Dark Apotheosis had Sleep, and the Carrion Swarm ability. Warlocks already had infernal. That's the entire Dreadlord ability set minus Vampiric Aura.
On what basis is a Necromancer a healer? Do we have any evidence of Necromancers healing anyone but themselves? FYI, that's what DKs do to help them tank.If we're talking gameplay then we're talking about comparing a Spellcaster/Healer to a Melee DPS/Tank class. They're as different as can be.
Because the entire basis of Necromancers is summoning undead minions. That's the basis of the DK class as well. Both use blood magic, both have connection to frost magic via the Lich, both use unholy/corruptive magics. What would be the difference between DK diseases and a Necromancer's poison ability? Different color damage ticks?Demon Hunters are the 4th Agi-based Leather-wearing class in the game, the 3rd which can be a Tank and 3rd which can dual wield DPS. I don't think there's any issues with the Necromancer fulfilling its class fantasy. I mean, how can you say the yave the problem of being like Warlocks when there's no Necromancer gameplay in WoW to compare it to? If Necromancers get a heal spec using alchemical means of Necromancy (as we've seen in Naxxramas), then they're already immediately different from Warlocks and Demon Hunters.
I disagree, the DK class fills the Necromancer class fantasy quite well. I mean what's missing? That you have to fight in melee instead of range? That you're wearing plate instead of cloth?Neither satisfies the Necromancer Class Fantasy. And no, I don't think Necromancers have to have cloth and staffs. I'm fairly open to whatever Blizzard deems fitting, just like they added Shadow spec to Priests and a Melee spec to Hunters to shake things up. I'm actually more interested in exploring the themes we've seen in Naxxramas formally applied to a Necromancer Class. Spiders, constructs, plagues and poisons and alchemical/necromantic Healing.
NPC abilities pulled from the Tinker in HotS, which makes them unlike any other group of engineers in WoW.Why aren't they Tinkers?
Because they are literally Engineers.
https://wow.gamepedia.com/Island_Expedition
Razak's Roughriders: Gnomish soldiers and engineers (Razak Ironsides, Dizzy Dina, Tally Zapnabber).
Gazlowe's Greasemonkeys: Engineers (Gazlowe, Skaggit, Lady Sena).
The NPC abilities you're referring to? They're Engineer NPC abilities. That makes them Engineering Abilities.
You're a Chromatic dragon that can take on the abilities of any dragon flight. What's complicated about that?Chromatic Dragons aren't Wrathion though, and the coolest Chromatic Dragon known had 5 heads. It's quite a big bait and switch.
I totally get what you're trying to say, but it's like saying you could play as a Dragonsworn that was actually an Old God in disguise using its tentacle to pose as your mortal character posing as a Dragon posing as a mortal. No one's really asking for that though. I think people just want to play as a Dragon, or at most, a Mortal who has/uses the powers of a Dragon.
Also "mortals getting empowered by dragons" sounds like Covenant 2.0.
Yes. But you cannot prove that the damage component was removed because of the death knight. It could easily be argued it was done for balance purposes, much like many spell abilities that were removed in this game in between expansions.
Didn't you argue that they do exactly like death knights and necromancers do it, since you were arguing that the hunter now possesses "access to necromancy" because of it, when we were talking about the dark ranger and raising undead minions?Yep, but they do it differently than how Death Knights and Necromancers would do it.
Just like paladins heal and resurrect exactly the way priests do? Sarcasm aside, you don't know how necromancers do it because the necromancer class does not exist.Necromancers would do it exactly the way DKs do it.
I did not admit to anything. I simply pointed out the inconsistencies in your argumentations.Thank you for finally admitting that Hunters can do Necromancy.
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But Blizzard cannot write in more bards into existence?
Also: still waiting for your replies, here.
You're free to believe that it wasn't removed for that reason if you wish.
