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  1. #1

    Patch 9.0.2 Hotfixes - February 1st, 2021

    Get Ready for BlizzConline February 19 - 20

    Patch 9.0.2 Hotfixes - February 1st, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes

    • Death Knight (Forums / Skills / Talent Calculator)
      • Frost
        • [With regional restarts] All damage abilities increased by 5%.
        • [With regional restarts] Chill Streak (PvP Talent) damage has been reduced by 10%.
    • Demon Hunter (Forums / Skills / Talent Calculator)
      • Havoc
        • [With regional restarts] All damage abilities increased by 3%.
    • Hunter (Forums / Skills / Talent Calculator)
      • Beast Mastery
        • [With regional restarts] All damage abilities increased by 5%.
      • Survival
        • [With regional restarts] All damage abilities increased by 5%.
    • Mage (Forums / Skills / Talent Calculator)
      • Frost
        • [With regional restarts] All damage abilities increased by 3%.
    • Paladin (Forums / Skills / Talent Calculator)
      • Shadow Resistance Aura will no longer be removed from the Paladin when they die.
    • Rogue (Forums / Skills / Talent Calculator)
      • Assassination
        • [With regional restarts] All damage abilities increased by 5%.
    • Shaman (Forums / Skills / Talent Calculator)
      • Enhancement
        • [With regional restarts] All damage abilities increased by 3%.
    • Warlock (Forums / Skills / Talent Calculator)
      • Fixed an issue where Resolute Barrier's (Conduit) effect could be placed on cooldown when the Warlock took damage lower than 5% of their maximum health.
      • Destruction
        • [With regional restarts] All damage abilities increased by 5%.
    • Warrior (Forums / Skills / Talent Calculator)
      • Arms
        • [With regional restarts] All damage abilities increased by 3%.
        • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).
      • Fury
        • [With regional restarts] All damage abilities increased by 3%.
        • [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).

    Covenants

    • Night Fae
      • [With regional restarts] When Podtender (Dreamweaver Soulbind) is triggered, the player inside the pod will be dropped from targeting.
      • [With regional restarts] To help with locating easier, the Podtender (Dreamweaver Soulbind) nameplate will now appear as a white player nameplate rather than a red minion nameplate.

    Dungeons and Raids

    • Mythic Keystone Dungeons
      • [With regional restarts] Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
    • De Other Side
      • [With regional restarts] Headless Client melee damage reduced by 40% and Discharge damage reduced by 33%.
      • [With regional restarts] 4.RF-4.RF’s Metallic Jaws damage reduced by 33% and W-00F now prefers non-tank targets.
      • [With regional restarts] Atal’ai Deathwalker melee damage reduced by 25% and Gushing Wound is cast less frequently.
    • Mists of Tirna Scithe
      • [With regional restarts] Drust Soulcleaver’s Soul Split damage reduced by 40%.
    • Plaguefall
      • [With regional restarts] Rotting Slimeclaw’s Corroded Claws damage reduced by 50%.
    • Sanguine Depths
      • [With regional restarts] Chamber Sentinel’s Severing Slice initial damage reduced by 50%.
      • [With regional restarts] Frenzied Ghouls cast Shadow Claws less frequently.
      • [With regional restarts] Insatiable Brute’s Slam damage reduced by 21% and is cast less frequently.
    • Spires of Ascension
      • [With regional restarts] Etherdivers cast Insidious Venom less frequently.
      • [With regional restarts] Forsworn Kyrian’s Dark Lash cast time increased to 2 seconds (was 1.5 seconds).
    • The Necrotic Wake
      • [With regional restarts] Zolramus Bonecarver’s Boneflay bleed damage reduced by 70% and duration reduced to 10 seconds (was 20 seconds).
      • [With regional restarts] Fixed an issue where Zolramus Bonecarver’s Boneflay bleed damage was reduced by Armor.
      • [With regional restarts] Skeletal Marauders cast Gruesome Cleave less frequently.
    • Theater of Pain
      • [With regional restarts] Unyielding Contender’s Vicious Strike damage reduced by 20%.
      • [With regional restarts] Ossified Conscripts cast Cruel Slash less frequently.
        • Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.

