1. #11721
    Quote Originally Posted by Henako View Post
    I'm really bothered that you keep saying things like this. It's absolutely a huge issue. The game will never come to fruition if this isn't solved, and it shows no sign of actually being solved. They say they have tech on the way, but they also said they had the tech working two years ago. Where are we now?
    And the whole greybox fiasco. It really never ends.

    On a side note, someone sent me a private message and they have done a ton of work on quotes made by people and screen shots of dates about the game, if anyone wants me to forward that to them, it is quite the interesting read.

  2. #11722
    Quote Originally Posted by Kyanion View Post
    snip
    Who would of thought that a game in development that has not implemented key features that would expand the amount of players in one area would have to limit the player capacity, whats pathetic is you bringing up pointless arguments, the SC community doesnt care about current limits on what can be in one server, they care about whats available in the final product of which you dont care about.

    Your pathetic arguement is just against a current alpha version of the game and doesnt even consider what the final version will be, but guess what the star citizen players dont care about what you think, we still have more than enough fun with the current version of the improving game.

    Quote Originally Posted by Henako View Post
    I'm really bothered that you keep saying things like this. It's absolutely a huge issue. The game will never come to fruition if this isn't solved, and it shows no sign of actually being solved. They say they have tech on the way, but they also said they had the tech working two years ago. Where are we now?
    Its a game in development what do you not understand, when things are developed and implemented a player limit will be increased. We are constantly updated on the progress of development so we know what they are working on and all the tools for server meshing and everything combined are coming.

    The team is pretty small considering what has to be done developing the game so obviously it takes longer to develop things.
    Last edited by kenn9530; 2021-02-15 at 10:53 PM.
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  3. #11723
    Quote Originally Posted by kenn9530 View Post
    Who would of thought that a game in development that has not implemented key features that would expand the amount of players in one area would have to limit the player capacity
    Yeah I can't think of ANY alpha/beta MMO with server cap issues like SC. Know any MMO's with a sub 100 player cap? And sorry the eternal development of SC does not give it a pass, once they went into alpha and started collecting money their game is out there for people to judge. That is reality.

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    Quote Originally Posted by kenn9530 View Post
    the SC community doesnt care about current limits on what can be in one server, they care about whats available in the final product of which you dont care about.
    Yeah you speak for yourself. That's it. You don't speak for the SC community. There are many people, some in this very thread, who have been unhappy with what SC has done and have voiced such. Nice try though. The SC community does not all get together and sing the praises of CIG. No community is fully against or for something.

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    Quote Originally Posted by kenn9530 View Post
    Your pathetic arguement is just against a current alpha version of the game and doesnt even consider what the final version will be, but guess what the star citizen players dont care about what you think, we still have more than enough fun with the current version of the improving game.
    How long has SC been in alpha? I know the 3.0 version was back in 2016. So what, a 4-5 year server cap is okay to you? Make me laugh more. And if you SC players don't care what I think you sure as fuck respond often to me.

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    Quote Originally Posted by kenn9530 View Post
    Its a game in development what do you not understand, when things are developed and implemented a player limit will be increased. We are constantly updated on the progress of development so we know what they are working on and all the tools for server meshing and everything combined are coming.
    SC is no different than any other game for sale that is in Alpha. When you start charging money for the game and people can play and comment on it you are wide open to people doing just that, commenting on it. They've been working on some of these tools for half a decade and they are no where to be seen. That is mismanagement on the highest order.

  4. #11724
    Quote Originally Posted by Kyanion View Post
    On a side note, someone sent me a private message and they have done a ton of work on quotes made by people and screen shots of dates about the game, if anyone wants me to forward that to them, it is quite the interesting read.
    If you wanna forward it to me, I'll look through it. I've got a morbid fascination with dumpster fires.

  5. #11725
    Quote Originally Posted by Kyanion View Post
    snip
    You dont play the game at all and you said you never will so your opinions mean nothing as it is, the game is in development and the community is more than happy with how its going, if they were not happy there would be threads up in spectrum of which there are none.

    There is pretty much no MMOs that have content for more than 50 players at all, even in EvE massive battle would happen rarely and just be a stuttery lag fest, so a current cap on a game in development is nothing to even mention since most of the time players will not be doing content that requires more than 40-50 players anyway.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  6. #11726
    Quote Originally Posted by kenn9530 View Post
    You dont play the game at all and you said you never will so your opinions mean nothing as it is, the game is in development and the community is more than happy with how its going, if they were not happy there would be threads up in spectrum of which there are none.
    For my opinions having no meaning you sure do love replying to them. Also yet again, you do not speak for the entire SC community.