I do believe that I said that controlling the undead was a form of necromancy. Hunters control undead beasts through taming them, Necromancers and DKs can summon undead and control them.Didn't you argue that they do exactly like death knights and necromancers do it, since you were arguing that the hunter now possesses "access to necromancy" because of it, when we were talking about the dark ranger and raising undead minions?
Sure we do. We have Death Knights which possess Necromancer abilities. In fact they possess the Necromancer Raise Dead ability.Just like paladins heal and resurrect exactly the way priests do? Sarcasm aside, you don't know how necromancers do it because the necromancer class does not exist.
Where's the inconsistency?I did not admit to anything. I simply pointed out the inconsistencies in your argumentations.
Sure they could. However, considering that they have never created a Bard hero or Bard class in any of their media or games since the beginning of Warcraft, I wouldn't count on it ever happening.But Blizzard cannot write in more bards into existence?
Last edited by Teriz; 2021-01-25 at 05:07 AM.
They were traditionally the Orc counterpart to the Cleric/Priest in the RTS games.
Instead of a traditional heal ability, they had spells like Unholy Armor that prevented damage on a unit. In the RTS it was a shielding/invulnerability mechanic with some sacrifice tradeoff. In WoW it could be translated into shielding mechanics, similar to a healer providing Stagger mechanics to a Tank.
"This ritual invokes the recipient with a mystic armor of invulnerability. Weapons will have their effects dissipated when striking the wearer. This armor is constructed from the souls of the damned, and they absorb the pain that any blows would normally inflict upon the wearer."
This is the basis of their Class Fantasy, and from there they can get any number of healing spells to supplement the Shielding style gameplay. Also we have a ton of Covenant abilities in the game right now that are ripe for the picking once Shadowlands is done with, like Unholy Nova, Bonedust Brew and Fleshcraft.
It was both summoning and support. Necrolytes had Raise Skeleton and Unholy Armor. Death Knights had Raise Skeleton too, but also Unholy Armor and Haste which were potent support buffs and Death Coil which they could use to heal themselves.Because the entire basis of Necromancers is summoning undead minions.
In WoW, that Support Role got merged directly into a Healer role, and that's how a Necromancer would fit as healer.
All the spellcasting and support that a Necromancer is known for in the RTS. No one made a Necrolyte so they could stand toe-to-toe against armies of Knights and Footmen. You stood in the back raising skeletons and shielding your Grunts and Ogres, all while cackling like a madman.I disagree, the DK class fills the Necromancer class fantasy quite well. I mean what's missing?
Except Gazlowe was an Engineer in HotS.NPC abilities pulled from the Tinker in HotS
Nothing complicated. No one asked for Chromatics though, that's the problem.You're a Chromatic dragon that can take on the abilities of any dragon flight. What's complicated about that?
There's nothing complicated about Murlocs being playable, but it's not likely to happen because no one is asking for it.
Just an anecdote, but I've seen zero Chromatic Dragonsworn class concepts to date, and I don't know if it's even something people want to play as.
Yeah, but we haven't seen any Orc Necrolytes in WoW, and its debatable if they even still exist. Further, how would an extinct brand of Orc necromancy spread to other races that already practice scourge and old god based necromancy? Necromancers in WoW tend to come from the Scourge, which is the type of Necromancy that DKs use.
Also your description doesn't mention blood magic at all.
So we're going to completely abandon Scourge necromancers (because they're wrapped up with DKs) and go with WC2 Necrolytes that still have the same general issue; They're going to have to summon undead minions?It was both summoning and support. Necrolytes had Raise Skeleton and Unholy Armor. Death Knights had Raise Skeleton too, but also Unholy Armor and Haste which were potent support buffs and Death Coil which they could use to heal themselves.
In WoW, that Support Role got merged directly into a Healer role, and that's how a Necromancer would fit as healer.
All the spellcasting and support that a Necromancer is known for in the RTS. No one made a Necrolyte so they could stand toe-to-toe against armies of Knights and Footmen. You stood in the back raising skeletons and shielding your Grunts and Ogres, all while cackling like a madman.
