This server meshing sounds magical, when is it coming into the game again? 2024? Until that comes in it is a 50 player max MMO. Yawn.
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Yeah considering the "someone crashes" part which means that server won't stay at 50 for long, haha
The SP campaign is probably the funniest bit. Apparently it was almost ready in, what 2016? And here in 2021 what we have of it is a memetic roadmap of a roadmap. I'm really puzzled by this as well; the MMO part is crippled by the servers being unable to handle the load, but that shouldn't be a problem for the SP module, so it seems the problems with the project aren't limited to the server architecture if it takes them that long to put the campaign together as well.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
How is it a magical system when we already know systems simlar already exist, just has to be done on a larger scale because space takes up much more space.
If it wasnt possible they would of moved onto something else by now, plus many other things have to be inplace even before server meshing could be implemeted, its not just one system to fix everything its multiple systems working in tandem.
Games change and evolve during development, chris also stated many times he would not release something unless he is happy with it, we already know they are going deep into detail with the single player campaign with as best quality story and interaction they can possibly do so thats why its taking a while.
We wont know anything about SQ42 until its ready to release, they wont show anymore about it in videos as they want as little informations as possible about the story getting out.
Last edited by kenn9530; 2021-01-29 at 01:16 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
When Crytek got a hold of CIG's information about SQ42 they decided to drop the lawsuit against it because it was to far off being ready to argue about whether or not CIG had the license for a 2nd cry-engine game.
Think that was rather telling of the state of SQ42.
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ah the magic words in software development.
"just make it bigger, how hard can it be".
Turns out, pretty damn hard.
It ignores such insignificant forces as time, entropy, and death
Because scaling up is difficult, and at times impossible. Because at least based on what I've read, the descriptions remain pretty vague and a lot of those issues could easily be handled by invisible walls/loading screens in the vast nothingness of space when players are fast-traveling or slow-traveling. Because the technology to dynamically move people around individual shards of the same location, splitting up and adding players back together has existed for quite some time and isn't brand-new tech as well.
It largely continues to look like an attempt to reinvent what already exists, but in the most complicated way possible to address the minor limitations that the current solutions have.
We know it's been fully grey boxed at at least 2-3 different points over the past what, 4-5 years? I mean, the biggest hurdle for SC seems to be some of the multiplayer specific functions, things that aren't tied to SQ42 at all and shouldn't effect that game.
And they can absolutely show off progress without spoiling story. The decision not to is one that, at least to me, speaks to the game not being in a state ready to be shown yet. Still.
Yeah just "scale it up", it's OK guys. We can make a skyscraper that is 800M tall, why not make one that's 6 KM tall? Just scale it up people, it's easy.
And lol @ wanting to avoid story spoilers. That's a totally bullshit excuse. Every high-profile SP game has trailers and gameplay footage available sometimes waaay ahead of release without spoiling anything close to significant, even story-heavy games like Last of Us 2. That you accept such nonsense speaks volume about how naïve you are on this topic.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
I didnt say anything about being easy just that you saying its a magical system but it already exists in one form or another so its far from impossible.
We can already see gameplay footage so we dont need footages specifically from SQ42 so there is no need for any spoilers as the basics of gameplay are already seen, you just seem to hate the project for some reason and put everything about it down.
The story of the campaign will have changed multiple times over the years as things have developed for the game as thats what happens during development, this is the problem most companies deal with behind closed doors but we have been following SC from the beginning, as long as the story is good once complete thats all that matters.
Everything with the SQ42 and PU are both tied into each other so if something doesnt work for one it probably wont work for the other.
Last edited by kenn9530; 2021-01-29 at 02:07 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
It invalidates the statement that the "servers can't hold for 2 hours" and that's all there is to it.
Aren't you breaking Attorney-Client Privilege by disclosing confidential information by law Mr.Crytek's Attorney? No wonder the case fizzled out, instead of working on the case you're spending time on gaming forums, tss tss.
ITT: People raging about development, name calling etc
Not ITT: Anything about the actual game.
Like, is this worth spending $45 to try out?
If you're looking for a solid polished gaming experience NO, if you're willing to endure bugs, glitches and enjoy alpha testing and have a sweet spot for sci-fi games, maybe. Depends on how much is 45$ to you AND if you have the PC specs to run the game. SSD and +16gigs or ram are pretty much mandatory.
Last edited by MrAnderson; 2021-01-29 at 02:41 AM.
I'd say yes, the current game has a lot of fun stuff to play for a few days. But after a week you'll have seen everything to see and have done everything to do.
Every few months, Star Citizen does a "free flight weekend" where they let anybody download the game, log in, and fly some cool ships for the weekend, or even a week in the case of the November Anniversary Event. I'd say wait for a free fly weekend, have fun, and you won't have to spend any money. If you really like what you saw, then sure drop $45. But don't expect the game to get any more substantial than it is now.
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Be warned that the game demands a pretty beefy rig to even run decently.
Last time I checked 24/7 is different than 2/7. And there's no work when you're stating basic facts about a game you backed and play. Just because you seem to have something against enlightenment doesn't mean one would be stupid enough to ask if you are being paid to post so much about a game you don't play or own. Why are you so scared of seeing this game get developed anyway?
Lol, Star Citizen backers are the enlightened... Does one attain a clear state after ascending the tiers of expenditure like another psuedo religion?
well you do get your money forked over your gourou