Originally Posted by
Imperator4321
Yes i don't think Tinkers (or whatever Blizzard would call a Tech-class) would be designed after a particular hero the same way hero classes are designed after a particular iconic character mostly because the closest thing to an "iconic tinker" we have is Gazlowe or Mekkatorque who are D tier characters at best.
Same way the Monk wasn't designed on the fantasy of "being Chen Stormstout" and wasn't based entirely around the brewmaster/drunken boxer fantasy, it instead based itself on the more broad and standard fantasy monk archetypes like shaolin/wuxia martial artists and mystics (and then given a warcraft coat of paint in the form of pandaren culture), a Tinker class being entirely designed around being a comic relief midget in a mech suit who uses chicken bombs and shrink rays would be like if the Monk class was instead the Brewmaster class and based entirely around brewing and being drunk.
Not wanting a class concept I like being based around being a comic relief jokes means i don't like it? I like the idea of a Tech-class in fantasy settings, I like the artificer in D&D, Engineers in Warhammer fantasy, Machinists in Final Fantasy, Engineers in Guild Wars, ect. What I don't like is the same "small man made wacky device XD" joke we've had with Gnome/Goblin tech since the games inception, I wouldn't want a concept i like to be burdened with being entirely associated with two comic relief joke races, especially when we've seen more serious takes on technology in the warcraft universe from Dwarves, the Iron Horde and the Lightforged Draenei, I'd prefer if such a class would allow for such fantasies (dwarf/orc engineer, Draenei artificer) to be represented as well instead of being entirely about two races who have been nothing but comic relief since their introduction.
I don't like the idea of a comic relief tech-class, other people like Teriz do, it's perfectly fair for them to like it. It's just that I don't think a class should be designed entirely around that kind of aesthetic and tone, ideally if a tech-class became a thing those that like the comic relief gnome/goblin in a mech suit aesthetic would be free to make a gnome/goblin Tinker and have that comic relief inventor fantasy be available, meanwhile others would be free to make a non-gnome/goblin Tinker and be able to have their fantasy of a more serious take on a tech-class available.
Yes Paladins and Shamans once had a more specific fantasy of a holy light worshipping knight and a tribal spellcaster, now they've evolved and changed into something that allows for a more broad range of fantasies (such as the Zandalari prelate and the Tauren Sunwalker or the Dwarf and Kul Tiran shaman), I consider that a good thing. I think most classes should be designed around a broad range of archetypes to allow for more ways a particular concept can be expressed.
Hero classes being based on a more specific fantasy is fine because they're tied to a specific character and have their fantasies based on that particular character. Arthas for Death Knights and Illidan for Demon Hunters, I don't think Tinker's can be designed like that because they likely wouldn't be a hero class due to lacking a popular iconic character to base/represent that fantasy and should instead be designed to incorporate a more broad range of fantasies related to the idea of a tech-class, this doesn't mean the "gnome/goblin wacky inventor in a mech suit" fantasy can't be there but it would be designed as only a part of a greater concept, same way the Pandaren brewmaster became a spec of the much more broadly applicable Monk class.
I'd say as long as the overall class concept can be made distinct any overlap between specs is insignificant. We already have signicant overlap between things like Shadow Priests and Affliction Warlocks who are both shadow based spellcasters who use damage over time spells or Holy Paladins & Holy Priests are both Holy Light using healers but they are made distinct both due to the overall differences between how the base class operates and how the invidual specs operate (priest class having shadow/mind spells, Holy Paladins being frontline healers).
A Necromancer class as long as it was distinct in terms of visuals, gameplay or fantasy would be perfectly fine even though we have Death Knights, Affliction Warlocks & Shadow Priests of which there are plenty of distinctions that exist or could exist. We already have the spellcaster vs melee distinction (meaning necromancers can exist alongside death knights same way paladins exist alongside priests), we could have different types of magic or different ways it can be used such as Blood healing instead of tanking, poison-based spells, insect summoning, bone spikes/spears/projectiles vs bone armor/storms, constructs instead of zombies/ghouls, Anima based magic. thematically it could be based on the themes of the Shadowlands realms instead of the Scourge or the elements of the scourge not represented much within the Death Knight class (such as nerubians and constructs)