So since the game doesn't explicitly call him a Tinker you're going to play ignorant and pretend he isn't one?Except Gazlowe was an Engineer in HotS.
No, they asked to play a dragon. Tying it to chromatic drakes is the only way to allow a class to jump between the dragon flights.Nothing complicated. No one asked for Chromatics though, that's the problem.
If you have a better idea I'd love to hear it.
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Then Dragonsworn isn't happening.
Edit: After reading the Dark Factions sourcebook, Dragonsworn sound like a Covenant system, so yeah my suspicion was correct.
Last edited by Teriz; 2021-01-25 at 05:56 AM.
I mean, we're literally in the Shadowlands now, and interacting with Maldraxxus, the arguable source of Necromantic powers. Every race is able to use Fleshcraft right now, are we really worried about how races will use Necromancy when right now every race is able to use Necromancy?
Because it doesn't need to. We're shown there are other ways to heal using Necromancy without tapping into Blood magic.Also your description doesn't mention blood magic at all.
Unholy Nova and Bonedust Brew are examples of this. The spores in Leotheb's fight also heal and are a direct result of Necromancer experiments with alchemy and fungi.
Why abandon?So we're going to completely abandon Scourge necromancers (because they're wrapped up with DKs) and go with WC2 Necrolytes that still have the same general issue; They're going to have to summon undead minions?
Class Fantasy is not exclusive to factions or racial cultures. Look at Priests. It equally incorporates Sun Worshippers, Holy Light Priests, Combat Medics and Voodoo Practitioners. I don't quite understand what you mean by abandoning. Do you mean it has to be Scourge or Nothing?
I'm talking about Class Fantasy of Necromancers filling a support role. I'm not quite sure how you jumped straight to abandoning the Scourge Necromancers. You realize that the Lich King was Ner'zhul, the most powerful Orc who practiced Necromancy, right?
And I'm not quite sure why you keep thinking using Necromancy and Summoning is an issue at all. Every race right now in direct conflict with the DK using Necromancy, and I haven't seen one word of complaint from you about it. Seems like you've managed to live with the overlap, so I'm sure you will live with this one as well.
Hell, even the Frost Mage/Frost DK argument you used to favour so much is now directly overlapped. "Mages don't use Necromancy" doesn't even matter any more when their Necrolord ability turns them into Skeletal Mages to boost their Frost powers.
How is it pretending or ignorance when there is zero proof of him being a Tinker? If anyone is pretending, it's you.So since the game doesn't explicitly call him a Tinker you're going to play ignorant and pretend he isn't one?
If Blizzard gives Warlocks Metamorphosis and Glyph of Demon Hunting, then do you consider them to be Demon Hunters? No, they would have to be called Demon Hunters to be Demon Hunters. Otherwise they're still Warlocks.
Gazlowe is literally titled and labeled and Engineer. Even his Island Expiditions crew has multiple roles like Laborer and Engineer, and none of them are specifically Tinkers. Being explicitly named is the difference between a Warlock with Metamorphosis and a Demon Hunter. Being explicitly named is the difference between a dark-skinned Dwarf and a Dark Iron Dwarf.
Chromatic would tie it nicely to the game mechanic, but again I don't see anyone jumping for joy when Blizzard brings it to the big stage and announces that you can play a Dragon but not the Dragons you want to play as.No, they asked to play a dragon. Tying it to chromatic drakes is the only way to allow a class to jump between the dragon flights.
If you have a better idea I'd love to hear it.
Bait and Switches on player expectation doesn't go over well.
But it seems people are more than happy with Dragonsworn as they exist in the Pen and Paper RPG. Not my personal preference, but I think it works.
Last edited by Triceron; 2021-01-25 at 06:14 AM.
You have nothing to base your assumption on. Especially considering that change came along years after the death knight class was implemented. And for those years, the two classes shared the same name for one of their abilities, Death Coil, and guess what? The game didn't break. The world didn't end. And also: the DK's Death Coil ability already had a damage component, so you cannot state that Mortal Coil lost its damage component "for the death knight".
