You can call me names all you want. You chose to discuss this, you can leave. Especially since I've been pwning you at every step.
Secondly, WTF are you doing here if you havent had a blizz game installed in over 3 years? are you one of these "I am so above Blizzard games yet I can't stop discussing them" nerds?
And yes, I am literally on the cusp of unsubscribing. I love the game very much and am enjoying playing with friends, but am finding it very difficult to progress my character due to this abysmal loot system. I am giving them the benefit of the doubt and waiting for their alleged solution. What you fail to grasp is the notion of "the buck stops here." Clearly you have never been in charge of anything of substance.
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Thank you.
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One thing I can tell you is this: A good leader rejects bad ideas and lets their team members know why. That way, they won't present shit in the future. Thats leadership.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
Unexpectedly I find myself in 100% agreement with Niwes on this: I much prefer deterministic systems for gearing, even if one has to go the slow and steady route to get to the destination. Some RNG is acceptable on top of that if the RNG primarily short cuts your path forward by a bit.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
Ghostcrawler was a lead developer on WoW when he left. Last expac he worked on was MoP.
Far as "Bring the player not the class" it was a good objective at the time. In vanilla and BC going into Wrath, when this was originally stated, if you played a paladin you were expected to heal. Warriors were the tank. You would bring a set number of each class for their buff and stack something like warlocks outside of that. "Bring the player not the class" was the objective to make each specializations such as prot paladin, ret paladin, balance druid, shadow priest actually viable.
Don't get me wrong - I like BC class design. Everyone was unique and had defined niches. It was the best expansion for class fantasy outside of Legion. But the game definitely had real problems when you only had one or two viable tank classes and you had trouble doing dungeons as DPS because of tank shortages.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
Last edited by Makabreska; 2021-02-11 at 09:56 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
The overall gearing right IS faster I agree, no two ways about it and anyone who thinks otherwise needs to check their numbers. Valor gear was never the ideal some people have of ultra deterministic gear, it allowed you to get some offpieces after a while, and some tier pieces (starting in TotC if memory serves) after a longer while. M+ and the Vault already have it beat by providing great gear value for time spent, up to 226 which is Mythic equal; Valor gear never, ever became 25H equal.
All that said, I still feel it's unsatisfying to loot so few items from raids. If I didn't like M+ my gearing would have been very, very slow. I have 3 raid pieces despite having AOTC for 3 weeks now. Everything else comes from the +11 to +14 keys I run regularly. So I could give up raids and still gear up at a fairly steady pace, especially once the new Valor is in play, but could not give up M+ at all. The raid Vault slot in particular is close to worthless unless you're deep into Mythic, I think.
I don't think the solution is yet another currency just for raids or whatever. Just up the drop rates, that's literally all that is needed I think.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
And another thing. People claim that feedback was given on how they wanted loot to be done this expansion. Please someone throw me links, or a official poll on world of warcraft, or something posted by developers, where they took feedback on loot dropping from the bosses. Because I am always always looking at forums, and different sites and I have never ever once ran into shit about loot dropping like they have it now. So all this stuff about this is the feedback given on loot is just people spewing that shit from their ass.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
No, that is a fraction of what leadership entails.
Here is the problem that I have with your argument, you do not know what he refused, only what he approved(and only a fraction of that).
You believe that he micromanages every little decision his team makes.
But most of all, you have no clue of what and how he does, but pretend that you do, and you are completely unwilling to give the slight amount of credit to him.
That is why when there is a WoW panel, while he can be there, he is not alone, there is a BUNCH of directors with him.
So far he has shown to communicate with the community way more than other directors.
He has shown that he listens and implements feedback.
He has shown that he can own up to mistakes.
He has shown that he tries to be honest.
And he also has shownto have ambition and is not afraid to take risks.
I don't know about you, but that sounds like a pretty good leader to me.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
I mean if you browsed the forums at any regularity, it was just filled with people complaining about RNG loot in the form of WF/TF and random sockets appearing on gear. That feedback was everywhere, and I'm sure they cross referenced it even with the Classic version of the game where people were "happy" that when loot dropped, you could essentially be done for that tier.
This is literally why they experimented with corruption in 8.3, and the inherent corruption problems aside (prior to deterministic ways of getting it a few months in) it wasn't a bad system. Was it perfect? No, but I'd assure you if it launched with the design that was iterated on months later, people probably would've looked back on it far more positively.
The feedback was certainly there. Let loot be loot was fairly popular statement amongst the community and forum goers, so it's obvious where they got the feedback from. Getting something to drop, and not having to worry about sockets or the iLvL getting boosted randomly was superior to a lot of people. With that approach, it's natural that they dial back loot acquisition some, but one could argue (and it's certainly being argued everywhere a few weeks after Shadowlands release), that they might have went a bit too far dialing it back on the PvE side of things.
It's funny because there was loads of bitching and moaning about the 550 conquest cap in PvP prior to release, saying that it's not enough and that you should be able to raise the cap. Post launch, how much bitching and moaning do you see about acquiring gear from PvP? Zero. Why? Because it just works, and is arguably the best gearing system in PvP (and maybe all of WoW) has ever been. You basically get the stats you want (for the most part), you don't really have to raid and there's built in catch up mechanics if you decide to start playing a new character or take a break down the road for a few weeks.
For a first look the valor point changes look wonderful, and they even hinted at giving raiders some love as well. Given that Blizzcon event is less than 10 days away and the 0.5 patch just launched, I'm going to assume that more details are going to arise very soon about what to look for coming in about a month for the 0.5 patch, and a few months for the .1 patch.
I normally wouldn't give credit, but compared to Legion and BFA (especially BFA) they aren't just sitting on their hands waiting to completely overhaul core aspects of the game until the final fucking patch. It took about a year in BFA for them to actually fix a lot of the dungeons for M+, and they've iterated on the ones in Shadowlands several times in the first couple months of the game. Instead of just a wet fart of class changes after the first week of heroic, we've gotten several tuning passes in both PvP/PvE in the first couple months, which is sort of uncommon in the grand scheme of things. The 0.5 patch actually looks promising from a preliminary glance because that's normally the type of systems change we get to experience either half way through an expansion, or at the very last patch (look how long it took them to fix legendary items in Legion?).
Last edited by Tojara; 2021-02-11 at 10:16 PM.
Thank you for your reply. I won't lie they are making changes kind of quickly. I just feel raid isnot beneficial like it use to be. I feel I get gear mainly from PvP now, and as a full on raider that should not be the case. I despise PvP. never really liked it. Too imbalanced in my opinion. But in order to raid and have a viable spot in raid this is the quickest way of getting gear. So why mess up a good thing. Is it so you can get others into PvP. Seems a slight bit shady to get people to do something they can't stand.
Also if they can have a vendor for PvP. Why in the hell can't they have one for PvE that is equally as good if not better.
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Well they need to come up with a solution quickly. Cause believe it or not, no matter what the wow fanboys say, NOT everyone is down with this shit like taking 2 months just to get a weapon at and above iLvL 200. Things like that is what can push a person away. And not everyone wants to hop into PvP just to get gear.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned