I can’t wait to get a dragonsworn class where the /roar is a roar
I can’t wait to get a dragonsworn class where the /roar is a roar
The argument against Necromancers is quite simple; We have Death Knights that use Necromancy and can raise undead minions. We have Warlocks who are Dark casters and who can curse, use shadow magic and control a demonic minions.
Necromancers really wouldn't bring anything new to the table. We have a class that can raise undead minions and perform necromancy. We have a dark caster class that can summon a horde of evil minions.
Possibly but we don’t know really
I mean next expansion we might have the covenants pledge their purpose to helping us fight the next big bad and in doing so we get necromancer
We could have the remaining dark rangers pledge their strength to building what their big mommy wanted and using the new mourne blade to make them sylvanas wannabes
Nah. Blizzard expansions never have the same theme back to back. The current expansion is dealing with death and its full of Necromancers and death themes. That's not going to happen in yet another expansion where we're dealing with MORE Necromancers and death themes. The subs would fall off a cliff.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
And my second post will be for . . . BARD SUPPORTER !!
So at the root of the bard class, to my eyes, it's the use of an artistic topic into fight and support, unfortunetly, music is not a big part in warcraft universe
BUT ! We have more unique things to make the bard fantasy into life and making it different from other game
Let's look at lorewalker Cho and the tortollan race in general, in warcraft universe, word have power, litteraly, light user have blessing in book, mage have enchanted grimoir, glyph exist, and even pronounced word have power
I don't have any idea of concept and lore supporting a warcarft bard
But for the bard lover (I know you are), how do you see a bard healing through history of great champion, damaging foe with cursed song and word, summoning images from the past, or even incarnate them has the story teller is so invest in his story, he become the actor !
I think we have more material on writing than instrument for warcraft bard
What do you think ?
Except they really aren't the same thing though. It's not like Death Knights and Rogues have an overlapping theme. Same for Priests and Demon Hunters. The only real similarity is that they are "dark and edgy". And while I, personally, am utterly sick and tired of "dark end edgy", I don't think the playerbase as whole necessarily is or that Blizzard would let that similarity stop them from making another "dark and edgy" class.
Oh absolutely. This is not a zero effort endeavour. This requires about as much effort from the art and animation teams as a full blown class would. Just not from game design and management.Yeah but wouldn't that require a lot of art assets? Gnomes and Goblins can't be Druids currently, and if you're jumping that far off the Druid theme, you're going to need new ability icons, names, and talent changes.
Well, that's what I told you what my theory for a Class Skin was. Yes, it's absolutely a high effort thing for this instance, but not every class skin would need to be such a big effort. Others, like a Necromancer, Dark Ranger or the like would be a lot lower in effort overall.When someone says class skin, I think of something like Druid of the Nightmare, where you just get a color-swapped ability and a different looking form. Like Bear Form is a giant spider, and swipe, thrash, and other stuff remains pretty much the same. Or Hunter and Dark Ranger where you can just turn your Hunter into a Dark Ranger and Serpent Sting turns into Shadow Sting and is purple instead of green. I think when you start having to add races to classes, turn Bears into Mechs with Gnomes inside, etc. you might as well start considering adding a new class.
But the benefit to this instead of a brand new class is that you can put out more than one in an expansion because no class design is needed. No balance implementation is needed. No balance testing is needed. You could literally sell your expansion with the notion of Class Skins introducing the Tinker, Dark Ranger and the Necromancer right out of the box. Then, you could add more throughout the expansion just like Allied Races. It's a great hook for lapsed players. Everyone who ever wanted a tinker will want to take a look. Same for everyone who wanted a Dark Ranger. Or a Necromancer.
See, I don't believe that a studio itself cares. They look at metrics, not the specific content. Game teams care. Game Directors and Producers set the tone, give direction, and over insight as to where game designers should look for inspiration. What tone to use. What content should be added to an expansion. These people will give their individualized thoughts to this, and I honestly don't think they would ever handcuff themselves like that. Especially when we are multiple generations deep into the role, and the direction of the game has changed so much over the years. I think they took a metric ton of inspiration from WC3 because it was a popular game that helped them then launch WoW, an even more popular game. But I think they are fully aware that WoW has eclipsed WC3 and is, in a lot of ways, it's own beast now.Well that actually might not be far from the truth. Development studios do have certain philosophies and guidelines in place for how their games are to be designed. It could simply be a rule that WoW classes are only to come from that one particular source. It's definitely a possibility given how often Blizzard releases new classes for WoW (which isn't very often at all).
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As a massive fan of both Lorewalker Cho and the Tortollans, I'm on board. I love the notion of there being a kind of magic in stories. Hell, Blizzard released a short story with that as the very theme, which was awesome.
I can't see a support role character though, as the game isn't setup for it. The idea of support pretty much went out the window in Vanilla. I would think that a Bard class would have to have DPS/Heal roles attached. Not to say that they couldn't have some buffing/debuffing abilities, but I don't think it could be a huge focus.