    Items and Rewards

    • [With regional restarts] Vantus Rune: Castle Nathria now grants 100 Versatility (was 40).
    • Fixed an issue where the Treant Sprout summoned from Treecorn was missing all of its attacks.

    Quests

    • Fixed an issue that would provide too much quest credit for “A Call to Bastion” when Kin-Tara was defeated.
    Last edited by Lumy; 2021-02-02 at 08:44 AM.

  2. #2
    Mechagnome Ladey Gags's Avatar
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    Mission champions were buffed again? Or are these the same hotfixes as the other day?

  3. #3
    The Insane rhorle's Avatar
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    Quote Originally Posted by Ladey Gags View Post
    Mission champions were buffed again? Or are these the same hotfixes as the other day?
    Those are the wrong hot fixes. The ones from today have a bunch of Mythic+ and Class changes with restarts
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  4. #4
    Legendary! Firebert's Avatar
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    @chaud, did you mean to post the changes for Dungeons and Raids?
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  5. #5
    Hotfixes

    FEBRUARY 1, 2021

    Classes

    Death Knight
    Frost
    [With regional restarts] All damage abilities increased by 5%.
    [With regional restarts] Chill Streak (PvP Talent) damage has been reduced by 10%.
    Demon Hunter
    Havoc
    [With regional restarts] All damage abilities increased by 3%.
    Hunter
    Beast Mastery
    [With regional restarts] All damage abilities increased by 5%.
    Survival
    [With regional restarts] All damage abilities increased by 5%.
    Mage
    Frost
    [With regional restarts] All damage abilities increased by 3%.
    Paladin
    Shadow Resistance Aura will no longer be removed from the Paladin when they die.
    Rogue
    Assassination
    [With regional restarts] All damage abilities increased by 5%.
    Shaman
    Enhancement
    [With regional restarts] All damage abilities increased by 3%.
    Warlock
    Fixed an issue where Resolute Barrier's (Conduit) effect could be placed on cooldown when the Warlock took damage lower than 5% of their maximum health.
    Destruction
    [With regional restarts] All damage abilities increased by 5%.
    Warrior
    Arms
    [With regional restarts] All damage abilities increased by 3%.
    [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).
    Fury
    [With regional restarts] All damage abilities increased by 3%.
    [With regional restarts] Master and Commander (PvP Talent) reduces the cooldown of Rallying Cry by 60 seconds (was 120 seconds).
    Covenants

    Night Fae
    [With regional restarts] When Podtender (Dreamweaver Soulbind) is triggered, the player inside the pod will be dropped from targeting.
    [With regional restarts] To help with locating easier, the Podtender (Dreamweaver Soulbind) nameplate will now appear as a white player nameplate rather than a red minion nameplate.
    Dungeons and Raids

    Mythic Keystone Dungeons
    [With regional restarts] Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
    De Other Side
    [With regional restarts] Headless Client melee damage reduced by 40% and Discharge damage reduced by 33%.
    [With regional restarts] 4.RF-4.RF’s Metallic Jaws damage reduced by 33% and W-00F now prefers non-tank targets.
    [With regional restarts] Atal’ai Deathwalker melee damage reduced by 25% and Gushing Wound is cast less frequently.
    Mists of Tirna Scithe
    [With regional restarts] Drust Soulcleaver’s Soul Split damage reduced by 40%.
    Plaguefall
    [With regional restarts] Rotting Slimeclaw’s Corroded Claws damage reduced by 50%.
    Sanguine Depths
    [With regional restarts] Chamber Sentinel’s Severing Slice initial damage reduced by 50%.
    [With regional restarts] Frenzied Ghouls cast Shadow Claws less frequently.
    [With regional restarts] Insatiable Brute’s Slam damage reduced by 21% and is cast less frequently.
    Spires of Ascension
    [With regional restarts] Etherdivers cast Insidious Venom less frequently.
    [With regional restarts] Forsworn Kyrian’s Dark Lash cast time increased to 2 seconds (was 1.5 seconds).
    The Necrotic Wake
    [With regional restarts] Zolramus Bonecarver’s Boneflay bleed damage reduced by 70% and duration reduced to 10 seconds (was 20 seconds).
    [With regional restarts] Fixed an issue where Zolramus Bonecarver’s Boneflay bleed damage was reduced by Armor.
    [With regional restarts] Skeletal Marauders cast Gruesome Cleave less frequently.
    Theater of Pain
    [With regional restarts] Unyielding Contender’s Vicious Strike damage reduced by 20%.
    [With regional restarts] Ossified Conscripts cast Cruel Slash less frequently.
    Developers’ note: We’ve noticed tanks in Mythic Keystone Dungeons feeling pressured to spend more time running away and less time actually tanking than we’d like. In an effort to address this, we’re dialing back the tank damage of a number of dungeon denizens who’ve proven to be particularly painful.
    Items and Rewards

