It could be useful to balance the availability of roles.
3 specs:
Ranged DPS/Ranged DPS/Healer
It could be useful to balance the availability of roles.
3 specs:
Ranged DPS/Ranged DPS/Healer
No we don't need another tinker vs necromancer thread
Noone really cares about a new class they will still play the game regardless and there is no need for new classes, blizzard are useless at class balancing and adding another will just screw over other players who always stick to the one class but get screwed over at blizzards lack of ability.
Just because there is no new class is not going to stop anyone buying the game, adding a new class wouldnt even bring anything as it would just play like one of the classes already ingame just with different abilities to give you an illusion of getting something different.
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Technically yes. I meant the whole package of an expansion, not just a single point. As an example, would I buy an expansion that only gave me a new class and nothing else? No. Would I buy an expansion that only gave me one new zone and nothing else? No. Would I buy an expansion that gave me a new class, a new zone and nothing else? Yes.
I want a new healer / ranged class, so from my perspective a new class is needed.
"Need" no not at all. I don't think it'd make a huge difference one way or another.
Personally I'd like to see them do more interesting things with what we've already got. Add lots of unique aesthetic customization to the existing classes, open up class / race combos with unique lore using said customization.
I also think the base classes still need a lot of love, not a completely from the ground up overhaul like they got in legion but I definitely feel they miss the mark on what made the core of each spec compelling pre-legion.
I think once that base is made whole then these borrowed power systems can be made to better compliment that base instead of filling in holes.
..and so he left, with terrible power in shaking hands.
Blizzard can't balance anyway. 1 Expansion without a new class can't give us balanced classes, BfA and Shadowlands for 2 expansions in a row probably won't give us balanced classes, and if 10.0 doesn't add a new class or specs, that will have been 3 whole expansions without being able to balance classes.
A portion of the playerbase thrives on the rules changing, on having new mechanics to explore. New classes are one of the largest, loudest ways for Blizz to change the rules of play. So what it would "give us" is a reason for those players to play, or return to the game.
I can't say what portion of players that is. Blizz likely has an idea, but I think we can guess roughly from the early Torghast response (by now the novelty shine has worn off, so it's become a different measure). Some folks loved Torghast from the start, some hated it from the start. If Blizz adds a class, they'll do it because they think it's a sound use of resources.
That said, we likely don't have anything near a "need" for a new class. At most, we might benefit from a new spec or two in the healer/tank space, if someone identifies a specific playstyle that would be popular and is absent/not possible today.
And FWIW, Blizz is likely capable of balancing, but balance is not the highest priority even among players. Some are certainly loud about it, but perfect balance would require the game to stop changing long enough for the data to settle. Few people want balance at the expense of fresh content.
Alternatively, balance could be achieved by homogenization, which most players also do not want.
I don't expect any more classes. I hope we get reskins of the classes we have. They don't need a necromancer class when they have the option to re-skin the demonologist, for example. Just a funky barbershop unlock would do it. City of heroes/villains made NEAR INFINITE CLASSES out of the total cosmetic flexibility of their class templates. I'm still floored that no other non-superhero game (that I'm aware of) has tried this.
Last edited by Omedon; 2021-01-23 at 05:42 PM.
No and No.
The problem with new classes is that they need to have an identity and that's increasingly hard to do the more classes there are, especially when each class (DH and druid excepted) comes with 3 specs. Think about popular suggestions like Dark Ranger. Yeah, it's dark (ohh edgy!) but it's basically a hunter. Necromancer... how do you do it that's *really* different from DK, Demo Lock, etc?
If they are going to do a new class they need to do something like (and I cannot believe I'm typing this... ) Tinker where the theme of it isn't "Class X but different like this".
Even then, what is a new class going to do that people don't already have? Ranged DPS? Tons of it, with and without pets. Yeah, you're shooting arrows as a hunter vs rockets but... eh. Tanks? We have several good tank classes and a new one is unlikely to get many new people to tank. Same for healers. They could introduce a support only class like Bard but that requires a complete rethink of how encounters work and how a pure support class would justify its value. IF the buffs they bring to the raid are important, then the encounter would need to be tuned with them in mind and assume that the raid has that buff. But then, if they die, it still needs to be beatable when the buff goes away or when the raid is missing that class for some reason.
At this point new classes just aren't needed. They might do one as a marketing gimmick but they might also decide that it's more work to incorporate one than it's worth. I mean, how many people play DH or monk now?
Hard no from me. They already struggle to make the classes we have unique and completely fail at balance. Adding more classes just makes the issue worse. I don't think they should ever add a new class again. The game has plenty at the moment.