I don't think you understood that statement - the statement was "If itemlevel was derived from the amount of primary stat on a piece, there would be no functional difference" and that statement is true, since there are zero factors that determine itemlevel on a piece, like a chest piece, besides the itemlevel. The itemlevel grants a 'budget' and there is zero deviation. Since there are no other variables, one is completely defined by the other. Secondary stats are different, because a budget could be 200, and then you have hundreds of possibilities within that budget, versus the one possibility for primary stat. I want more than one possibility. I have NEVER said get rid of the power bonus from primary stats.
I have played since beta. Homogenization has been an improvement in class design I believe, but gear has been homogenized too much. There is currently a predefined BiS set. There always will be. I'd like it to be more complex than it currently is (I am a mathematician, so maybe that's where that comes from).This right here. This proves that you don't get it. I'm starting to doubt that you even played under the old gearing system, because everybody worked to complete a predefined BiS set back in the day. Where are the 'interesting interactions' there? If you truly understood how gearing currently works, you wouldn't be making the case for regression here.
That's the point - it's semantics. The "budget" isn't really a budget when there is only one option (primary stat). The budget for primary stat is exactly the same thing as the stat itself, because there are zero exceptions in the entire game. Yes, secondaries are a substitute for 'power,' but there is differentiation in secondaries. This is a good system.This is just semantics. And it's incorrect. Both primary and secondary stats are determined by ilvl, because ilvl determines the budget. The budget is not the same thing as the stats themselves, which is why we use different terms to refer to each. Under this schema of reductionism for the sake of it, you could also argue that secondary stats are also a substitute for 'power' too.
Why not get rid of those? Just be done with it and have each piece just have a DPS value on it. There would be no interactions, though. Complexity in and of itself doesn't lead to interesting interactions between stats, but what you're proposing would reduce complexity in such a way that it would make stat interactions objectively less impactful, and interesting by extension. I really can't stress enough how much you obviously aren't grasping how this all works.
What I am proposing would not reduce complexity. Not sure how you got that from anything I've written. It would increase complexity. That's the point. Everyone else seems to realize that it would make stat interactions objectively more impactful. I honestly don't know how you've gotten to your conclusion.
No, he is wrong in that I don't understand the mechanics of the gearing system. He disagrees with my opinion, which is fine, but everything I've written shows that I fully understand the gearing system and how stats affect it. If you'd like, I can restate my opinion for you again in a different way.No dude. They're absolutely right. What isn't conducive to discussion is the fact that despite multiple people laying out the key concepts that you're missing, you have such a strong bias towards not being wrong about this that you don't even try to engage with the points that everybody here has made. You just say that they're wrong and restate your premise. That's not a discussion, my dude. That's just you insisting that you're right in the face of overwhelming evidence to the contrary.
Many people have disagreed with me, and that is fine. A game cannot please everyone. What is incorrect is to say that I don't understand gear. You haven't made any points here. What you've done is tell me I'm wrong and don't understand things. That is incorrect. You clearly think the current gearing system should not be changed. I disagree. Your opinion is not wrong, I disagree with it. You are wrong in that you think I don't understand.