...in your opinion. PvP in this game has always been jank, I don't particularly feel like it's less jank now than it was when PvP power was a thing. At this point, over the course of this game's 16-year love/hate relationship with PvP I think the devs have tried just about every possible "solution" to this problem; just because you preferred it when PvP power was a thing doesn't mean that this is the best possible solution.
That, or use the WoD PvP gear system. So PvE gear gets capped when pvping and pvp gear is boosted in pvp/stays at lower level in pve. Assuming they implement a proper set management system (Rift had one years ago), they should have this for M+, Raids, Rated PvP and casual PvP.
People who play the game have a crapton of junk constantly clogging up their bags. Vanilla dropped less stuff in general, and a lot of the SL stuff is actually worth taking to whereever it goes.
For that matter, having gear work completely differently in different enviroments is very poor design. There's a reason they removed those stats. Same reason most PvP specific ability nerfs are only effectiveness, not effect. You're effectively suggesting confusing the hell out of people to fix a minor issue, when Blizzard generally trends to making the game easier to understand.
While I support this argument in concept, you have to wonder why Blizzard says this publicly then adds things like Corruption to the game afterward. This was the same reason they removed Reforging and while I definitely do not support them adding multiple types of gear for different content you have to wonder why the devs think things like DoT-snapshotting and Reforging are "too complicated" but systems-on-systems like Essences, Corruption and Azerite gear from BfA aren't.
Get covenant gear if you want normal ilvl.
Originally Posted by Blizzard Entertainment
The problem with reforging wasn't that it was complicated, but that it was purely an optimisation problem with basically no gameplay at all. Take numbers, plug into calculator. DoT snapshotting wasn't obvious because there was nothing in the game that even hinted at it, you had to check your log to realise anything was happening.
None of the BfA systems were particularly unclear on how they worked.
For me, that's a strong disagree on Corruption. Essences weren't even that clear, honestly. But it's clear you and I disagree with the fundamentals here. I was just pointing out a bit of what I perceive as hypocrisy on behalf of the devs; it's doubtful they'll ever have systems in the game that aren't able to have the fun optimized out of them. And since that's the case, I personally don't think either Reforging or DoT-snapshotting should have been removed (in a world where they're okay with things like Corrupted gear existing).
Corruption told you how everything worked and when you trigger the negative effects. Essences told you what you had to do to get any part of the system working and what they did. Players were perfectly capable of working out the remaining parts with the information given. Neither system had much trouble with people not understanding what they do. Which option is optimal for a given situation isn't included in this, nor is there a reasonable way to do that anyway.
Making a system that can't be optimised is pretty much impossible. That's more an issue with player mentality, not design. The problem with Reforging was that there never was anything beyond optimising there in the first place, while DoT snapshotting was not an intended part of gameplay complexity(outside of Feral, which still has it). Comparing snapshotting to Corruption or Essences is also rather hypocritical; the former had no hints whatsoever, the latter two had a full UI telling you what's going on.