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    Quote Originally Posted by kenn9530 View Post
    There is pretty much no MMOs that have content for more than 50 players at all, even in EvE massive battle would happen rarely and just be a stuttery lag fest, so a current cap on a game in development is nothing to even mention since most of the time players will not be doing content that requires more than 40-50 players anyway.
    Answer the question. Are there any other MMOs with a server cap of less than 100? Stop trying to dodge it. Just answer it. I didn't ask if all the players could be at the same spot, I asked if the games can have more than 40 players playing the game.

  7. #11727
    Quote Originally Posted by kenn9530 View Post

    There is pretty much no MMOs that have content for more than 50 players at all, even in EvE massive battle would happen rarely and just be a stuttery lag fest, so a current cap on a game in development is nothing to even mention since most of the time players will not be doing content that requires more than 40-50 players anyway.
    I tried EVE many years ago and could never get into it, but massive battles are more frequent than you think - three months back they set a world record for a battle involving almost 9000 players including over 6500 concurrent at one stage, and there have been a couple more massive since then, one just last month that saw over 300,000 USD worth of assets destroyed. There has been a massive player driven war going on since July that has seen quite a few of these huge battles.

  8. #11728
    Quote Originally Posted by Corvus View Post
    I tried EVE many years ago and could never get into it, but massive battles are more frequent than you think - three months back they set a world record for a battle involving almost 9000 players including over 6500 concurrent at one stage, and there have been a couple more massive since then, one just last month that saw over 300,000 USD worth of assets destroyed. There has been a massive player driven war going on since July that has seen quite a few of these huge battles.
    Imagine those same fights but on SC. 40 players.

  9. #11729
    Quote Originally Posted by Kyanion View Post
    For my opinions having no meaning you sure do love replying to them. Also yet again, you do not speak for the entire SC community.

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    Answer the question. Are there any other MMOs with a server cap of less than 100? Stop trying to dodge it. Just answer it. I didn't ask if all the players could be at the same spot, I asked if the games can have more than 40 players playing the game.
    The only thing that matters is how many players can be together in the released version of the game, not what the current alpha is doing, have you run out of things to try and talk BS about so your stuck on something that noone really cares about since most of the time you wont even play with more than a small group of ppl anyway no matter what MMO you play.

    Currently star citizen can have up to 20000 players playing the game at the same time just not in the same server. Every MMO server has a limited server cap and its usually under 100 in most cases, those games just have more than 1 server all linked together so each server usually will never handle more than 50-100 players at a time, thats the whole point in server shards.

    Quote Originally Posted by Corvus View Post
    I tried EVE many years ago and could never get into it, but massive battles are more frequent than you think - three months back they set a world record for a battle involving almost 9000 players including over 6500 concurrent at one stage, and there have been a couple more massive since then, one just last month that saw over 300,000 USD worth of assets destroyed. There has been a massive player driven war going on since July that has seen quite a few of these huge battles.
    Probably not much left to do in the game but the battles are still not enjoyable if the game is lagging out, better to have a limit of players in one area for smoother gameplay than just seeing your ship randomly blow up when the lag catches up, smooth gameplay wins over excessively large battles.

    Eve also has a bonus of not being demanding on hardware so the main limit is bandwidth and transmitting the data to everyone.
    Last edited by kenn9530; 2021-02-16 at 04:29 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  10. #11730
    Quote Originally Posted by kenn9530 View Post
    The only thing that matters is how many players can be together in the released version of the game, not what the current alpha is doing
    Cool, that is like your opinion, man. Just stop replying to me if this is all you are going to say.

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    Quote Originally Posted by kenn9530 View Post
    Currently star citizen can have up to 20000 players playing the game at the same time just not in the same server.
    Goalpost = moved. Got it. Server cap is 40, not 20000. No other mmo has a server cap of 40. Good day.

  11. #11731
    Quote Originally Posted by kenn9530 View Post
    Probably not much left to do in the game but the battles are still not enjoyable if the game is lagging out, better to have a limit of players in one area for smoother gameplay than just seeing your ship randomly blow up when the lag catches up, smooth gameplay wins over excessively large battles.

