Don't miss it.
People gear up so fast now with M+ that alot of gear can be traded.
You can even reroll an stock up pretty fast with current system (if your raid allows it).
Back in the day it was indeed beter because i was online 24/7
If you always attend and never miss a raid that is a good thing.
That is not dead which can eternal lie, and with strange Aeons even Death may die.
Originally Posted by Addiena
Ofc DKP was trash
I was in guild with several systems and they were all inherently flawed.
I remember one in particular where okay, first we had to gear the tanks. Fair enough. Then in name of progression we geared best DPS and healers first. Ehm okay. Sadly once we progressed to new tier the “worst” raiders were an entire tier behind, but because the “elite” now wanted the new items.... Lots of drama because it left half the team undergeared
Or how about items getting disenchanted despite being useful, because people were savning dkp for an item that then didnt drop?
Or did everyone enjoy sitting around 10-15 minutes after each boss doing loot?
I've been in 2 guilds with EPGP in wrath/cata. It wasn't bad, but what we have now is just much simpler and I kind of prefer that. You either get loot or you don't, and when someone else gets it, they either want to trade it to you or not. I don't know, I just don't feel like I can be bothered anymore to deal with loot wars and the surrounding drama.
I suppose the core issue here is that you're talking about people only attending for gearing purposes. Thats purely an issue with mindset.
As for no point in participating due to gear: We let our DKP carry over to the next tier, so people still had an incentive to attend.
If you don't mind me asking, what is it you think makes EPGP so different from DKP systems?
As far as I recall, they both function on points. Just awarding them for different things. DKP for whatever the guild so choose and EPGP for the actual loot dropped and received. Both EPGP and DKP had potential to decay or not, and the "priority rating" in EPGP functions exactly the same as having spent the points in DKP. Plus, you talk about the issues with two people having the same DKP being an issue, but you could end up with the same PR in EPGP as well, resulting in a roll. So what is so different?
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I know many guilds went with "First the officers, then the raiders, then the trials". That was quite an horrendous approach, but it made the officers seem like they were better I suppose.
Everyone keep dating DKP screwee Them and blablabla...for me, best loot system ever. We had a Guy that die the DKP charts, hè is a Mathmatician, and had lots of excell knowledgde, zo just made a spreadsheet after Each raid, all was fine, noone screwed eachother, it was beautifull. It was in a 10 man, all of good Friends and we all wanted to progress so, that has prolly some to do with it.
Damn, while i writer this, its prolly better they removed it..lots of stuff needed to make this work
Yeah, remove it.
So your acknowledging when balanced it worked great, thanks!
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Agree! was absolutely nothing wrong with the epgp reward system, the only people that took exception to it were the people that wanted both the small upgrades AND the best in slot trinket.
I'm just gonna pop in here and teach OP a new word:
Their
Edit: Oh yeah and DKP sucks, a system that pretty much guarantees guild drama is inherently bad imo.
Last edited by Cifer; 2021-01-23 at 09:43 AM.
Hunter outbids warrior on Ashkandi after nefarian's kill->drama->warrior quits, hunter quits
Dkp in a nutshell
Yes this happened in vanilla (the real, not classic)
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
Like a month activision investor call said highest subcriber count in a decade meaning wrath meaning above 12 mil subs
Do you actually imply that (all) people who dont like/need/want DKP are people who just want "Free Handouts" and are unreliable? Because my raid has a near 100% attendance.
WoW, you want to punish people where the Item they need doesnt drop? Furthermore, if you cannot "Hoard" or safe your DKP for Items you actually want. You need to spend your DKP for almost every minor upgrade that drops.
Your DKP system doesnt change what drops. So, if you have a raid with people who are reliable, your Raid is not faster equipped either way. DKP doesnt change the Items that drop, nor how many.
To me, it sure as hell sounds like you are Player B
Because you QQ around because someone who might perform way better than you, and is a way bigger asset to the raid, but due to Work/Family needs to sit out the occasional Raid, doesnt deserve your loot, because you waste the Air in every single Raid there is. But probably dont make any kind of valuable contribution to the Raid. In most cases the Raid would be better off without you in that case.
The reason took out ML i fully agree with, the abuse of loot council or friend council as i began to call it was so obvious and crappy that it needed taking away, best way to gear a guild when used rightwithout question, easiest way for a crappy gm and his army of crappy officers to gear themselves, masking it with "its for the good of the guild" "your loot horny" as the officer recieves his 7th item this week on his alt.[/QUOTE]
So what? If you dont run with your DKP, the Sword Drops, one Warrior gets it first, the next time it drops the other Warrior gets it. Oo
Where is the Difference?
And here you summed up why YOU need a DKP system, and decent players dont.
First of: Your version of DKP, (And you can cry so much that its different, its not, its a Point based system to distribute Loot, the actual Rules are/were always up to the individual) might be relativly Fair and you would have no problems with it. But other people can easily find fault with it.
E.g. again what is with the person with a Job/Family that doesnt allow him to attend every single raid. With your system he doesnt deserve Shit, and doesnt get stuff until he is dead last.
Now you say he´s a player B who just wants handouts. But the point of your system and why you need it is exactly because of that same reason. You create a Loot System with arbitrary rules, to make sure certain people get Items first.
There is no fairness if someone who sits in the Raid, is as valuable to the raid as a Vegetable, because he´s either Dead in every Fight or pulls like 1% performance, gets loot over someone who might need to sit out once every two weeks, but usually tops the Charts, and pushes the extra DMG when there is only 1% missing.
In the end, honestly, your system is still up to RNG. Because whatever Item a player needs, first need to Drop, and someone who passes week(s) on potential Upgrades because of a slightly better Upgrade is a Shitty player. So, you still just got a fancy round robin system for your Loot. In no way or form better than rolling on items.
Obviously, now coming to your first point, (which is why loot whores like you need a DKP system) if you have loot whores like you in your Raid who dont attend raids because they have their Items from the raid, and leave the rest of the group hanging, its obvious that the natural system of "Eventually everyone gets all the Items" doesnt work, because you introduce new players to your group every second week.
In my Raid, you would probably get the boot for mentioning "I dont come tonight because theres nothing to Drop for me".
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Thats because such a system only works when the Raid works together, and people are not egoistic. And if you have decent group who works properly together, in return you dont need a DKP system.
I'll be honest I was more of GDKP type guy. I really miss that format.