"Multiple initiatives underway to experience WoW on a more consistent basis and on more platforms than ever before."
Hrm....
"Multiple initiatives underway to experience WoW on a more consistent basis and on more platforms than ever before."
Hrm....
its dying a real slow death but thank god the pandemic came and ppl are forced to stay home with nothing to do but game.
In the fourth quarter, Activision had 128 million MAUs, up from 111M in Q3 and 125M in Q2.
Activision Blizzard had roughly 400 MAUs in 2020.
Blizzard had 29 million MAUs in the fourth quarter, down from 30 million in Q3, and 32 million in Q1/Q2.
COD and Activision games are carrying the company while WOW makes more money from the cash shop then subs. Candy Crush grosses more revenue then WOW lmao
"This guys doing way too much dps. I bet he's on PC"
*Vote kick succeeds*
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Ok buddy. Leave out the fact that at launch Cata was the highest in both. Massaging the truth to fit your narrative is still lying when the answer to the question is binary.
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I am educated and educated people know that you don't need a source for common knowledge. Common knowledge is knowledge that only requires a quick Google search. Thanks for playing.
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See how that Dot the first dot from the left in the red section is higher than all of the other dots? That was in Cata. Thanks for proving me right.
Nice to see, exactly as predicted though even if I didn't expect it to remain THIS positive... Really wish they'd put out another one of those showcases on WoW stats that they did in MoP.
Oh, and of course, cue all the idiots still needing to pretend that 1) WoW is dead/dying or 2) that Classic is carrying Retail.
EU alone has more full/High servers than Classic has servers in total. Classic carrying the game is a numerical impossibility, nevermind the complete irrationality inherent to believing such a thing in the light of a new expansion rolling out.
Last edited by Queen of Hamsters; 2021-02-05 at 01:04 AM.
Shift those goal posts buddy. We are talking about most subs. Not cumulative subs.
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It's not an implication. It is stating a fact.
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It's called quitters remorse. They have quit but feel uncomfortable about it. The goal is to get others to quit as well so they feel better about their decision. If others agree with them then it is a bias feedback loop that confirms their decision and it gives them an endorphin rush.
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The source is in the OP. Are we going to go off to some other 3rd party source and get their opinion? Why? It says right in the report.
I feel sorry for you that you need to come and year in year out prophesize how wow is dying and this is it, this is the year it dies.
Also Candy Crush will gross most revenue than a lot of AAA games. Its a mobile game made by a small team that cost close to nothing to operate, so your point is disingenuous.
Yes, and MAUs have been going up for WoW and down for the other games. If anything it shows that the other games have been laggin behind not WoW.
Yes, there are games that provides more profit than WoW, but that is completely meaningless for WoW, as it is tapping (and rulling) another market that does not interfere with other activision games at all. Not to mention WoW is basically guaranteed steady revenue. For every 1 million players playing, it brings back 12-15 million dollars. EVERY MONTH. Sure is not pure profit, there are some deductions to be made.
The game is not dying in any way shape or form. It's success just bothers you for some reason.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
You have no business claiming you know anything about the topic if you weren't already aware of that graph.
What are you "right" about anyway? That Cata technically had a slightly higher sub point than Wrath at one point?
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Shift goal posts? Man you're defensive, I haven't been talking to you at all.
Glad to see the company doing good, as expected, though. Same with WoW and other Blizzard games, it shouldn't be a surprise to anyone they're quite popular and successful.
All that brilliant "success" with WoW, all the while they're shutting down places with mass lay offs... while paying that douchebag €20m a year...
The layoffs have reflected with poor QA of the bloody game, SL was a buggy mess with a lot of untested things upon release that took months to hot fix...
You couldn't be more wrong, but thats ok. Now im gonna tell you how wrong you are
Wow classic, as of writing this.
Full pop servers: Eu = 0. Na = 0
High pop servers: Eu = 5. Na = 6
Normal pop servers: Eu = 31. Na = 28
Low pop servers: Eu = 7. Na = 7
Wow shadowlands
Full pop servers: Eu = 20. Na = 34
High pop servers: Eu = 45. Na = 68
Medium and low, Stopped counting after 100 for both EU and NA. Individualy
I have been monitoring this for a long ass time, check my post history. Classic has ALWAYS been a fraction of retail, except the first month.
Classic is not in any way shape or form carrying mau's or wow. Its tiny compared to retail. It even was during BFA. You gotta be pretty damn delusional if you think classic is carrying jack shit.
Source: https://worldofwarcraft.com/en-us/game/status/eu
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Look above, you litteraly couldn't be more wrong
And the last time this was calculated here. For classic to outearn retail. this was based on bfa and legion day one numbers, classic would have to have around 15 million subs for 1 month, 7.5m for 2. Thats just to outearn bfa and legion day 1. Shadowlands sold even more
Last edited by glowpipe; 2021-02-05 at 02:58 AM.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
He only posted mythic nathria aswell. Because the only way to prove his "point" is to be dishonest as fuck.
Classic logs is always 40 people per 1 player logging. retail its 10 to 30. Mostly around 20.
How many people do you think logs pugs ? casual guild runs or even lfr ? There is not a single nathria lfr log.
Server stats speak for themselves, and parses proves litteraly nothing.
no please no more remasters just leave your old games aloneA few things up their sleeve with remastered content that will be unveiled in due course.