Lolwut.
I hope it's a datamining error. Flagellation was already not really fun or good, but at least you had to do some planning to avoid wasting it. With this it's basically "press each 1.5 minutes". The increased attack range is interesting but we all play Outlaw so we have already increased range - maybe it makes more sense for PvP.Originally Posted by Blizzard Entertainment
I want to see if the others get a change aswell. No one was actually interesting enough, most went night fae because ease of use and nice in execute phase (but i cannot just see my rogue as a fairy lol).
Non ti fidar di me se il cuor ti manca.
What exactly are "tooltip changes" btw?
I always believed people are referring to ingame tooltips.
But most of these tooltips are already correct ingame and I'm reading a lot of old adjustments here, especially when it comes to Anima powers in Torghast
Anyway. The only thing I can somewhat understand is that they nerfed the Night Fae mastery thingy.
1 stack = 3 mastery instead of 25 mastery now? That's a pretty huge nerf isn't it? Especially since the Kyrian version is still at -... 300+ Mastery? or what was it again?
Meh... I'll just wait for a clearer version of this.
Last edited by KrayZ33; 2021-02-10 at 10:24 AM.
Warlock abilities balancing is super weird.
I picked Kyrian at start, played with it quite a bit and turned out, that in reality it was a lot worse, than Soul Rot.
Despite being a little ahead at sims, Kyrian ability is a pain in the ass to use (affliction already has a ton of thing to juggle, additional dot on top of that doesn't help).
Meanwhile Soul Rot is very strong ST, has cleave component and only slightly behind in a perfect scenario, which doesn't exist in reality.
This is why everybody plays Soul Rot, it is better in reality.
Kyrian ability doesn't do enough dmg to compensate for how pain in the ass it is to use and lack of cleave component, and now they nerf it even more, omegalol.
Last edited by Pury; 2021-02-10 at 11:03 AM.
Let me get this straight...
They took the least popular paladin covenant ability,
they slapped +1holy power generation on it, essentially nullifying it's holy power cost
and nerfed it's output?
Now people will definately choose this covenant! right?
Before ppl freak out.. Some of the stuff in here are old. I am seeing stuff that's already in the game in the patch notes for my Shaman.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
That fleshcraft buff is huge. Now Door of Shadows is the odd man out.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
It's a depressing change if true. I've loved flagellation on my rogue. The extra lashes for every combo point spent, and the fun haste buff; sure you cannot always time it perfectly, but so what? It's a fun skill. I guess I shouldn't get butthurt about a skill that's going away when the expansion ends anyway.
All the give and take of abilities and skills is really wearing me down, if they want to take something away again, make it slice and dice for subtlety...
WoW is getting more and more easier for me quit for extended periods of time.
Its 12 right now but was 16 before. They're reverting it back to 16.
Not sure why.
Thank you for the Mage Necro buff, but can we take 1 min off the cooldown PLEASE? 3 min is nuts.
Imagine nerfing NF Havoc Demonhunter DPS when we're already the worst DPS class in the game LMAO.
They lost the fucking plot, time to reroll boys.