Have you noticed that sanctum upgrades are 101% useless? I still have all them at level 1. I will do the upgrades sooner or later because I already do not know what do do with the 2K anima I have, but their cost has no reason to be given the poor rewards building upgrades give. I don’t even know how many souls I have but honestly unless they can be used to buy 210+ gear I really don’t mind.
Covenants have surely some interesting mechanics but buildings are 100% disappointing
Increase souls still makes the equation off. Increasing Anima still makes the equation off. The equation isn't really that far out of balance. A little effort keeps you on pace with the Anima required when you can gain enough souls. This talk of balance is dumb because it never will be balanced. And you are using it wrong anyways because using your definitions it can only be balanced if you can gain enough anima in 20 mins a week.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
You can upgrade your covenant gear using anima to iLvl 197. So if you don't M+, Raid, or PVP there is a tie-in to character power. Helps if you can't get that one piece to drop for the raider or M+ guy too.
The way though we can spend anima seems weird with the story. If Anderweld is needing to kill off seed pods so they have enough for some to still survive why are they letting me buy things that I do not really need? Hey, adventurer! Here is your purple armor! Too bad, we had to kill off Grove XYZ.
Shouldn't there be an influx of anima now that we've killed off the Revendeth syphon that was stealing it from everywhere else?
No. They just changed it to gaining from doing world content. Something a large part of Shadowlands encourages and favors. Chest, WQ, Convenant upgrades, dailies, items that give you a buff for world content etc. Could instances offer more? Sure. But saying that it can only be balanced when you can spam instanced content to farm it is silly.
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Why do you need anima from a raid or Mythic+? This isn't Azerite or Artifact power that is tied to your characters power. Could instances offer more? Sure but it certainly isn't needed.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Except by your own equation it is balance. In fact, your equation shows it is more skewed towards anima excess.
You get 20 souls in 20 minutes and that's it for 7 days. Resulting in 20 souls for the week
You get 2000 anima in a hour x 7 days. Resulting in 14,000 anima for the week. Which would be shy 1,000 of a Tier 3 upgrade.
I'm not sure why you are so desperate to bore people to tears with uninspired, shallow and non-challenging content? The stuff is part of the covenants, and usually the idea to reward people over time to unlock them, hence why they drop anima in the first place. It's good that there is an alternative, but why does the alternative to be the main source? The issue is entirely that the reward is extremely disproportional to the effort. Not to mention it makes way more sense to look a bunch of anima from Denathrius, the guy that hoardes it, instead of getting it for showing the Kyrians how good I'm at pressing one button.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
It ignores such insignificant forces as time, entropy, and death
Why are you making this personal? The world content is not uninspired or shallow. At least not anymore then the rest of the game is. Is it non-challenging? Sure but why would world content need to be challenging in the first place. Who really wants World content that requires the same level of skill, gear, and tactics as +15 or Mythic Raids? The rewards you get for building upgrades offers more world content.
Why are you so desperate for rewards that you hate so much?
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
If you look at it in terms of hours maybe, but if you look at it in terms of weekly "cap" then they would be balanced. The amount of souls you get weekly for a tier 3 would be on par with a tier 3 as well. The only difference is one takes a bit more time to far. If you made it so you could farm 20 souls in 20 minutes and enough anima for a tier 3 in 20 minutes then we'd be swimming in anima after the first two weeks.
If they lowered the amount of anima you got then they would just lower the amount of souls you got so it's balanced for maximum efficiency for the week.
Yeah 1,000 per day is what I usually use when figuring it up and that's just doing the WQ only and not factoring in other activities. Even then doing all the WQ's don't take long as I think it usually takes 20-30 minutes depends on how scattered they are. The only thing is I spend more time traveling realm to realm than doing all the WQ's in that zone.
A rank 3 upgrade is 22k souls. So you get that in 40 mins spread over two weeks. So in two weeks time you will have enough Anima and Souls to buy that rank 3 upgrade. The anima is just spread over multiple days of that two week period.
If you increase anima to get a rank 3 in 20 mins of work then we will hit the Anima cap and be waiting on souls just like we are now. The only difference is if you play the content each day you'll be at the Anima cap (35k) in no time.
Last edited by rhorle; 2021-01-31 at 11:41 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Ah, I see the confusion - you are addressing the time gating issue, which is a separate issue to the balance issue.
Time gating is somewhat irrelevant to most people re: Anima, the average person isn't going to spend 2 hours a day on collecting anima - meaning most people are going to be soul capped well before they have enough anima to spend it with.
Put it another way - the minimum people will do is 20 souls and 1000 anima a week (renown quests), the minimum and maximum on souls is the same. Not so for anima.
This of course isn't an issue for the cosmetics/mounts/pets - as they don't involve souls.
Last edited by schwarzkopf; 2021-01-31 at 11:45 PM.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.