult is Trinkets.... because sometimes you are eligable for trinkets you would NEVER use.
Like the healer trinket from hungering destroyer. Amazing for disc priests. Useless for resto druids. I got it on our forst kill but did not have another trinket that high so i could not trade it to our disc. I got it again on the second kill and could give it to him. But still... one disentchanted trinket.
You miss dkp? Go play classic :P But imo dkp sucks. EPGP is much much better.
i kinda miss that oomph from getting 10dkp for being on time for the raid)
i ran from the university to my dorm for mere 10dkp, what fun
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