    Eve also has a bonus of not being demanding on hardware so the main limit is bandwidth and transmitting the data to everyone.
    Not fun. Just 9000 people doing the same thing for...? Not fun, surely. Nobody would play a game, take part in battles spanning thousands of ships, for fun. Kenn knows best.

    Huge fleet battles are incredibly fun in EVE, homie. I'm sorry that you've been burned.

    Also, the 20,000 players thing made water shoot out my nose when I read it.
    Last edited by Henako; 2021-02-16 at 05:36 AM.

  12. #11732
    Quote Originally Posted by Henako View Post
    Not fun. Just 9000 people doing the same thing for...? Not fun, surely. Nobody would play a game, take part in battles spanning thousands of ships, for fun. Kenn knows best.

    Huge fleet battles are incredibly fun in EVE, homie. I'm sorry that you've been burned.

    Also, the 20,000 players thing made water shoot out my nose when I read it.
    I know right? If it isn't SC it isn't fun for anyone at all. SC can do no wrong. SC is the best thing ever. Give all your money to SC.

  13. #11733
    Quote Originally Posted by Kyanion View Post
    Goalpost = moved. Got it. Server cap is 40, not 20000. No other mmo has a server cap of 40. Good day.
    Hey man Portal 1 can have 20 million people playing at the same time, just not on the same server, only offline but still, check mate

  14. #11734
    The Unstoppable Force Elim Garak's Avatar
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    it's weird to compare SC to EVE though because EVE is basically RTS where you don't have direct control of the ship, you just give orders to it - and you only have one unit - so it's even more like a MOBA but on a YUGE scale - hence why it's fun in huge ship battles. It's a tactical game - not a space sim. That's why LAG doesn't really matter - once orders are in - who cares if it lags. It's like saying playing turn-based games is not fun because of the human lag.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  15. #11735
    Quote Originally Posted by kenn9530 View Post
    Eve also has a bonus of not being demanding on hardware so the main limit is bandwidth and transmitting the data to everyone.
    To be specific it is demanding on hardware, just not client side. The whole reason for TiDi is to allow the servers to process the thousands of inputs per second that occur during huge battles.

  16. #11736
    Quote Originally Posted by Elim Garak View Post
    It's like saying playing turn-based games is not fun because of the human lag.
    To be honest that's exactly the reason I hate playing turn based games. Fuck waiting for the slowpokes to play their turn.

  17. #11737
    Quote Originally Posted by Elim Garak View Post
    it's weird to compare SC to EVE though because EVE is basically RTS where you don't have direct control of the ship, you just give orders to it - and you only have one unit - so it's even more like a MOBA but on a YUGE scale - hence why it's fun in huge ship battles. It's a tactical game - not a space sim. That's why LAG doesn't really matter - once orders are in - who cares if it lags. It's like saying playing turn-based games is not fun because of the human lag.
    Hey, to be really fair, it depends on your ship class. Frig battles are actually super fast paced. The level of piloting skill can actually be bonkers.

  18. #11738
    Quote Originally Posted by kenn9530 View Post
    --- not what the current alpha is doing,---
    Pre-alpha tho'
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  19. #11739
    Quote Originally Posted by Henako View Post
    Not fun. Just 9000 people doing the same thing for...? Not fun, surely. Nobody would play a game, take part in battles spanning thousands of ships, for fun. Kenn knows best.

    Huge fleet battles are incredibly fun in EVE, homie. I'm sorry that you've been burned.

    Also, the 20,000 players thing made water shoot out my nose when I read it.
    Eve battles consist on ships just sitting in one spot and getting blow up over and over, not really interesting or engaging at the very least, so no ive not been burned, if you enjoy mindless space combat then by all means.

    https://robertsspaceindustries.com/c...r-Citizen-Live about the 2 min 50 mark saying the game can support at least around 20k players concurrently.
    Last edited by kenn9530; 2021-02-16 at 03:49 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  20. #11740
    Quote Originally Posted by kenn9530 View Post
    about the 2 min 50 mark saying the game can support at least around 20k players concurrently.
    Yeah because they don't have a huge track history of lies and missed dates. Remind us again, what is the server cap for SC?

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    Quote Originally Posted by Ophenia View Post
    Hey man Portal 1 can have 20 million people playing at the same time, just not on the same server, only offline but still, check mate
    You win. I'm sorry!

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