    [With regional restarts] Vantus Rune: Castle Nathria now grants 100 Versatility (was 40).
    Fixed an issue where the Treant Sprout summoned from Treecorn was missing all of its attacks.
    Quests

    Fixed an issue that would provide too much quest credit for “A Call to Bastion” when Kin-Tara was defeated

  6. #6
    Where are the heal druid buffs? Blizzard really thinks this is balanced? Kinda zero or just 1 or 2 heal druids on first 5 sites in top rankings for m+. Heal druid kinda becomes useless for >=m+15



    Also heal druids kinda not allowed in mythic raiding.

  7. #7
    The Lightbringer Azerox's Avatar
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    Frost Mage still leagues behind Fire Mage.
    Aracane does not excist?

  8. #8
    Quote Originally Posted by mistmitpandas View Post
    Where are the heal druid buffs?
    *a heal monk waving in the faaaaar distance*

  9. #9
    Quote Originally Posted by mistmitpandas View Post
    Where are the heal druid buffs? Blizzard really thinks this is balanced? Kinda zero or just 1 or 2 heal druids on first 5 sites in top rankings for m+. Heal druid kinda becomes useless for >=m+15



    Also heal druids kinda not allowed in mythic raiding.
    I guess you had no problem with Druid being by far the best M+ healer in BFA?

    There are plenty of Druids doing +20 keys. You make it sound like they are broken but they are not. Stop crying.

  10. #10
    But heal druids are lacking useful cooldowns so their heal should be buffed IMHO.
    If there's 2 disc priests in the raid there's almost nothing to heal for the others. And the barrier is awesome for raids and m+

  11. #11
    Tyrannical change is welcomed but I would like more something like 20% more hp and 20% more damage instead of 30-15.

  12. #12
    Very welcome tank changes. Probably doesn't do much for DH meta, but other tanks are way better of.

  13. #13
    Sure every dps got buff but noooo not ret why im not surprised

  14. #14
    OK another +5% to assa - and already is decent. It will be again top rogue spec in middle of exp.

  15. #15
    Quote Originally Posted by uncl55 View Post
    Sure every dps got buff but noooo not ret why im not surprised
    Ret is already middle of the table the specs that got buffs were the lowest performing specs

  16. #16
    Quote Originally Posted by GnomeEU View Post
    But heal druids are lacking useful cooldowns so their heal should be buffed IMHO.
    If there's 2 disc priests in the raid there's almost nothing to heal for the others. And the barrier is awesome for raids and m+
    This. And heal druids give ZERO support to the group, also it is hard for them to top tank if he drops a few times to low HP, you have one emergency heal thats it. Also if entire group gets lots of dmg income over some time it is also very hard to top them all. Just having this stupid barkskin 1 time is a total joke to what other healers have. And they do even worst DPS while healing compared to pala and priest. And have to shift into moonkin form wasting a cd then shifting out to heal again. Ok. Then having no big cds like bubble or shielding or some kind of invincible mechanic. And theyre worst in PvP right now too.

    Quote Originally Posted by Phala View Post
    *a heal monk waving in the faaaaar distance*
    Agree heal monk is same as shitty as heal druid right now.

    Quote Originally Posted by Kaver View Post
    I guess you had no problem with Druid being by far the best M+ healer in BFA?

