I wouldn't really call that working well though. At max dungeons are mostly useless. Hell, half the time they're not even the best source of capped currency (unsure if the front gives it this expansion, but in Stormblood, you were better off getting your tomestones in Eureka.)
And even then if you're doing dungeons for tomestones you're basically spamming expert roulette, which is the same 2 dungeons over and over, FFXIV could use a revamp on the way they hand dungeons at max level, I'm not saying M+, but something.
....and then all flooded to PVP for targeted upgrades
Almost like the community will never be happy.
Anyway, I’m in the fence with Valour upgrades. As it stands, can’t upgrade Raid Drops so that loot (Heroic) quickly becomes useless (again) and will need to re-farm M+ items to upgrade... some of which took a lot of farming to drop.
Also I think the unlock thresholds Vs item levels are off.
Personally, I would of preferred Badge gear and and an upgrade system to align with PVP. Raid bosses should drop Valour (like they used too) and Raid gear should be upgradeable.
e.g. Clearing Heroic CN unlocks Raid upgrades to 220 ilvl (inline with last 2 bosses)... clearing Mythic upgrade to 233 etc... even let LFR players upgrade to 194. It’s got a weekly cap so by the time an LFR raider has upgraded to 194, the normal raider is in 207, Heroic 220 etc etc
Many players (myself being one of them) have hit a wall in PVE. We will never clear Mythic CN for various reasons and have hit a gearing wall relying solely on the weekly vault as even the Heroic Raid has barely anything to offer.
Given I(we) dislike M+ at the best of times, we just do a weekly 14 because the thought of doing 10 of them gives cause to walk away an unsub till next season.... something Blizzard don’t want us to do.
Running a single +14 per week for a chance at an upgrade is not a reason to stay subbed. Running 10 M+ as a chore to triple that chance is even worse.
Just give all players a trickle progression path after the main gearing is over to give us something to work towards for the remainder of season that’s no tied exclusively to M+
they are not making this to give something to players
they are doing this to make boosting more prominent and main source of getting gear
they are basicly turning wow into full p2w game
buy your tokens (gold) and then get +15 boosted - then you can get mythic gear via doing WQs
thats the new gearing meta.
they are not even subtle about this.
What?
Badge gear = I can buy whatever piece I like.
Vault = I get a random piece of gear.
They are not the same thing in the slightest.
- - - Updated - - -
Because it’s ages that they are desperately trying to invent new weird methods to make ppl gear as slowly as possible while the solution would be the simple “you finish dungeon = you get the loot” like 99% of rpgs on the planet. I would rather have a lockout in M+ BUT get a fokkin piece of gear every time I finish a dungeon instead of this spammable madness with no rewards.
What?
GV: You get to pick an item depending on the amount of content you do. Weekly.
Badge: You get to pick an item depending on the amount of content you do.
Difference is, the GV actually reward you for what content you do. Badge gear was mindless farm on easiest content there was.
You act like badge gear would guarantee you loot with the stats you want. That was never the case. What then? Yes. You would go to forums, complaining that the badge gear is crap.
They work exactly the same on a fundamental level. Dont pretend other wise.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Why no badge gear? It's simple. If casuals could get heroic quality gear from doing dailies, LFR and daily heroics and capping VP each week the elitist raiders would have a meltdown.
It doesn't matter if it takes them 1 month to get there and 6 months for a casual. Casuals don't deserve gear progression to work towards.
You do realize that you get at least 2 pieces of gear from every end-of-dungeon chest in M+, right? And that if you go above +15, you can get even more loot. You can dislike the current system because you feel like it's not deterministic enough but the GV does fill in some of the gaps where the prior two expansions relied almost exclusively on things like TFing to keep people engaged.
Last edited by Relapses; 2021-02-16 at 07:31 AM.
The op talked about badge gear aka you stockpile currency to buy the items you want from a vendor.
I know how valor points will work.
Also, I don’t like the vault mechanism at all but this is another story.
- - - Updated - - -
Casuals pay the same monthly fee you nolifers pay and are the ones that are keeping the game alive in the last 10 years.
They deserve all the loot in the world.
a lot of people find immense pleasure in farming easy content
thats called grinding.
thats the core element of any good mmorpg.
you kill easy stuff to get gear to kill a bit harder stuff
thats why retail is abomination instanced child of frogger and bullet-hell atm . and thats why its failing .
comes TBC and decline will be even steeper.
once WoLK comes a lot of people (most likely me included) will never play retail ever again .
because retail is not mmorpg anymore.
I only realize that in BfA I got at least 2 pieces a week from M+ plus maybe a third from the weekly chest, now I get nothing apart maybe 1 piece from the vault and I do many more M+ I did in BfA.
I’m engaged enough but I get less loot than before. Maybe Blizzard should start adjusting loot chances based on /played besides on what you do during your /played.
They only took away a single piece of gear from M+ compared to BfA. I was skeptical this would work and I even made a thread critical of the change before the expansion was released. But now after having geared out 3 separate toons with relative ease (even compared to BfA where I had 6 geared toons), I really haven't noticed a whole lot of difference. And the GV is a vast improvement over the prior box.
I still think resilience should come back. It doesn't need to replace a stat. It's a third stat.
Pvp gear capped at heroic raid item level. The resilience would make it much better than pve gear in pvp, and the pve gear would be better in pve. If the cap was lower, PvE players wouldn't feel the need to grind pvp gear.
Honor gear set to heroic dungeon item level. Upgradeable with lots of honor to lfr item level.
Conquest gear capped at heroic item level from final boss, and requiring high rating.
Conquest gear starts at inbetween lfr and normal mode ilev and is upgradeable all the way to heroic raid ilev if you are above say 2400?