That already happened at the beginning of 9.0.
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Well we shouldn't expect them all to share the same theme. The point is that they're all expressing different types of Shadow magic. What aspect of Shadow magic have we not explored yet? That's the question. Why do we need yet another class using shadow abilities when we have so many already?
So why not just make a new class instead?Oh absolutely. This is not a zero effort endeavour. This requires about as much effort from the art and animation teams as a full blown class would. Just not from game design and management.
I can see that being the case with Dark Rangers and Necromancers, not Tinkers. You're essentially making the Tinker concept aligned with the Druid class. Also if Druids experience some huge class change then the Tinker skin will need to have a massive class change as well because it's a skin of that class.Well, that's what I told you what my theory for a Class Skin was. Yes, it's absolutely a high effort thing for this instance, but not every class skin would need to be such a big effort. Others, like a Necromancer, Dark Ranger or the like would be a lot lower in effort overall.
But the benefit to this instead of a brand new class is that you can put out more than one in an expansion because no class design is needed. No balance implementation is needed. No balance testing is needed. You could literally sell your expansion with the notion of Class Skins introducing the Tinker, Dark Ranger and the Necromancer right out of the box. Then, you could add more throughout the expansion just like Allied Races. It's a great hook for lapsed players. Everyone who ever wanted a tinker will want to take a look. Same for everyone who wanted a Dark Ranger. Or a Necromancer.
Yeah, you're looking at this from the perspective of WANTING to leave WC3 behind. You should look at it as WC3 is the reason WoW is where its at now, and their rather conservative class policy has worked out well for them, so why change it? Is there any MMOs around that are challenging WoW on any serious level? Then why change what's been working so far? Why introduce wild concepts that have nothing to do with the Blizzard aesthetic like the Bard? Stick to the formula that has made WoW the juggernaut that it is today and everything will work out fine like it has for almost 20 years.See, I don't believe that a studio itself cares. They look at metrics, not the specific content. Game teams care. Game Directors and Producers set the tone, give direction, and over insight as to where game designers should look for inspiration. What tone to use. What content should be added to an expansion. These people will give their individualized thoughts to this, and I honestly don't think they would ever handcuff themselves like that. Especially when we are multiple generations deep into the role, and the direction of the game has changed so much over the years. I think they took a metric ton of inspiration from WC3 because it was a popular game that helped them then launch WoW, an even more popular game. But I think they are fully aware that WoW has eclipsed WC3 and is, in a lot of ways, it's own beast now.
You can tell this is their mindset which is why they didn't release a class this expansion. They're sitting on top of the mountain and can feel like they can do whatever they want. You could see a new class next expansion or 10 years from now, and WoW will still be the top dog. That's why they're sticking to the formula, and the next class is going to be a WC3 hero export, just like the previous three.
Dragons are a fucking race. As I said more than once, making them a class is as stupid as making murlocs into a class. If Blizzard ever made dragons a playable race it would kill the game. Furthermore, dragonsworn are specifically NOT dragons. They are mortals imbued with a piece of a dragon's power in order to be their emissary and protector.
No more new classes how about a dual class system like the old aota(age of the ancients) game used to do you pick a class level it to 60 then a npc lets you pick a second class you level it to 60 but wait theres more youy get to have access to all the spells/racials/skills of selected class imagine a mage/paladinc ombo that'd be cool would save on the character list usage.
You can't take what ya can't see... *rolls d20* You rolled a natural 20* The skill of stealth is successful.
Duelingnexus name: Jaina1337
Blizzard Battle Tag: Jaina1337#1396
Did it? As far as I recall, we struggled against them, but didn't wipe them all. AFAIK, we had our attention diverted by the leaders being kidnapped.
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Also, for those who want to see a "Night Warrior" class, I'm currently going through the Night Fae campaign, and it is said that the power of the Night Warrior is eventually fatal. However, it seems possible to spread the power of the Night Warrior through several people, lessening its strength, but also greatly lowering its mortality rate.
In the campaign, so far, they speak about spreading Tyrande's power with other former Night Warriors... but if such power is called again, and spread through, well... many living people, then it can become non-lethal, and we have a source for another class, there. Also, it has been shown that, despite the power coming from Elune, it is not exclusive to night elves.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
It was said that even when the night warrior's power was spread, it still killed everyone that housed the power. Furthermore, being a Night Warrior supplies zero unique abilities. It is literally just putting all your current abilities on steroids as you are imbued with the power of an exceptionally powerful god. Hence why it kills everyone that takes in the power. Think of it like the Infinity Stone of Power from the MCU.
Thanks for the corrections!
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Necromancers would bring a ranged damage dealer which is sorely needed. Blood magic could be used to provide healing as well.
