Why yes, OP, this is indeed an MMO?
Self entitlement and a more egosentric focus among alot of players, driven by the neverending push for meta all all levels of wow has made it so. It sneaks into most part of the game at any difficulty. The players around you are a tool to give you more loot. If player X dont deliver, replace him with player Y. Keep doing this until you complete task.
One example is the SL normal dungeons that you do when leveling. Even there, where XP and experiencing the dungeon for the first time is the focus, you often enough see ppl doing skips of trash and intrical pathways to clear dungeon quickest. 95% of the time its done without uttering a word, no notice of how/where its going to happen. What also happens 95% of the time? Someone pulls a trashpack by accident and suddenly theres a parade of trash coming your way. Then everyone dies. Then everyone put blame on eachother and then people finally leave.
The MDI/M+ ways of doing dungeons are now a core part of doing dungeons, even those that gives great XP pr mob and you dont save alot of time anyway - cause most of the time it goes bad. The people(the tank most times) expect everyone to know everything from the get go, cant be bothered to explain. When it goes wrong, its the others fault for not watching guides on how to clear +15 mythic dungeon keys, when in fact we are doing a normal dungeon.
Every competitive environment is toxic in 2021, it's not specific to wow. and we cant do anything about that
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lol try to do the savage raids and fail like... once You'll be kicked. There are few insults because Squenix has a really big ban hammer
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Once again, it's not specific to gaming. There are "guides" to... almost anything on youtube. Even for dish washing
People are no more or nor less competitive today than they were 2000 years ago. The only difference today is that a loud minority, that refuses to do its best, expect normal people - that is competitive people - to include them in their activities. Or said in wow-speak: "To carry them".
And when this loud minority logically is rejected by the competitive people they, instead of bettering themselves, start crying about "toxicity".
One of the main differences in mentality between competitive people and those that refuse to to better themselves is that competitive people think that you aren't entitled to play/work/have fun etc. with other people, but that you must earn it by your actions, whereas those that refuse to better themselves think that they are entitled to play/work/have fun etc. with other people regardless of their actions.
can't say I encounter many toxic people... even in pugs and I pug most of my push keys...
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Get off your high horse, everything is whatever the person wants it to be, if someone wants to do competitive book reading, they can do competitive book reading.
WoW is toxic because Blizzard forced/is forcing people of different mentalities to play together with stupid systems.
They started it in order to get people to start doing endgame content, it worked, and also backfired.
The 0.1% has no reason to be playing with the 1%, the 1% has to reason to be playing with the 5%, and the 95% thats just here to watch colors and pixels on a screen like a toddler, has no reason to play with that 6.1% (Random numbers).
If you wanna blame someone for toxicity, blame Blizzard for forcing players to mix together.
For me, the majority of WoW plays like a toddler eating sand, which is why i avoid pugging like the plague even at +15s, i would rather fail the key and boost a toddler sand eating skill level guildie, than ever having to bother with people outside my circle.
Watching TV and reading books are solo activities, whereas WoW is a group activity with built-in competitive elements. Big difference.
You are very welcome to not be competitive in WoW, but I don't want to play with people like you. I see no problem in that.
There are also people that don't want to play with me and I fully support them in the right to chose whom the play with and for any reason whatsoever.
And could you please show me where Blizzard writes that WoW "isn't meant to be competitive?" I mean I am a bit confused, because Blizzard regularly hosts Mythic+- and PvP-tournaments where we have winners and losers. That sounds like competition to me.
Last edited by T-34; 2021-02-03 at 11:40 AM. Reason: spelling
I agree that the community has it's flaws, maybe generated due to the nature of the game, but you should try playing other games like lol, then you really learn the definition of toxicity. Compared to those games wow is quite pleasant
The toxic community..
The primary reason for how toxic the community has become, is simply caused by the shift of players in the playerbase.
This generation that now represents the majority of the playerbase, is not the same as 10-15 years ago.
Why the modern generation Z is so toxic, is probably because of how they were raised.
And when Blizzard then is catering to them, it both enforces and enables their toxicity.
#2 really hits it on the head. I'm sure I burned out of raiding due to the endless wipes. It was like I dreaded the 2-3 hours of raiding each of the two nights, felt like a second job. Watching people die over and over to the same junk or not perform close to what they should.
UGH. Good riddance.
Do you understand that games ARE competitive in the WHOLE ANIMAL KINGDOM? If people were not competitive animals, we wouldn't have that literally EVERYWHERE?
Competition is the driving thing for all species, even wars, as shit as they are, have some good stuff. Cold War, Space Race, iOS vs Android, supermarket vs supermarket. Olympic games, National games, school games. Or are you one of the "participation trophy" guys?
For a game with no meta (a way to optimaly build your character) that game sure has a lot of people using same loadouts...
All the while yours sounds like the mad-ravings of somebody who just can't keep up and has thus started supporting socialist ideologies without understanding them in the 1st place.
Except for those that are made to be competitive you mean?
We are, but claiming that games are not supposed to be competitive is a joke. Games are just that, competition, challenge and education. What you are saying is basically that food is not supposed to be used as an energy source. Taste is a bonus, but at the core it's energy source.
Edit: Even it the game is more about cooperation - it's ups who make it competitive. World First and MDI and RIO is community driven.