And you'd be wrong. "Taming a beast" is not necromancy.I do believe that I said that controlling the undead was a form of necromancy. Hunters control undead beasts through taming them,
We don't. That's a fact.Sure we do.
And we have paladins who possess priest abilities. Both classes can exist, so whoo-dee-fucking-doo, it doesn't disqualify the necromancer even if you were right in that regard.We have Death Knights which possess Necromancer abilities.
They never created a hero for the monk class in any of their canon media or games since the beginning of Warcraft, too. And yet here we are.Sure they could. However, considering that they have never created a Bard hero or Bard class in any of their media or games since the beginning of Warcraft, I wouldn't count on it ever happening.
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"We have not seen any X in WoW, therefore it's debatable if they even still exist."
Here is another inconsistency in your arguments, and a quite dishonest one at that, considering we have never seen a claw pack in WoW at all, and yet you insist that it's a fact that it exists.
my god your ego man
"if its not like my idea then it wont happen. I was correct"
really???
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currently theres a ton of media where mortals using the power of dragons is a big deal heck there was a big anime where that was the main idea
cant go against teriz though because hes a blizzard dev and tells ion waht to do
Turns out we do have Necrolytes in the game, and they’re essentially Warlocks. Warlocks even received gear and lore from the Necrolyte concept, so there’s that.
How is it pretending or ignorance when there is zero proof of him being a Tinker? If anyone is pretending, it's you.
He’s a Goblin. He has the claw pack. He has the WC3 Tinker’s ultimate ability....
Yeah, and there are Warlock abilities, and there are Demon Hunter abilities. We knew that metamorphosis belonged with the Demon Hunter class because of WC3 and Black Temple. The same applies to these abilities. We know they’re Tinker abilities because they come from the Tinker hero in HotS. We know they’re not profession abilities because the profession can’t house them.Gazlowe is literally titled and labeled and Engineer. Even his Island Expiditions crew has multiple roles like Laborer and Engineer, and none of them are specifically Tinkers. Being explicitly named is the difference between a Warlock with Metamorphosis and a Demon Hunter. Being explicitly named is the difference between a dark-skinned Dwarf and a Dark Iron Dwarf.
Again, the Dragonsworn is pretty much covenant 2.0. There’s no way to build a new WoW class around it.Chromatic would tie it nicely to the game mechanic, but again I don't see anyone jumping for joy when Blizzard brings it to the big stage and announces that you can play a Dragon but not the Dragons you want to play as.
Bait and Switches on player expectation doesn't go over well.
But it seems people are more than happy with Dragonsworn as they exist in the Pen and Paper RPG. Not my personal preference, but I think it works.
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So is the point of this back and forth you trying to prove that a new Necromancer class wouldn’t cause a revision of multiple DK specs?
Because regardless if Mortal Coil was altered because of Death Coil or not, that’s exactly what would happen.
They didn’t need to, they had Chen Stormstout.They never created a hero for the monk class in any of their canon media or games since the beginning of Warcraft, too. And yet here we are.
Relax, I’ve seen them. They’re Warlocks."We have not seen any X in WoW, therefore it's debatable if they even still exist."
Here is another inconsistency in your arguments, and a quite dishonest one at that, considering we have never seen a claw pack in WoW at all, and yet you insist that it's a fact that it exists.
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Engineering isn’t a class, and there’s no Tinker abilities in engineering.
Death Knights are a class, and it’s filled Necromancer abilities.
See the difference?
Wow, you just got super lazy with your replies. I don't think I can dignify any of this with a proper response. 'Looks like we have Necrolytes in the game, let's ignore all the great points you made regarding Necromancers with a Healing spec'
Guess you should get some rest, its probably way past your bed time. You can try again in the morning.
Last edited by Triceron; 2021-01-25 at 06:48 AM.
It's quite amazing how people can keep this up. Doesn't it get dull to constantly deal with all the hypocrisy and disingenuous argumentation? Is the same thing for so many pages, just circling around...
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