They could bring plenty new to the table. Look up the necromancer class from ESO. There's plenty creature-summoning subclasses yet necromancer is able to stand out and provide something different. For example, corpse explosion, Kamikaze zombies, transformation.
While those aren't unique in WoW, Blizz can undoubtedly figure something out just as well as they could figure out and implement something for engineers.
There is quite literally no reason to go against necromancers or tinkers. While I love death themes, I do believe tinkers have more weight to them seeing as how bombastic they'd be and that we need more mail wearers. They could also be capable of tanking and healing, which is also a +1 compared to necromancers.
But in the end, it is up to Blizzard. They made monks and DHs work. I'd be happy with either tinker or necromancer.
Last edited by Stardrift; 2021-02-07 at 07:51 AM.
While I agree that we need a new ranged damage dealer, I disagree that we need it to be a Necromancer. We already have a necromancer class in every respect. You can't really justify creating a new class because of a range and armor difference. The new class really needs to bring something new to the table.
Death Knights already have those abilities though.They could bring plenty new to the table. Look up the necromancer class from ESO. There's plenty creature-summoning subclasses yet necromancer is able to stand out and provide something different. For example, corpse explosion, Kamikaze zombies, transformation.
There's no reason to go against Tinkers. Unfortunately there are plenty of reasons to go against a Necromancer. Namely the fact that a Necromancer would encroach on multiple existing classes and cause design bottlenecks all over the place. Class design and abilities is not static in WoW, so moving forward you're going to have to come up with new abilities for a Necromancer, Warlock, Death Knight and Shadow Priest and all four are going to continuously clash with each other forever. As it stands now, you can place all the caster-based Necromancer concepts into the Warlock class. You can place the summoning, undead, and Lich concepts into the Death Knight, and you can place the shadow-based healing concepts into Shadow Priests. You bring a Necromancer into that and now you're simply going to have a mess that really won't benefit anyone.While those aren't unique in WoW, Blizz can undoubtedly figure something out just as well as they could figure out and implement something for engineers.
There is quite literally no reason to go against necromancers or tinkers. While I love death themes, I do believe tinkers have more weight to them seeing as how bombastic they'd be and that we need more mail wearers. They could also be capable of tanking and healing, which is also a +1 compared to necromancers.
But in the end, it is up to Blizzard. They made monks and DHs work. I'd be happy with either tinker or necromancer.
Observe what's currently happening with Demon Hunters to see what pitfalls emerge when a class only has 2 specs to work with.
Look how your argument doesn't make sense: "The argument against priests is quite simple; We have paladins that use holy magic and can heal their allies. We have Warlocks who are dark casters who can curse, use shadow magic and fear their opponents. Priests wouldn't really bring anything new to the table. We have a class that can heal allies and use holy magic. We have a dark caster class that can fear opponents and use shadow magic."
Your argument completely negates the necessity of having the priest class.
Last edited by Ielenia; 2021-02-07 at 02:41 PM.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
Priests worship the light and the void. No other class does that. Thematically you have a Shadow spec based on the Old Gods, and on the other end of the spectrum you have a holy spec based on the light and in the center you have a spec that combines the two together.
Paladins don't use Shadow magic. Warlocks don't use holy magic. Meanwhile based on the tenets of Necromancy in WoW;
Death Knights.Necromancers are practitioners of necromancy (also called the dark arts[2][3] or the black arts)[4] the study and use of magic to raise and control the dead.[5] Necromantic magic (or death magic) has many functions beyond simply raising the dead.
Death Knights.Masters of this tainted field of magic can conjure festering diseases,
Death Knights (and Warlocks).harness the shadows into bolts of incendiary energy,
Death Knights.and chill the living with the power of death.
Death Knights.Necromancy can also be used to reconstruct the flesh of undead creatures, allowing them to function again even after the foul monsters have been destroyed.
Paladins worship the light. And "worship the void" is rather a meaningless descriptor considering we already have a caster that has a DoT spec that uses shadow magic, and can fear others and manipulate their minds.
Venthyr covenant.Paladins don't use Shadow magic.
And death knights can't use poison magic.Warlocks don't use holy magic.
"Tenets of necromancy" is nothing but headcanon.
And we can do the same for paladins and priest. We can find numerous similarities between the priest and the paladin:Death Knights.
Death Knights.
Death Knights (and Warlocks).
Death Knights.
Death Knights.
• "The priest is the master of healing and preservation, restoring his wounded allies" - Paladins.
• "shielding them in battle" - Paladins
• "even resurrecting his fallen comrades from death." - Paladins.
• "the priest can also wreak terrible vengeance on his enemies, using the grand powers of the Holy Light to smite and purge them" - Paladins
• "The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles" - Paladins
• "Discipline and Holy priests are powerful and versatile healers with a range of tools for supporting their allies" - Paladins
Last edited by Ielenia; 2021-02-07 at 03:15 PM.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...