    There are plenty of Druids doing +20 keys. You make it sound like they are broken but they are not. Stop crying.
    So you have to get like 99.999% of the best heal druids on the planet to get 20er keys done, mostly also in combination with the best dps and best tanks. Ok dude.

    Look at higher raid heal contribution, no heal druids, enough said.
    Last edited by mistmitpandas; 2021-02-02 at 09:30 AM.

  17. #17
    Quote Originally Posted by Danuel View Post
    OK another +5% to assa - and already is decent. It will be again top rogue spec in middle of exp.
    Already decent? The spec has a total of 543 mythic parses in the last two weeks and over half of that is shriek plus huntsman. Of the remaining 150ish another 70 is hungering.

    https://www.warcraftlogs.com/zone/ra...=Assassination

    There is literally one assass parse for council zero for sludge zero for slg zero for denny all time not just past two weeks

    - - - Updated - - -

    Quote Originally Posted by mistmitpandas View Post
    This. And heal druids give ZERO support to the group, also it is hard for them to top tank if he drops a few times to low HP, you have one emergency heal thats it. Also if entire group gets lots of dmg income over some time it is also very hard to top them all. Just having this stupid barkskin 1 time is a total joke to what other healers have.



    Agree heal monk is same as shitty as heal druid right now.
    Are you trolling? Druids have brez they have typhoon they have ursol's they have roots they have soothe in some cases hibernate. You can complain about healing output but claiming you can't support a group with utility is just wrong there are better options currently but it's not like druid was suddenly stripped of it's utility.

  18. #18
    Quote Originally Posted by Xath View Post
    Already decent? The spec has a total of 543 mythic parses in the last two weeks and over half of that is shriek plus huntsman. Of the remaining 150ish another 70 is hungering.

    https://www.warcraftlogs.com/zone/ra...=Assassination

    There is literally one assass parse for council zero for sludge zero for slg zero for denny all time not just past two weeks

    - - - Updated - - -



    Are you trolling? Druids have brez they have typhoon they have ursol's they have roots they have soothe in some cases hibernate. You can complain about healing output but claiming you can't support a group with utility is just wrong there are better options currently but it's not like druid was suddenly stripped of it's utility.
    Now youre the one trolling, right? You have always a Boonkin in the group, battle rez. Root is redundant and same is typhoon. Hibernate. Rofel. Do you even play top m+ like >=15? Compared to what other healers bring to the group and also mechanics like invincible, mass dispel, group shielding, damage mitigation and emergency cds?

  19. #19
    Quote Originally Posted by Xath View Post
    Already decent? The spec has a total of 543 mythic parses...
    There is little or non parse because no1 plays assa. Every1 play popular spec, gear it, chose propper convent ect. Transition to another one will be hard and timecomsumming. BUT it will be best spec like always.

  20. #20
    Quote Originally Posted by Danuel View Post
    There is little or non parse because no1 plays assa. Every1 play popular spec, gear it, chose propper convent ect. Transition to another one will be hard and timecomsumming. BUT it will be best spec like always.
    It's literally not the best spec or anywhere near right now. Sub is superior for specific burst and outlaw is superior for cleave.

    - - - Updated - - -

    Quote Originally Posted by mistmitpandas View Post
    Now youre the one trolling, right? You have always a Boonkin in the group, battle rez. Root is redundant and same is typhoon. Hibernate. Rofel. Do you even play top m+ like >=15? Compared to what other healers bring to the group and also mechanics like invincible, mass dispel, group shielding, damage mitigation and emergency cds?
    Hibernate is sometimes useful I didn't say always but it certainly made underrot a joke. Also of course the top groups are fully optimized it doesn't mean druids utility suddenly doesn't count because you say so. Druids have 19 healers over 2k Monks have 2 Priests 24 Pallys 42 Shamans 71 it's almost like it's a super super small population whose players tend to play the best spec available. You want to see what one spec truly overshadowing the others looks like. Look at tanks DK - 5, War -1, Pally - 6, Druid - 13, Monk - 8, DH - 124 now that right there is what an actually massive imbalance looks like. Shamans have a decent edge but priests pallys and druids are all decently represented over 2k for healers. For tanks it's just a lol to play anything other than dh.

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